Three CaptainsThe Black Ink arrives at the now lonely spire, keeping a vigil while the rest of the fleet moves in to strike the enemy.
Inside the SpireThe marines holding the ground are taking a beating. Outside of their fortifications, they're left to construct hasty BLOCK fortifications that are blown apart and set alight even by inaccurate fire Kasgyrite pistols. The cannons serve to keep Kasgyre from actively overrunning positions, but they seem content enough to grind forward and employ their mobile shrouds to tank shots. The riflemen see particular attrition as their weapons become increasingly unreliable, they lack the fortifications of the past to reload behind, and Kasgyrite marksmen target them whenever possible.
Losses are harsh. Sling thrown grenades detonate man and materials both, and the enemy seems to have held their strongest grenades for last, detonating with brilliant golden explosions. Casualties are inflicted on the enemy side, but it's a helluva a lot harder to get a shot off at them. The only people capable of making an opening are the riflemen, and while they get replenished as they fall from other squads, it's still a suicidal job to peek up from behind cover and take shots at the Kasgyrite front line.
Still, Marine captains are confident that shear numbers can win the day- although they're updating their casualty totals significantly.
Confirmed Kills: Half a Kasgyrite squad.
Losses: Squad I, squad F, 50% of squad G
Wreth has Lost Ground at the Three Captains
Western Kasgyrite Demi-SpireThe fleet moves in to Kasgyrite territory, the largest encroach made into enemy territory in history. The Kasgyrite demi-spire looms large, but there is no defensive fleet settled around here. If there's going to be a glorious battle, it won't be fought here. Here, the only kills to be made are against civilian transports and dockyard defenses.
Civillian traffic, for the most part, is brought to a near halt. Any transports that survive are either those that make suicidal plunges into the mist, or those that launch at night and run without lights to get past the blockade. Everyone else spotted is brought down in flames by hunting packs of skiffs.
Raking runs by skiff packs on boom and zoom, as well as the occasional loosely coordinated pass by Windriders, wreak destruction on their obvious dockyards. The defenses, however, are not insignificant. Multiple skiffs on attack runs are brought down by volley fire, or from heavier mounts containing rapid-fire cannons. One Windrider lingers a little too long on an offensive pass and ends up with its side armor blistered and slagged off the side as focused fire holes its shroud.
Kills: 80% of the Demi-Spires resources for this round, approximately 25% of their defense positions.
Losses: Comets x3
Damaged: WOSV Crystalclear [Slagged Port Armor]
The Burned MountainPassing through the Burned Mountain's aerosphere, the Comet's captain reports nothing out of the ordinary. The flyby reveals no Kasgyrite activity around the volcanic spire.
The WrackspireAs unstable and variant as it was during the first landing, the captain of the Comet makes a point of keeping a good distance away from the shimmering distortions and flying boulders that dance around the Wrackspire's broken bulk. There's no evidence that Kasgyre is here, nor is there evidence of some community of hardscrabble marines that's just waiting for pickup.
The UnfinishedThere is no report from the Comet sent to patrol the Unfinished spire, however, a letter does come in from your former officer. She details that the Kasgyrites have arrived in strength, with three vipers and seven skiffs. While her master is not affected by these issues, and has managed to incapacitate one of the Vipers, production cannot continue while they actively continue to bombard the shipping points.
Kasgyre has cut off all resources from The Unfinished this Round
Spire WrethThe WOSV Deadline enters service alongside two new transports, the WOSV Ledger and the foreign sounding WOSV Imafuku. Another comet is manufactured to replace last year's losses.
Event: The Archangel
By great coincidence, two great artists, one of Kasgyre and one of Wreth, are unveiling a great work of art. Competition, kismet, or a certain sense of madness has caused both to name their piece of art 'The Archangel'.
Show me this piece of art. The winner will inspire a member of their design team great heights, enabling them to either make a project with no dice cost, or to have one turn where rushing projects does not introduce bugs.
Is is now the beginning of the year 377 AR.
Spire Wreth's Production Stands At,
13(+8)/y Crystal, 39/65 Banked
19(+2)/y Ore, 36/95 banked
19(+6)/y Wood, 94/95 banked
10/y Silk, 34/50 banked
It is now the design and project maintenance phase. You have 5 dice to spend.
E.S.P: 6/20 | 2 Ore, 2 Crystal | Rushed 0 Times | 2O, 2C
Aether Forge 2/27 | - | Rushed 0 Times | Nothing Invested
Eastern Cave Dragun: 5/10 | 2 Crystal, 6 Ore, 4 Wood | Nothing invested | Rushed 0 Times
The Calm: The calm is a region of the aerosphere with almost no wind beyond fleeting turbulence, and absolutely no aetheric currents. It's frigidly cold, and filled with fine red 'snow' that barely moves. Traversing it with a conventional vessel is impossible due to the lack of energy to fuel the lift and trim crystals.
The Everstorm: As the name suggests, the everstorm is a region of the aerosphere dominated by an enormous and eternal thunderstorm. It's a chaotic region of raging winds and surging aetheric energy that manifests in terrible bursts of prismatic flame. No conventional vessel could hope to survive the nightmarish storm conditions.
Wreth TerritoryHaze-Maze Marine Presence: K 0/8 | W 1/8
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 3O, 1W, 2S
Conditions: Deadly Gas Pockets, significant vertical shafts and steep tunnels.
Miner's Folly Marine Presence: K 0/18 | W 1/18
--->
Marines---> Squad G (No Equip)
Territory: 0/4 | 4/4
Resources: 1C, 6O, 0W, 1S
Conditions: Toxic Stone, Massive Caverns, pitch-black
The Verdant Vista Marine Presence: K 0/18 | W 0/18
Territory: 0/4 | 4/4
Resources: 1C, 0O, 8W, 2S
Conditions: Mostly earth and soil, Unstable pocket caves
The BeltThree Captains Marine Presence: K ?/20 | W 6/20
--->
Marines---> Defense Squad D: Silk Vest (Officer) | Pincushion (1/4) | Suppressor (1/4) | Gauntlets (2/4) | BLOCK | PLACE x2 | Envenomed Bolts
---> Defense Squad E: Silk Vest (Officer) | Pincushion (2/4) | Gauntlets (2/4) | BLOCK | PLACE x2
---> Support Squad G: Silk Vest (Officer) | Pincushion (3/4) | Suppressor (1/4) | PLACE x 2 | Envenomed Bolts [50%
---> M: Rifles (4/4) | 2x MOVE PLACE
---> L: Rifles (4/4) | 1x MOVE PLACE
Territory: 1/4 | 3/4
Resources: 1C, 6O, 2W, 6S
Conditions: Kinetoluminescent Ores, Heavily Infested
Wrackspire Marine Presence: K ?/12 | W 0/12
Territory: ?/4 | 1/4
Resources: 3C, 4O, 4W, 2S
Conditions: Unstable Aetheric Phenomena, Broken Spire
Burned MountainMarine Presence: K ?/24 | W 0/24
Territory: ?/4 | 0/4
Resources: 1C, 10O, 1W, 0S
Conditions: Inexplicably Molten Core, Hundreds of narrow tunnels and small galleries.
The UnfinishedMarine Presence: K ?/45 | W 0/45
--->
MarinesTerritory: ?/4 | ?/4
Resources: 8C, 0O, 6W, 2S
Conditions: Unfinished infrastructure, Massive open rooms and halls.
WOSV Chimera - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Western Kasgyrite Spire
Status: All papers are in order.
Comets - Skyskiff Class (x7)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Western Kasgyrite Spire
Status: All papers are in order.
Comets - Skyskiff Class (x1)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: The Wrackspire
Status: All papers are in order.
Comets - Skyskiff Class (x1)
Loadout
2 SUCKERPUNCH Light Aether Cannons (Flanged Heat Sinks)
1 Very Small Select Core Crystal
1 Very Small Select Lift Crystal
4 Select Trim Crystals
2 reams of webbing
Location: Spire Wreth
Status: All papers are in order.
WOSV Longlast - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Western Kasgyrite Spire
Status: All papers are in order.
WOSV Payoff - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Western Kasgyrite Spire
Status: All papers are in order.
WOSV Crystalclear - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor [Slagged Port Armor, 2 Ore to repair]
Location: Western Kasgyrite Spire
Status: Damaged
WOSV Black Ink - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Three Captains
Status: All papers are in order.
WOSV Deadline - Windrider Class
Loadout
8 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Select) [4 unit Broadsides]
1 Dragun Cannon+ (Sapshot) [Specialized Dragun Bow Mount]
1 Medium Ikusasa Core Crystal
2 Small Basic Lift Crystal+ (Itshana Refinement)
12 Itshana Select Trim Crystals
4 Itshana Trim Crystals+ (Itshana Refinement)
8 reams of webbing
Armored Skin
2 Unit of Armor
Location: Spire Wreth
Status: All papers are in order.
WOSV Marge - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Spire Wreth
Status: All papers are in order.
WOSV Shibboleth - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement + Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Spire Wreth
Status: All papers are in order.
WOSV Ledger - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Spire Wreth
Status: All papers are in order.
WOSV Imafuku - Transport Barge
Loadout
1 Small Core Crystal+ (Itshana Refinement+ Ikusasa)
1 Small Basic Lift Crystal+ (Itshana Refinement)
2 Trim Crystals+ (Itshana Refinement)
1 reams of webbing
Carrying: 0/6
Location: Spire Wreth
Status: All papers are in order.
1x Prototype ESP Transmitter
3x Prototype ESP Receiver
1x Prototype ECD