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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161564 times)

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2055 on: October 30, 2017, 07:33:07 pm »

Guys we have three designs in the works already. Surely we can put some into those.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2056 on: October 30, 2017, 07:35:43 pm »

We have one project that is one die from finished, one project that we shouldn't have even started yet, and one that is of strictly limited use without some major cost revisions. So no.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2057 on: October 30, 2017, 10:09:38 pm »

We should NOT do that this turn, because we have a MASSIVE BATTLE predicted to happen in <4 turns, 2 at worst (Best?).

Instead, why don't we help ourselves win the Intelligence War by making a scouting tactic *and* making a super-basic spyglass? We can send out, THIS TURN, a couple of Skiffs with orders to watch things from a long distance and report back hard numbers, to determine whether or not we *should* engage.

Or, we can burn all/almost all of our dice on something that won't produce results for, if we're being LUDICROUSLY generous, four turns (One turn for creation, a miracle turn for project completion, and the first PL Windrider is created on the second turn from that point).

Standoff Scouting
Ships designated to Standoff Scouting will move to the designated Spire or Demispire and merely keep watch from extreme range, where Skyskiffs become barely more than small dots. They will make a priority of avoiding combat and sending in proper reports. The Bureaucracy shall file many indictments against the souls of those who fail to properly report their position and the number of enemy ships before being destroyed.

Simply Spyglass
A wooden tube with a glass lens near either end, this is the simplest of magnifying devices imaginable. Copied off of civilian equipment. When the intern first reported the existence of such civilian equipment to the Department of Order-Issuing Department, so that they could issue an order to the Department of Engineering, there was a heated discussion of whether to file Orders of Most Severe Reprimand against:
The Intern
The Department of Engineering
The Department of Airships
The Bureau of Intelligence and Instruction
The Ministry of Truth (Seems to be a grudge)
Various Airship Captains
and
Themselves
All for failing to institute such simple devices earlier.
They finally settled on issuing the reprimand against the entire Supreme Engineering Team. We find ourselves much hurt by this reprimand.


I think this might be the longest bit of air-filled fluff ever written for a revision, but the idea is quite simple---if we know what we're facing, we're much more likely to win.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2058 on: October 30, 2017, 11:42:18 pm »

I'm cool with having the Spyglass as a design on 3 dice, but I still reckon we should finish off Ikusasa and put dice towards the Aetheradio

As for Mad Science, I'm cool with either the larger crystals or the plasma furnace.
« Last Edit: October 30, 2017, 11:47:34 pm by Tack »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2059 on: October 31, 2017, 03:48:22 am »

For mad science, we want the Aetherforge. We're a long way from wanting larger crystals- we can barely afford Medium ones. The Aetherforge may provide us with either more or better ore, both of which would be quite useful.

Anyway, I'm not sold on doing a Windrider production line this turn. Then again, I suppose it would be a good thing to get done at some point. I'll think about it some more.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2060 on: October 31, 2017, 12:48:18 pm »

No, you misunderstand, Tack. I should've been MUCH clearer----that is a REVISION.
I SPECIFICALLY asked the GM (On Discord), and a *simple* spyglass is possible as a revision from civilian technology.

So two revisions and a scout ship to gain the information we *sorely* need, and we go off for battle next turn.

Next turn we start the PL (Which we can then push to a finish). THIS turn we still have time to improve our ships, tactics, and, most importantly, INFORMATION.

NEXT turn we can worry about picking up the pieces. Right now we should do our best to make sure that all the pieces are made of the spider-lovers' ships.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2061 on: October 31, 2017, 12:51:54 pm »

Quote
2 Dice ESP (Credit) (1) Tack
1 Dice Ikusasa: (1) Tack

Windrider Dockyards:
No new designs:
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2062 on: October 31, 2017, 12:53:58 pm »

WOAH Tack, if we want to produce a Windrider we can ONLY spend one die on ESP. I'm going to vote to save as many dice as possible so that next turn we can put the PL into production. Neither ESP nor Ikusasa nor the mining thing will help in time for the battle.

Quote
PROJECT MAINTENANCE:
2 Dice ESP (Credit) (1) Tack
1 Dice Ikusasa: (1) Tack

NEW PROJECTS:
Windrider Dockyards:
No new designs: (2) Madman, Tack

SAVE DICE?
Save all dice: (1) Madman
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2063 on: October 31, 2017, 01:02:41 pm »

Quote from: Votes
PROJECT MAINTENANCE:
2 Dice ESP (Credit) (1) Tack
1 Dice Ikusasa: (1) Tack
No dice: (1) Milo, Madman

NEW PROJECTS:
Windrider Dockyards:
 - 6 dice (1) Milo
No new designs: (2) Madman, Tack

Thanks for stripping my vote. /s
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2064 on: October 31, 2017, 01:10:04 pm »

Mining thing, unhelpful.
Ikusasa, incredibly helpful.
ESP, could always field the prototype.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2065 on: October 31, 2017, 01:35:43 pm »

Quote
PROJECT MAINTENANCE:
2 Dice ESP (Credit) (1) Tack
1 Dice Ikusasa: (1) Tack
No dice: (3) Milo, Madman, 10ebbor10

NEW PROJECTS:
Windrider Dockyards:
 - 6 dice (1) Milo
No new designs: (3) Madman, Tack, 10ebbor10

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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2066 on: October 31, 2017, 01:54:01 pm »

Current strategic goal: Capture TC.
  Requires: Prevent enemy transports from landing reinforcements/supplies.
    We (probably) cannot take their entire fleet in a straight fight- certainly not fast enough to also take out transports before they can land.
      Therefore, we must make taking out transports a priority.

Proposal: Three Two revisions:
-Spyglass, see Madman.
-Escort-distraction tactic: ships fly in, shoot, then pull back, ensuring the enemy is following them.
-Transport-hunter tactic: ships wait for escort (combat-vessels) to be distracted/destroyed, then attack transports, then pull back. If no transports sighted, they do not engage.
-Revise Double Ambush to be better.

In this scenario, we do not spend any dice on project progress/new projects, favouring dice for the revisions and resources for more ships/equipment.


Quote
PROJECT MAINTENANCE:
2 Dice ESP (Credit) (1) Tack
1 Dice Ikusasa: (1) Tack
No dice: (4) Milo, Madman, 10ebbor10, NUKE9.13

NEW PROJECTS:
Windrider Dockyards:
 - 6 dice (1) Milo
No new designs: (4) Madman, Tack, 10ebbor10, NUKE9.13
« Last Edit: October 31, 2017, 03:06:56 pm by NUKE9.13 »
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2067 on: October 31, 2017, 03:32:48 pm »

Whatever happens, Windriders do not get deployed against transports. That's BEGGING for a Kunai or three to show up and blast the thing.

I think that we don't need to be terrible concerned about massive reinforcements on the ground. We have four PLACEs. They'd have to shift tactics to make proper use of their numbers (You ever tried cramming twenty people in a dark hallway to shoot at the enemy? No? Well, neither has anybody else, because it's a BAD IDEA) and then we'd be back to square 1---fry everything.

Ultimately, all we need to do to win the ground war is to...not permanently lose the air war.

That is why I think that scouting is essential. If we know what we're facing in the air, we can win the air war, then we can win the ground war. Sending in Comets to attack hypothetical transports is suicide, after losing those three ships they're doubtless thinking 'fleet battle' and not 'let's go reinforce our guys'. And if they DO reinforce their guys, we send three transports back there the turn after we win the air war and repay the favor.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2068 on: October 31, 2017, 10:37:48 pm »

Uh, guys?
No matter what putting one dice into Ikusasa is an improvement to our overall combat stats. It doesn't stack with Itshana so that's a lot of our equipment already, but it matters.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2069 on: October 31, 2017, 10:39:56 pm »

Ikusasa only effects core crystals, and we are not building anything that needs a core fore a while.
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