The WrackspireThe flyby of the Deadline, Vicious Quill and co. reveals nothing not already known, and the pair of ships keep a safe distance from the chaotic spire.
Burned MountainThe Deadline and the Vicious Quill fly to the burned mountain and observe... nothing special. There's still a massive plume of drifting ash coming from the spire's head, lava still spills down the side, and there's no sign of activity. Nonetheless, they settle into the area for a bit of observation work in case anything comes up.
BlackstoneThe guns of the Kasgyrite Spire have finally been silenced, and the ships in the area instead tend to their duties as blockaders. Nothing disturbs their watch however, the resource shipments they'd once shot down now completely thrown into disarray by the marines within.
Inside the SpireThe Kasgyrites have developed camouflage, and pretty damn good stuff to boot. The officer on the ground isn't sure how they got it to the Spire, or if they somehow created it from local resources, but it's the best explanation he has for how he lost two cannons and most of the sustained operations forces.
The infantry had been moving forward at a normal pace, continuing to sweep through districts and get the loyalty, or at least of obedience, of the civilians who chose to stay in their homes. The enemy marines and renegades had been making minor trouble, mostly exchanging fire at extreme range before falling back. Their most effective ambush, however, came as the sustained operations marines were clearing an abandoned district. A mob, armed with little more than throwable rocks, was making trouble ahead. After a soldier got hit in the head with a stone the size of a fist, the officer primed cannons to disperse the mob. Which is when the Kasgyrites fired in a crossfire from the sides. In the darkness, they blended in with the gallery walls and rained aetherfire down from both sides. As the officer moved to reorient cannons, another squad of Kasgyrites armed with cutlasses burst from the buildings. Unable to fire cannons into their own ranks, it came down to the pincushions and the overlong for the purpose rifles to break their infantry.
It... didn't go well. Their swordsmen were killed, but not before they'd shattered the core crystals of two cannons and inflicted dramatic casualties on our men. The marines provided ranged support then melted back before we are able to reorient cannons.
Subsequent ambushes were not as effective, but our sustained operations team was still crippled by enemy action.
In addition, the officer reports that the degradation of the older rifles has now reached a critical state, and they will be dangerous to use going forward and will likely be useless by the end of next year.
Kills: Approximately a squad of Kasgyrites
Losses: SOC, SOB, 25% of SOA, 2 PLACE cannons.
Wreth has Gained Ground at Blackstone
Three CaptainsThe three captains receives her reinforcing skiffs from Spire Wreth, as well as acknowledging the arrival of the Imafuku, and the passing of the Marge, Shibboleth, and Ledger.
Spire KasgyreOf the two ships sent to Spire Kasgyre, only one delivers a report.
There is basically no fleet currently around the Kasgyrite Home Spire. A single skiff was spotted during observation. However, numerous crystal powered structures appear to be built off the spire, restrained from flying away by thick chains linked back to the spire itself. The initial postulation was some form of additional defensive battery, but that does not appear to be the case.
After all, when the WOSV Fukutu was spotted, those structures did not open fire.
Both the Fukutu and the Black Ink were positioned outside of cannon range of the Kasgyrite Spire. However, they appear to have a new weapon that, like our EMERALD, extends that range. The Fukutu had no warning that it had been spotted, just a dozen beams of light drilling into it, launched from different positions around the spire. The Black Ink was too far away to get an accurate picture of the damage inflicted, but they are sure that the Fukutu was all but obliterated by the attack. The captain of the Black Ink is insistent, however, that the new weapons fired a continuous beam for a fraction of a second, instead of a bolt, and they struck well outside of standard range.
Spire WrethThe small production line has been re-geared to produce Meteor class skiffs and has been given substantial infrastructure upgrades. This provides 3 skiffs per turn with a cap of 14.
3 Meteor class skiffs have been produced. You are at your small production line's production limit.
Two additional squads of marines have been produced.
Event: The years no doubt have change me, sir.
You've been at war for nearly thirty years. Thirty years of people wondering if today is the day that ships come to rain fire from the horizon. Thirty years of sons and daughters dying on far shores, sacrificed in the name of war. Thirty years. Those who were once too young to understand the concept of war now grip their children close and fear the day when conscription comes to rip them apart.
Yet society must live on. Thirty years of war is not something that can simply be shrugged off, it changes the fabric of a generations, and in so doing alters the structure of society itself. Tell me, how has the war changed your society?
The team with the most interesting/insightful/thought provoking reply will be rewarded with 2 extra bonus die for 3 years.
It is the beginning of the year 381 AR.
Spire Wreth's Production Stands At,
13(+1)/y Crystal, 23/70 Banked
19(+8)/y Ore, 54/135 banked
19(+2)/y Wood, 51/105 banked
10(+6)/y Silk, 32/80 banked
It is now the design and project maintenance phase. You have 7 dice to spend.
E.S.P: 6/20 | 2 Ore, 2 Crystal | Rushed 0 Times | 2O, 2C
Aether Forge 14/27 | - | Rushed 0 Times | Nothing Invested
White Powder: 11/12 | 4 ore + 3 wood | Something invested | Rushed 0 times
The Calm: The calm is a region of the aerosphere with almost no wind beyond fleeting turbulence, and absolutely no aetheric currents. It's frigidly cold, and filled with fine red 'snow' that barely moves. Traversing it with a conventional vessel is impossible due to the lack of energy to fuel the lift and trim crystals.
The Everstorm: As the name suggests, the everstorm is a region of the aerosphere dominated by an enormous and eternal thunderstorm. It's a chaotic region of raging winds and surging aetheric energy that manifests in terrible bursts of prismatic flame. No conventional vessel could hope to survive the nightmarish storm conditions.
Wreth TerritoryHaze-Maze Marine Presence: K 0/8 | W 1/8
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 3O, 1W, 2S
Conditions: Deadly Gas Pockets, significant vertical shafts and steep tunnels.
Miner's Folly Marine Presence: K 0/18 | W 1/18
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 6O, 0W, 1S
Conditions: Toxic Stone, Massive Caverns, pitch-black
The Verdant Vista Marine Presence: K 0/18 | W 0/18
Territory: 0/4 | 4/4
Resources: 1C, 0O, 8W, 2S
Conditions: Mostly earth and soil, Unstable pocket caves
The BeltThree Captains Marine Presence: K ?/20 | W 12/20
--->
Marines---> Defense Squad D: Silk Vest (Officer) | Pincushion (1/4) | Suppressor (1/4) | Gauntlets (2/4) | BLOCK | PLACE x2 | Envenomed Bolts
---> Defense Squad E: Silk Vest (Officer) | Pincushion (2/4) | Gauntlets (2/4) | BLOCK | PLACE x2
---> Support Squad G: Silk Vest (Officer) | Pincushion (3/4) | Suppressor (1/4) | PLACE x 2 | Envenomed Bolts [50%
---> Squad SOE: - [75%]
Territory: 0/4 | 4/4
Resources: 1C, 6O, 2W, 6S
Conditions: Kinetoluminescent Ores, Heavily Infested
Wrackspire Marine Presence: K ?/12 | W 0/12
Territory: ?/4 | 1/4
Resources: 3C, 4O, 4W, 2S
Conditions: Unstable Aetheric Phenomena, Broken Spire
Burned MountainMarine Presence: K ?/24 | W 0/24
Territory: ?/4 | 0/4
Resources: 1C, 10O, 1W, 0S
Conditions: Inexplicably Molten Core, Hundreds of narrow tunnels and small galleries.
The UnfinishedMarine Presence: K 0/0 | W 0/0
Territory: ?/4 | ?/4
Resources: 0C, 0O, 0W, 0S
Conditions: Destroyed.
Kasgyrite TerritoryBlackstone Marine Presence: K ?/14 | W 8/14
Territory: 2/4 | 2/4
---> Squad A: Rifles (4/4) | ECD
---> Squad B: Rifles (4/4)
---> Squad C: Rifles 2/4 | Pincushions 2/4 | Envenomed Bolts | ECD
---> M: Rifles (4/4)
---> L: Rifles (4/4) | 1x MOVE PLACE
---> Squad SOA: - [75%]
Resources: 1C, 5O, 2W, 0S
Conditions: Rocky, large caverns, very dark
WOSV Chimera - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
Comets - Skyskiff Class (x6)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Blackstone
Status: All papers are in order.
Comets - Skyskiff Class (x1)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: The Unfinished
Status: All papers are in order.
Meteors - Skyskiff Class (x3)
Loadout
2 IS EMERALD Light Aether Cannons
1 Very Small IIS Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Spire Wreth
Status: All papers are in order.
Comets - Skyskiff Class (x2)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Three Captains
Status: All papers are in order.
Comets - Skyskiff Class (x2)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Burned Mountain
Status: All papers are in order.
WOSV Longlast - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Payoff - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Crystalclear - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor [Slagged Port Armor]
Location: Blackstone
Status: Damaged
WOSV Black Ink - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Spire Kasgyre
Status: All papers are in order.
WOSV Deadline - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbin
Armored Skin
2 Unit of Armor
Location: Burned Mountain
Status: All papers are in order.
WOSV Vicious Quill - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Burned Mountain
Status: All papers are in order.
WOSV Marge - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Haze Maze
Status: All papers are in order.
WOSV Shibboleth - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement + Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Haze Maze
Status: All papers are in order.
WOSV Ledger - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Haze Maze
Status: All papers are in order.
WOSV Imafuku - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Three Captains
Status: All papers are in order.
1x Prototype ESP Transmitter
3x Prototype ESP Receiver