Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 174 175 [176] 177 178 ... 187

Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159533 times)

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2625 on: April 28, 2018, 05:52:10 am »

Alright then.

Quote from: Votes
One die to White Powder (4o, 3w): (3) NUKE9.13, Milo, Andrea
One die to ESP (2o, 2c): (1) Milo

Save 3 dice: (1) Milo
Save 4 dice:(2) Andrea, NUKE9.13
Logged
Long Live United Forenia!

johiah

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2626 on: April 28, 2018, 02:21:38 pm »

Quote from: Votes
One die to White Powder (4o, 3w): (4) NUKE9.13, Milo, Andrea, Johiah
One die to ESP (2o, 2c): (1) Milo

Save 3 dice: (1) Milo
Save 4 dice:(3) Andrea, NUKE9.13, Johiah
I am all for bigger, scarier, ships.
Logged
Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2627 on: April 29, 2018, 08:13:46 am »

Okay, so, if we do the Stormprince next turn, we should figure out what features we're going for now, so we don't spend ages arguing about it and hold up the game.

My primary concern is the question of internal webbing. Jilladilla suggested we instal internal webbing (as a backup, not the primary power source), and to prevent aether deprivation, make holes in the front and back of the ship so that air (and aether) can flow through it. These holes would have walls a few feet behind them, so shots would still be stopped.
My concern is that this would still reduce hull integrity, and that it wouldn't actually work that well; the amount of aether needed to keep a ship of that size floating, let alone moving and shooting, would probably far exceed the amount gatherable by internal webbing in this way-ie, if all the external webbing gets destroyed, she'd be pretty much dead regardless. Also, it'd be pretty uncomfortable to have the wind constantly howling through the interior of the vessel.
I think conventional webbing will have to do- and I mean, it's not like webbing damage has been a huge concern with Windriders, nor has the Kunai's ludicrous setup made it invincible.
But I am a man of the people, so I put it to you; internal webbing and hull holes or no?

There is also the question of gun layout. For example, do we use superstructures to let more guns fire straight ahead? My inclination is to say no, since unlike a waterbound vessel, we can simply descend to allow guns on the same level to fire over each other at a target that is now above them, not straight ahead.
But again, if people think otherwise, I am willing to compromise.

And, you know, if you have any other comments or suggestions about other features, bring them up now.
Logged
Long Live United Forenia!

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2628 on: April 29, 2018, 09:30:36 am »

When I see 'holes', I think of a buttressed hull. I like that mental image.
I'm a big fan of the 'Classic ship' motif, but seeing as there's no water to worry about, we can be far more courageous.
Plus it also opens the possibility of silk-cladding the plates inside the holes (seeing as they'd be fire targets anyway).
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

johiah

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2629 on: April 29, 2018, 09:52:06 am »

We could just do spaced armor, couldn't we? Like have two layers of hull, with web in between.
Logged
Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2630 on: April 30, 2018, 01:19:39 pm »

White Powder
Progress: 11/12 (6, inverted)
There was a terrible fire in the chemistry labs, revealing a critical failure in our nearly complete design for industrialization. The issue has been fixed, thankfully before it could do any damage to large scale production, but it does mean that we've been putting out fires instead of actually stepping forwards.



Spire Wreth's Production Stands At,
13(+1)/y Crystal, 14/70 Banked
19(+8)/y Ore, 32/135 banked
19(+2)/y Wood, 60/105 banked
10(+6)/y Silk, 36/80 banked

It is now the revision phase. You have 4 dice to spend.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)



« Last Edit: April 30, 2018, 01:21:55 pm by Draignean »
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2631 on: April 30, 2018, 02:29:06 pm »

Welp, that's Wrethian Luck for you.

Anyway.

Quote from: Meteor Pattern Skiff
1 Skyskiff Hull (2o, 5w)
2 IS EMERALD Light Aether Cannons (2c, 7o)
1 Very Small IIS Core Crystal (3c, 3o)
1 Very Small Select Lift Crystal (2c, 4o)
4 Select Trim Crystals (2c, 2o)
2 reams of webbing (4s)
---
9c, 18o, 5w, 4s

ESP Custom Crystals: We continue to make progress in our understanding of the process behind ESP. Our knowledge of electronics progresses in leaps and bounds.
But... whilst we've been messing around with very specialised wiring and suchlike, we're basically using off-the-shelf crystals here. And they were never designed to do this sort of thing.
Time to take a trip down to the vattery, and see if they can't whip us up some custom crystals that'll be better capable of handling the high voltage and rapid charge/discharge involved. Hopefully they can make us some crystals that will be smaller and/or more effective, in that they can operate at higher voltages and handle higher frequencies. This, in turn, means the rest of the device doesn't need to be as big and complicated, reducing the size, whilst still allowing us to maintain a respectable range.
We will apply this both to the 'miniature' transmitter, and the original 'long range' transmitter. Ideally, we'd reduce the miniature transmitter to something that could conceivably be squeezed into a Windrider without major reworks (in the ideal ideal situation, we'd be able to bump up the range a little as well, but let's not get ahead of ourselves), and the long range transmitter to something that wouldn't be too hard to build into a ship that was, say, 50% wider than the Windrider.

I dunno if this is the best ESP size reduction revision possible. If you have a better idea, please share it- I am by no means locked in on this.

Quote from: Vox
Meteor Pattern Skiff: (1) NUKE9.13
ESP Custom Crystals: (1) NUKE9.13

Save 2 dice: (1) NUKE9.13

De-invert rolls: (1) NUKE9.13
« Last Edit: April 30, 2018, 02:31:08 pm by NUKE9.13 »
Logged
Long Live United Forenia!

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2632 on: May 01, 2018, 01:18:50 pm »

ESP feeder coils
The size of the coils of an ESP depends on the properties of the current flowing through it. Until recently, we thought there was just one kind of current, the one produced directly from our crystals, but then we invented feeder coils and we discovered that we can manipulate those properties. Porting over our knowledge from weaponized feeded coils, we improve the quality of current used in the spark gap in order to greatly reduce the size of both transmitted and receiver


Quote from: Vox
Meteor Pattern Skiff: (2) NUKE9.13, Andrea
ESP Custom Crystals: (1) NUKE9.13
ESP feeder coil:(1) Andrea

Save 2 dice: (1) NUKE9.13

De-invert rolls: (1) NUKE9.13

Madman198237

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2633 on: May 01, 2018, 03:22:36 pm »

Quote from: Vox
Meteor Pattern Skiff: (3) NUKE9.13, Andrea, Madman
ESP Custom Crystals: (1) NUKE9.13
ESP feeder coil:(2) Andrea, Madman

Save 2 dice: (2) NUKE9.13, Madman

De-invert rolls: (1) NUKE9.13
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2634 on: May 01, 2018, 03:38:11 pm »

Quote from: Vox
Meteor Pattern Skiff: (3) NUKE9.13, Andrea, Madman
ESP Custom Crystals:
ESP feeder coil:(3) Andrea, Madman, NUKE9.13

Save 2 dice: (2) NUKE9.13, Madman

De-invert rolls: (1) NUKE9.13
Yeah, that looks fine.
Logged
Long Live United Forenia!

andrea

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2635 on: May 01, 2018, 03:39:15 pm »


Quote from: Vox
Meteor Pattern Skiff: (3) NUKE9.13, Andrea, Madman
ESP Custom Crystals:
ESP feeder coil:(3) Andrea, Madman, NUKE9.13

Save 2 dice: (3) NUKE9.13, Madman, Andrea

De-invert rolls: (1) NUKE9.13

Forgot to add my vote to dice saved

milo christiansen

  • Bay Watcher
  • Something generic here
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2636 on: May 01, 2018, 03:55:12 pm »

Quote from: Vox
Meteor Pattern Skiff: (4) NUKE9.13, Andrea, Madman, Milo
ESP Custom Crystals:
ESP feeder coil:(4) Andrea, Madman, NUKE9.13, Milo

Save 2 dice: (4) NUKE9.13, Madman, Andrea, Milo

De-invert rolls: (2) NUKE9.13, Milo
Logged
Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2637 on: May 02, 2018, 08:26:38 am »

Alright, so, here's a version of the Stormprince with a superstructure.

Quote
Stormprince Class Destroyer: Representing the next step up in aerial warfare, the Stormprince is a dual-medium-core warship, three times the length of the Windrider and 66% wider (162ft by 30ft). Rather than looking like an upscaled Skiff however, the Stormprince is shaped like a cylinder with the top quarter cut off, with a four-tier superstructure on top about 24ft high. It tapers at the ends (more sharply at the front). This provides more room for internals whilst not unnecessarily increasing (vulnerable) deck space. It also reduces the cost of sound tolls. Said internals are the two aforementioned medium core crystals, five small lift crystals, and a plethora of trim crystals. Cross-bracing makes the vessel quite sturdy, capable of withstanding considerable acceleration (and damage). The hull is capable of mounting two layers of armour on all sections (estimated to be eight to ten).
The Stormprince's most striking feature are its turrets. Rather than having broadsides, it mounts eight large turrets along its length, each capable of holding three LACs in a triangular configuration or one (hypothetical) MAC. These turrets are raised slightly above the deck, and are capable of a wide range of rotation and elevation- achieved with micro trim crystals rather than hand cranks, operated with controls available to the gunner. This enables all 24 LACs to fire in any direction (provided no obstructions are in the way). The turrets are presently unarmoured. Dragun-capable versions are also available.
"But wait", I hear you say, "What if an enemy approaches from below?". Fear not, for the Stormprince is also possessed of three underslung turrets, basically the same as the top turrets, but on the bottom of the ship instead. The guns are accessed via a hatch in the hull, with the crew sitting in seats hanging from the turret itself, such that they turn with the gun. A cage prevents them from falling to their death should they get knocked out of their chair.
The topmost tier of the superstructure, in the middle of the ship, is the bridge, where the captain and navigator may observe their surroundings and shout orders to the crew. Each tier has two turrets on it, one forwards and one rear, with the final pair of turrets on the deck itself. There is no superstructure (substructure?) on the bottom of the ship; all the underslung turrets are on the same level.
A section for an ESP transmitter is included as well.
The majority of webbing is extended to the sides of the vessel, along sturdy spars.
All wiring is colour-coded.

It requires a pretty bulky superstructure, but it means you can bring 15 LACs to bear against a target which is straight ahead (or behind) if necessary/desired.

E: A three-tier superstructure, with 4 turrets on deck level, would make that 12 LACs, whilst not being quite so ludicrously tall.
« Last Edit: May 03, 2018, 03:51:20 pm by NUKE9.13 »
Logged
Long Live United Forenia!

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2638 on: May 04, 2018, 11:18:15 am »

Meteor Pattern Skiff
Efficacy: 5 [2]
The designs for the new skiff loadout, carefully guarded against all forms of graft with triple layered paperwork protection, are well accepted and streamlined into the existing production.
1 Skyskiff Hull
2 IS EMERALD Light Aether Cannons
1 Very Small IIS Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
TOP Cost: 100 (111-11  for good roll)


ESP Feeder Coil
Efficacy: 4 [3]
Incorporating the Feeder Coils into the ESP systems yields a modest size reduction, though there are still considerable complications with this new form of electric and its properties. It's likely that further understanding and refinement could be applied, but, for the amount of work put in, the results are quite favorable.

ESP Transmitter: 6 Crystal 8 ore | A  machine of considerable size, functioning as a ship-scale spark-gap radio. It's a large, first generation design, but the quality is excellent. It's durable, with good range and clarity, and is capable of sending a signal to any receiver in the same region. Miniaturization of the technology enables it to be fit into a space of 8TU or a specialized compartment.

ESP Mini-Transmitter:  4 Crystal 6 ore | A 'miniaturized' transmitter with a one mile-ish range. Requires 2TU, or a specialized compartment, to mount into a ship.



Spire Wreth's Production Stands At,
13(+1)/y Crystal, 14/70 Banked
19(+8)/y Ore, 32/135 banked
19(+2)/y Wood, 60/105 banked
10(+6)/y Silk, 36/80 banked

It is now the production, deployment, and tactics phase.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)



Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2639 on: May 06, 2018, 06:02:58 am »

Alright, well, whilst we hammer out this treaty thing (or not), have a plan.

Quote from: Plan A
Production:
Switch Skiff PL over to Meteor Pattern
Upgrade Skiff PL: Crystal MkI (5c), Ore MkI (5o), Wood MkII&III (30w), Silk MkIII (20s)

Ships:
Windriders Chimera, Longlast, Payoff, Crystalclear (@BS): Dogpile
Windriders Black Ink & Fukutu (@BS): Wait one 'tick', tactic Dogpile. Move to Kasgyr, tactic PEEK-A-BOO
6 Skiffs @BS: SWARM
IF TREATY SIGNED: All ships @BS: Ceasefire, allow evacuation (return fire if fired upon)

Windriders Deadline & Vicious Quill (@TC): Move to Burned Mountain, tactic Double Ambush V3
2 Skiffs @TC: Move to Burned Mountain, tactic Double Ambush V3

2 Skiffs @Wreth: Move to Three Captains, tactic SWARM.

Transports Marge, Shibboleth, Ledger (@BS): Move to Haze Maze
Transport Imafuku (@BS): Move to Three Captains

Marines:
As you were.
IF TREATY SIGNED: All marines @BS: Ceasefire, allow evacuation (return fire if fired upon).
« Last Edit: May 07, 2018, 12:55:13 am by NUKE9.13 »
Logged
Long Live United Forenia!
Pages: 1 ... 174 175 [176] 177 178 ... 187