We should NOT do that this turn, because we have a MASSIVE BATTLE predicted to happen in <4 turns, 2 at worst (Best?).
Instead, why don't we help ourselves win the Intelligence War by making a scouting tactic *and* making a super-basic spyglass? We can send out, THIS TURN, a couple of Skiffs with orders to watch things from a long distance and report back hard numbers, to determine whether or not we *should* engage.
Or, we can burn all/almost all of our dice on something that won't produce results for, if we're being LUDICROUSLY generous, four turns (One turn for creation, a miracle turn for project completion, and the first PL Windrider is created on the second turn from that point).
Standoff Scouting
Ships designated to Standoff Scouting will move to the designated Spire or Demispire and merely keep watch from extreme range, where Skyskiffs become barely more than small dots. They will make a priority of avoiding combat and sending in proper reports. The Bureaucracy shall file many indictments against the souls of those who fail to properly report their position and the number of enemy ships before being destroyed.
Simply Spyglass
A wooden tube with a glass lens near either end, this is the simplest of magnifying devices imaginable. Copied off of civilian equipment. When the intern first reported the existence of such civilian equipment to the Department of Order-Issuing Department, so that they could issue an order to the Department of Engineering, there was a heated discussion of whether to file Orders of Most Severe Reprimand against:
The Intern
The Department of Engineering
The Department of Airships
The Bureau of Intelligence and Instruction
The Ministry of Truth (Seems to be a grudge)
Various Airship Captains
and
Themselves
All for failing to institute such simple devices earlier.
They finally settled on issuing the reprimand against the entire Supreme Engineering Team. We find ourselves much hurt by this reprimand.
I think this might be the longest bit of air-filled fluff ever written for a revision, but the idea is quite simple---if we know what we're facing, we're much more likely to win.