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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161991 times)

milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #240 on: July 16, 2017, 08:34:20 pm »

Well, shitty roll, but not terrible anymore at least.

Time for a ship.

We should spend at least one die on the cross bow this turn. With luck we will finish it, but if not we still have one turn for that.
« Last Edit: July 16, 2017, 08:37:03 pm by milo christiansen »
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #241 on: July 16, 2017, 08:37:02 pm »

Well crap. Alrighty, guess we're down to this thing, then.

Windrider class Corvette
This simple hull is much larger than the Skyskiff, roughly equal to the Transport Barge in length, though it is substantially thinner and lighter, as it has no need for cargo capacity. The hull is made entirely of wood, with a basic copper "skin" to prevent total failure in the event of a single aetheric cannon hit. The real genius, however, lies in its adaptability. It has 8 mountings for weapons, three per side, one fore and one aft, internal space left open for all the crystals in any configuration that you could ever want, and its armor plates are notched, allowing additional copper or bronze armor plates to be mounted directly to the ship with ease, or for them to be removed or replaced even easier.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #242 on: July 16, 2017, 08:40:09 pm »

I'll vote for that.

It sounds like exactly what we need. Semi-modular armor, lots of crystal options, and plenty of places to mount weapons...
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #243 on: July 16, 2017, 08:44:01 pm »

And best of all, armor comes in discreet plates. Meaning that copper-clad steel is a definite possibility. We use the dice to finish the CRYSTAL project, not the crossbow. We have another 2 revisions to consider, after all.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #244 on: July 16, 2017, 08:48:44 pm »

Two revisions?

On second thought:

3 dice for the ship
2 for finishing the crystals

Next turn:
2 on crossbow
The others for finishing the ship.

Frankly the crystals and crossbow are more important than the ship, as we need to send out marines on transports ASAP
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #245 on: July 16, 2017, 08:50:29 pm »

Two for crystals now, next turn the crystals are finished if they aren't this turn and we put together the ship with all but 1 die. The last die is used for *yet another* revision to that crossbow to bring it up to scratch before we stick it in somebody's hands. Then I want a design for a repeating blaster using Aether.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #246 on: July 16, 2017, 08:56:32 pm »

But the crossbow is only at 6/12 completion.

For the ship: is there anyone opposed? From what was said about it earlier it didn't sound like anyone disliked the basic idea? My point is, I don't think we really need to vote formally, just wait for long enough for everyone to voce support (or point out flaws, or propose something else)
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #247 on: July 16, 2017, 09:00:18 pm »

Welp, we have a horribly over-engineered light crossbow... Granted with a 2 I don't think we would've ended up with something notably better if we went with Madman's suggestion.

Either way, time to conjure the Votebox!
Quote from: Votes
Project Votes
2 dice into Itshana Process
1 die into Itshana Process: (1) Jilladilla
1 die into the Suppressor
Spend only one die in projects
Spend no dice on projects

New Design Votes
Windrider Corvette (3 dice): (1) Jilladilla
No Design

Right, likely jumping the gun again on this, but I agree the Corvette's a good idea, and the Windrider seems pretty solid.
I feel that the revision section of that vote box is a bit of a mess, and won't complain if someone re-arranges it into something more sensible or proposes an alternate system... (SOMEONE HALP I DON'T KNOW WHAT I'M DOING!)

As for the Itshana Process, with one die we have a 66% chance of finishing it outright, but two would reduce the odds of failing to finish it down to 1/36 (AKA 1+1)... I'm kinda on the edge, on one hand, efficiency, on the other, surety...
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #248 on: July 16, 2017, 09:03:33 pm »

Quote from: Votes
Project Votes
2 dice into Itshana Process
1 die into Itshana Process: (2) Jilladilla, Milo
1 die into the Suppressor: (1) Milo
Spend only one die in projects
Spend no dice on projects

New Design Votes
Windrider Corvette (3 dice): (2) Jilladilla, Milo
No Design
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #249 on: July 16, 2017, 10:18:05 pm »

Quote from: Votes
Project Votes
Two dice into Itshana Process (1) Mad
One die into Itshana Process: (2) Jilladilla, Milo
One die into the Suppressor: (1) Milo
Spend only one die in projects
Spend no dice on projects

New Design Votes
Windrider Corvette (3 dice): (3) Jilladilla, Milo, Madman
No Design

Crystals ASAP, followed by, I hope, some form of infantry artillery so we can hold onto those spires. Perhaps a light cannon revision,  as well as an autocannon, to make it infantry-portable?
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #250 on: July 16, 2017, 10:44:03 pm »

Quote from: Votes
Project Votes
Two dice into Itshana Process (2) Mad, Jilladilla
One die into Itshana Process: (1) Milo
One die into the Suppressor: (1) Milo
Spend only one die in projects
Spend no dice on projects

New Design Votes
Windrider Corvette (3 dice): (3) Jilladilla, Milo, Madman
No Design
Changed my mind, going to go all in on the Itshana this turn.
(Maybe next turn dump another revision into the crossbow? Give it a proper trigger system, make it kinda sorta Semi-Automatic (by which I mean, aim, pull trigger to shoot, pull lever to reload, aim again, shoot, keep going until magazine empties), and drop trying to get accurate full-auto fire? Or is my sleep deprived mind just having no clue how a crossbow works?)
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #251 on: July 16, 2017, 10:47:02 pm »

The crossbow die isn't for a revision, it's to compleat the design. We need a minimum of one die invested in the crossbow before we can use it, and possibly as many as 6 (if we roll all ones)
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #252 on: July 16, 2017, 10:57:40 pm »

The crossbow die isn't for a revision, it's to compleat the design. We need a minimum of one die invested in the crossbow before we can use it, and possibly as many as 6 (if we roll all ones)
I know that. I was talking about in addition to that.

.....Next turn is going to be us mostly finishing up our project list and bugfixing isn't it? Depending on just how much time the Windrider will take, we might just have to give up a project in the near future to 'catch up', so to say. The system seems designed so that we can't constantly make new Design Projects without having an ever-growing pile of half-finished projects...
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #253 on: July 17, 2017, 12:24:38 am »

Morning all. The crossbow is getting there, let's just give it a better handle and stock to decrease the shock of firing and increase accuracy.
Quote from: Votes
Project Votes
Two dice into Itshana Process (3) Mad, Jilladilla, Tack
One die into Itshana Process: (1) Milo
One die into the Suppressor: (1) Milo
Spend only one die in projects
Spend no dice on projects

New Design Votes
Windrider Corvette (3 dice): (4) Jilladilla, Milo, Madman, Tack
No Design
I'm going Crystals because we'll want to start production quickly, and crossbows can be shoved at marines on the way out the door y4
Also are we gaining anything by using VSI's instead of S basics? Is it substantially cheaper?
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #254 on: July 17, 2017, 12:46:08 am »

Also are we gaining anything by using VSI's instead of S basics? Is it substantially cheaper?

If we use a VS Itshana Core Crystal for our transport instead of a S Normal one, we save 3 crystal but pay 3 more ore. It'll probably lose some transport capacity too. Draignean's exact words were:
Giving a transport a VS core or a VS lift would strain it to the utmost, and would be asking for disaster.  Both would be impossible.
Using Itshana crystals would reduce efficacy by a bit, but the transport could still function reasonably.
So it would work, but we'd probably lose a bit of carrying capacity. Would still be good at claiming our adjacent spires, probably less good for taking over the Unfinished... Although to be honest, I'm not sure if he meant VSI+S, VSI+VSI (unlikely), or VSI+SI
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