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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161598 times)

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1935 on: October 12, 2017, 08:50:16 pm »

"Common sense".

Yep, sure. Anyways, I'll play it safe with our dice, if you don't mind.

Besides, a bonus can be a powerful thing---if we even get a plus 1, it ensures we can't truly FAIL. And if we discover that "Hahaha lolnope you must invest more designs" then I guess we've just avoided dropping additional dice into a revision sinkhole.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1936 on: October 12, 2017, 08:54:55 pm »

As if we were going to do them as revision anyway. Honestly. No, common sense says we do a "and now for the other crystals" *design*. Why waste time with multiple revisions (that may or may not work) when we can do one relatively easy project?

Besides, when have we ever gotten a +1 to anything? Younare seriously overestimating how easy it is to get a bonus.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1937 on: October 12, 2017, 08:56:20 pm »

I mean, prep work seems like a good start in this system.

Besides, we should get a solidly useable answer regardless. The kind of answer that tells you "How many dice should we invest at design-start to keep times and costs down" and such.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1938 on: October 12, 2017, 10:02:45 pm »

Quote from: Votes
Cautious Advance:
 - 1 die: (0)
 - 2 dice: (0)

Assault PLACEs:
 - 1 die: (0)
 - 2 dice: (2) Milo, Jilladilla

PIN DOWN
 - 2 die : (2) 10ebbor10, Tack

PEARSHAPED
1 die: (1) Madman

Windrider Refit
1 die: (1) Tack


Save a die: (2) 10ebbor10, Madman

Windrider Refit "Alternate name pending"

Replace the dual Small Cores with one Medium Core, and simplify the wiring.
What's the worst that could happen?



Alternatively we could stick entirely to melee and rush over the grenades.
That could be cute?
« Last Edit: October 12, 2017, 10:06:35 pm by Tack »
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1939 on: October 13, 2017, 07:41:54 pm »

Alright, enough with the tied vote!... Let's get this show on the road.

Quote from: Votes
Cautious Advance:
 - 1 die: (0)
 - 2 dice: (0)

Assault PLACEs:
 - 1 die: (0)
 - 2 dice: (1) Milo

PIN DOWN
 - 1 die : (3) 10ebbor10, Tack, Jilladilla

PEARSHAPED
1 die: (1) Madman

Windrider Refit
1 die: (1) Tack


Save a die: (3) 10ebbor10, Madman, Jilladilla
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1940 on: October 13, 2017, 09:14:27 pm »

Pin Down won't work---our "lighter" units can't keep their armored grenadiers "pinned" effectively, which means the PLACEs are going to get exposed and killed when the enemy rushes us.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1941 on: October 13, 2017, 09:42:38 pm »

Well what was our alternative?
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1942 on: October 13, 2017, 10:13:08 pm »

Don't bother with a new tactic, let's find out if we CAN use a revision for applying Ikukasa to other crystal types, and save one die to have more flexibility next turn.

For now, we use CCC and some Anti-Flanking. We still get usefulness out of CCC---it's basically just "USE COVER!" and because of BLOCK we've got lots of cover to use. We don't NEED another tactic, not right now. Let's see how battle goes with overwhelming numbers of MOVE PLACEs.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1943 on: October 13, 2017, 10:17:04 pm »

I agree that pin down totally sucks. Sadly all the other one vote option suck more, so I really won't vote for them.

Quote from: Votes
Cautious Advance:
 - 1 die: (0)
 - 2 dice: (0)

Assault PLACEs:
 - 1 die: (0)
 - 2 dice: (0)

PIN DOWN
 - 1 die : (3) 10ebbor10, Tack, Jilladilla

PEARSHAPED
1 die: (1) Madman

Windrider Refit
1 die: (1) Tack


Save a die: (3) 10ebbor10, Madman, Jilladilla
Save two dice: (1) Milo
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1944 on: October 13, 2017, 11:34:39 pm »

We could always try and improve our mineral research thingo?
I'd also like to argue in favour of turning the "super-redudant" Windrider into the heavy cruiser it was possibly always meant to be.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1945 on: October 13, 2017, 11:37:00 pm »

I would like to argue for doing the crystal refit together with a rewiring as a design. Less chance of it not working.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1946 on: October 14, 2017, 12:11:21 am »

Alright, so let's try not to waste dice---testing the waters with this revisions gives us the BEST CHANCE at not wasting any dice with moving our newest core crystal improvements to all other crystal types.

Rewiring the Windrider in a revision is SUICIDE. It won't work, we're already screwed by the dice in that field anyway.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1947 on: October 14, 2017, 01:13:46 am »

Pin Down won't work---our "lighter" units can't keep their armored grenadiers "pinned" effectively, which means the PLACEs are going to get exposed and killed when the enemy rushes us.

Except they totally can. The enemy armor is not complete. Exposed legs and arms can be hit, at which point the poison incapacitates them.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1948 on: October 14, 2017, 10:49:36 am »

How come it doesn't work when they're charging down hallways in full view of everybody?
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1949 on: October 14, 2017, 11:24:26 am »

Because we didn't implement the tactic yet.

Future designs aren't retroactive into the past.
« Last Edit: October 14, 2017, 11:25:57 am by 10ebbor10 »
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