Three CaptainsAfter the Fukutu and the two skiffs leave, but before the Deadline and the Vicious Quill arrive, there is an incident. A single Kasgyrite skiff attacks the Three Captains. Through sheer surprise it manages to cross a surprising amount of EMERALD range, but it's still brought down before it can do more than get a couple of shots off. It doesn't even bother attempting to target the transports. Aside from confusion, there's no significant damage dealt, but it's still a confusing event. There is no follow-up attack- just a single skiff on a suicide run.
Speculation beyond that is properly filed and noted along with the main incident report, but as nothing terrible happens, the Spire settles into wait for Deadline and the Vicious Quill, who arrive right on time with their skiff escort.
Inside the SpireAfter some debate, the Spider Matriarch is eventually allowed to live. The entrances to here demesne, however, are closely monitored, and only authorized personnel are allowed past such points. Any individual subject to here bizarre form of communication is likewise subject to an extensive debrief and a period of cooldown before returning to standard work.
The UnfinishedThe scout at the Unfinished observes the jumbo-sized armed transport-like ship, as well as a smaller transport, returning from the direction of the Burned Mountain, then leaving toward Kasgyrite space.
Western Kasgyrite DemispireThe defenses of the Demispire are all but gone. Whenever one of the remaining gun positions overcomes its cowardice long enough to fire, it's blown to pieces by weight of fire. Not even the skiffs are significantly threatened, and they simply SWARM around looking for transports and daring spire guns to take their shots.
When the transport fleet arrives, a couple of Spire guns make the effort of trying to repulse them. Their shots thin shroud in a couple places, but it's too little, much too late. Not one transport even gets a hole in its shroud, and their able to disembark marines onto a broken Kasgyrite dockyard without incident.
Inside the SpireThis Demispire is known as Blackstone, and has more rich ore mines than any other Kasgyrite demispire. The marines learn this from the civilians who surrender, of which there are many. The Blackstone is adequately named, with much of its rock being of a characteristically dark hue, and the passages to the outside being relatively narrow before opening out into exceptionally large galleries. These large galleries are filled with Kasgyrite structures, civilian homes and businesses, vatteries and miner bunkhouses. There's not much of a 'militia' here, mostly just scared Kasgyrites grasping at whatever tool or ancient weapon they could lay hands on.
They made a big show at first, but that ended quickly after a few cannon shots. The large caverns are a tremendous advantage to the cannons, allowing better air cycling for more aether and heat dissipation, and it provides a target rich environment. The rifles here, are actually much less effective, the smoke clouds aren't great, and their low rate of fire means that they aren't terribly great against mobs. Worse, many of the rifles are beginning to show their age, and are becoming increasingly dangerous to use. Still, the Kasgyrites surrender, or PLACE and ECD shots start going into soft targets- which is devastatingly effective. The toxic smoke of the ECD in the environment of a housing district is devastatingly effective, and it's even worse when the flames can start eating into the support members of the houses. Smoke, screaming, and kneeling Kasgyrites are left in the wake of the marines.
Then a grenade lands near the front, killing several young soldiers in a wave of light. The thrower must have been high in the gallery, in an area darkened from lack of lumin crystals. The malcontents who refuse to submit were found of smashing or stealing lumin crystals, plunging sections of the cave into blackness, but they were never that well equipped. There are Kasgyrite Marines here as well, hiding and fading in with the resisting members of the civilian populace. The never stay in one place for long, setting ambushes and laying traps before retreating. Before, in the Three Captains, this tactic was countered by simply rolling over them with superior manpower, but the civilian resistance is acting as their lookouts and providing distractions, allowing them to escape direct confrontations. Still, though don't appear to have any mobile Shroud systems, and that means they die like everyone else.
Resistance members go down to hails of envenomed bolts, and when the Kasgyrite marines try and provide flanking fire from nearby structures with those upgraded pistols of theirs, the Wrethan officer just directs artillery fire into the structures. Marines are lost, but the casualties are inflicted a dozen-fold on the Kasgyrites. Granted, only a handful of those casualties are likely to be marines with the cowardly way they fight, but it sends a message. A message that most civilians register loud and clear, surrendering immediately to the Wrethan advance.
Kills: Half a squad of Kasgyrite marines, hundreds of civilian targets and structures.
Losses: Squad SOD
Wreth has Gained Ground at Blackstone.
Spire WrethThe dockyards are upgraded and their production line overhauled to use the more advanced pattern, but there still isn't room for any additional ship construction. However, the docks will be ready to upgrade any ship staying at Wreth, or replace any scuttled vessels. Two additional squads of marines stand ready, and two additional skiffs are ready for service.
It is now the beginning of the year 380 AR.
Spire Wreth's Production Stands At,
13(+1)/y Crystal, 14/70 Banked
19(+8)/y Ore, 36/135 banked
19(+2)/y Wood, 63/105 banked
10(+6)/y Silk, 36/80 banked
It is now the design and project maintenance phase. You have 5 dice to spend.
E.S.P: 6/20 | 2 Ore, 2 Crystal | Rushed 0 Times | 2O, 2C
Aether Forge 14/27 | - | Rushed 0 Times | Nothing Invested
White Powder: 10/12 | 4 ore + 3 wood | Nothing invested | Rushed 0 times
The Calm: The calm is a region of the aerosphere with almost no wind beyond fleeting turbulence, and absolutely no aetheric currents. It's frigidly cold, and filled with fine red 'snow' that barely moves. Traversing it with a conventional vessel is impossible due to the lack of energy to fuel the lift and trim crystals.
The Everstorm: As the name suggests, the everstorm is a region of the aerosphere dominated by an enormous and eternal thunderstorm. It's a chaotic region of raging winds and surging aetheric energy that manifests in terrible bursts of prismatic flame. No conventional vessel could hope to survive the nightmarish storm conditions.
Wreth TerritoryHaze-Maze Marine Presence: K 0/8 | W 1/8
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 3O, 1W, 2S
Conditions: Deadly Gas Pockets, significant vertical shafts and steep tunnels.
Miner's Folly Marine Presence: K 0/18 | W 1/18
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 6O, 0W, 1S
Conditions: Toxic Stone, Massive Caverns, pitch-black
The Verdant Vista Marine Presence: K 0/18 | W 0/18
Territory: 0/4 | 4/4
Resources: 1C, 0O, 8W, 2S
Conditions: Mostly earth and soil, Unstable pocket caves
The BeltThree Captains Marine Presence: K ?/20 | W 12/20
--->
Marines---> Defense Squad D: Silk Vest (Officer) | Pincushion (1/4) | Suppressor (1/4) | Gauntlets (2/4) | BLOCK | PLACE x2 | Envenomed Bolts
---> Defense Squad E: Silk Vest (Officer) | Pincushion (2/4) | Gauntlets (2/4) | BLOCK | PLACE x2
---> Support Squad G: Silk Vest (Officer) | Pincushion (3/4) | Suppressor (1/4) | PLACE x 2 | Envenomed Bolts [50%
---> Squad SOE: - [75%]
Territory: 0/4 | 4/4
Resources: 1C, 6O, 2W, 6S
Conditions: Kinetoluminescent Ores, Heavily Infested
Wrackspire Marine Presence: K ?/12 | W 0/12
Territory: ?/4 | 1/4
Resources: 3C, 4O, 4W, 2S
Conditions: Unstable Aetheric Phenomena, Broken Spire
Burned MountainMarine Presence: K ?/24 | W 0/24
Territory: ?/4 | 0/4
Resources: 1C, 10O, 1W, 0S
Conditions: Inexplicably Molten Core, Hundreds of narrow tunnels and small galleries.
The UnfinishedMarine Presence: K 0/0 | W 0/0
Territory: ?/4 | ?/4
Resources: 0C, 0O, 0W, 0S
Conditions: Destroyed.
Kasgyrite TerritoryBlackstone Marine Presence: K ?/14 | W 8/14
Territory: 3/4 | 1/4
---> Squad A: Rifles (4/4) | ECD
---> Squad B: Rifles (4/4)
---> Squad C: Rifles 2/4 | Pincushions 2/4 | Envenomed Bolts | ECD
---> M: Rifles (4/4) | 2x MOVE PLACE
---> L: Rifles (4/4) | 1x MOVE PLACE
---> Squad SOA: -
---> Squad SOB: -
---> Squad SOC: -
Resources: 1C, 5O, 2W, 0S
Conditions: Rocky, large caverns, very dark
WOSV Chimera - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
Comets - Skyskiff Class (x6)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Blackstone
Status: All papers are in order.
Comets - Skyskiff Class (x1)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: The Unfinished
Status: All papers are in order.
i]Comets[/i] - Skyskiff Class (x2)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Spire Wreth
Status: All papers are in order.
Comets - Skyskiff Class (x2)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Three Captains
Status: All papers are in order.
WOSV Longlast - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Payoff - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Crystalclear - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor [Slagged Port Armor, 2 Ore to repair]
Location: Blackstone
Status: Damaged
WOSV Black Ink - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Deadline - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbin
Armored Skin
2 Unit of Armor
Location: Three Captains
Status: All papers are in order.
WOSV Fukutu - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Blackstone
Status: All papers are in order.
WOSV Vicious Quill - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Three Captains
Status: All papers are in order.
WOSV Marge - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Blackstone
Status: All papers are in order.
WOSV Shibboleth - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement + Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Blackstone
Status: All papers are in order.
WOSV Ledger - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Blackstone
Status: All papers are in order.
WOSV Imafuku - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Blackstone
Status: All papers are in order.
1x Prototype ESP Transmitter
3x Prototype ESP Receiver