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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161607 times)

Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1890 on: September 23, 2017, 02:33:04 am »

Right, did some Budgetmancy for that build 2 Transports now, send 7 squads and 4 MOVE-PLACEs at TC next turn idea... And the prognosis is that we can actually do it, here's the math, note that BLOCKs and other misc gear are not included in this budgetmancy, note that the Budgetmancy is using the resources we will have next turn as a baseline and the current cost of a MOVE-PLACE for calculations.
YELL AT ME IF YOU SEE SOMETHING WRONG WITH IT

BUDGETMANCY!
2 Transports, 4 MOVE-PLACE, 7 Squads (3 gauntlets, 4 pincushions w/Envenomed Bolts)
Starting Resources
62c 45o 89w 60s
-2 Transports
20c   8o 14w  4s
42c 37o 75w 56s
-4 MOVE-PLACE
  8c 16o  0w   4s
34c 21o 75w 52s
-Equipment
12c 12o 56w  4s
22c  9o 19w 48s
(+2w +1s, bolts in storage)

As we can see, we can do it... It's just hell on our ore, we can save some by switching over one of the 3 gauntlet squads over to pincushions, but that'd really compromise our non-PLACE firepower, and our BLOCK budget. Also, we wouldn't be able to save more by omitting more gauntlets, as we wouldn't have enough wood unless we skimped on Envenomed Bolts.... And the pincushion is absolute garbage without those...

Of course, this is only one possible course of action, there are many others we can take, I only did this because I was bored.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1891 on: September 23, 2017, 02:51:33 am »


Quote from: Votes
Demi-PLace : (1) 10ebbor10
PLACE Price: (4) Madman, Jilladilla, Milo, Nirur
Cautious Advance: (1) Jilladilla
Dockyard Improvments v2: (4) Madman, Milo, Nirur, 10ebbor10

Save both dice: (2) Tack, NUKE9.13
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1892 on: September 26, 2017, 12:40:58 pm »

PLACE Price
Efficacy: 3
Additional lightening and cutting of the barrel and support structures, particularly on variants where the cannon is designed to be in hover-mode near constantly, do succeed in reducing the ore cost of the PLACE measurably. However, engineer's are now confident that she's running as light as she can. Without a breakthrough elsewhere in material science, this is as cheap as the PLACE is likely to get.

PLACE ore cost reduced by 1.

Dockyard Improvements
Efficacy: 5
After giving certain members of the Dockyward management exciting new career opportunities in a field where the challenges finally meet their esteemed competence, renovations get on like a house on fire. Close ties are established between the accounts of the dockyards and that of the war chest, allowing easy flow of materials to make scheduled upgrades on the dockyard. Investments will, naturally, need to be ever increasing to maintain efficacy, but they should allow most production lines to be markedly improved.

In addition, this project significantly improves our later ability to construct dockyards for larger vessels.

Production Line Investments: For any ship producing line, you can invest resources to increase the max and per-turn construction rates by 5%. This process can be repeated for as many times as you have resources, but it can only come from one resource at a time. At base, each improvement costs 5, but the cost doubles each time there after- but only for that resource. Thus, if you give it a MK3 upgrade from silk (costing 5+10+20), you can turn around and give it a MK2 upgrade from wood (costing 5+10), and they'll stack to give a production line +25% cap and production.



It is the beginning of production, deployment, and tactics phase.

Spire Wreth's production stands at
13/y Crystal, 49/65 Banked
17/y Ore, 28/85 banked
19/y Wood, 70/95 banked
10/y Silk, 50/50 banked

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)


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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1893 on: September 26, 2017, 12:49:22 pm »

So, how do these production capacity improvements work.

For example, say we get a 35% production improvement. Does that mean we produce 4 ships every 2 turns? Or do we need to go all the way to 100% to get 3 ships every turn?
« Last Edit: September 26, 2017, 12:51:07 pm by 10ebbor10 »
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1894 on: September 26, 2017, 03:08:46 pm »

It's almost useless until we revise the production pattern.

Speaking of which, sometime soonish we'll want to revise the production pattern, I think.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1895 on: September 26, 2017, 03:17:04 pm »

To be clear, Ebbor's question was answered on discord, and it was the latter way.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1896 on: September 26, 2017, 08:19:34 pm »

Right, let's start this off.

Production Plan A
Build 2 Transports (Names will be in a subvote) (20c, 8o, 14w, 4s)
Produce 4 MOVE-PLACEs (8c, 12o, 0w, 4s)
Upgrade the dock to 9 Comet capacity (3 upgrades; 1 wood, 2 silk)! (5w, 5s + 10s; 5w, 15s in total)

Net total: 28c, 20o, 19w, 23s


A production plan based upon recent developments in dockyard technology that still follows the budgetmancy I posted a little earlier.

Something to note; we're finishing the first set of Comet Skiffs now, so we'd be at 5/6 skiffs, and production comes before movement, so it's probably for the best if we do something with our skiffs that either gets them killed (commerce raiding perhaps?) or gets them in position for the docks to refit them to Comet standards. I guess we could also blitz some docks upgrades too, if my assumption that the docks still technically are at 900ish capacity is correct, we could boost it to 9 capacity with 4 upgrades.

That said, the Mongoose should stay within TC's airspace, you know, so they can't just equip the spire with cannons just quite yet (Pretty sure we asked that question way back and got an answer to that effect...), they were at 3/4 were they not? And we were in agreement that they'd be able to advance against the spiders, if I remember right.
« Last Edit: September 27, 2017, 11:35:59 am by Jilladilla »
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1897 on: September 27, 2017, 08:01:19 am »

Just pointing out in case no one noticed, it is per type of material. So 5 silk, 5 ore and 5 wood would have the same effect as 35 silk.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1898 on: September 27, 2017, 08:19:50 am »

Yes, but there is the 'but it can only come from one resource at a time' line; which I'm assuming is meant mostly to stop us from just grabbing the low hanging fruit of 5c 5o 5w 5s = +20% to a dock based production line. I mean, we can still do that, just not all at once. Nevermind, Draignean clarified it, I was wrong there, the 5w, 5s + 10s plan is go once more


(Also, do we even have any plans that need a lot of silk in the near future? Serious question, really.)

EDIT: Just so we have the beginnings of a Votebox; here we go:

Ship Plan 1
Mongoose falls back to Three Captains; Boom and Zoom tactics
Skiffs remain where they were; One on High Vigil, the other on Boom and Zoom


Quote from: Votebox
Production Plan A: (1) Jilladilla

Ship Plan 1: (1) Jilladilla
« Last Edit: September 28, 2017, 03:25:55 pm by Jilladilla »
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1899 on: September 28, 2017, 10:26:30 pm »

Quote from: Votebox
Production Plan A: (2) Jilladilla, Madman

Ship Plan 1: (2) Jilladilla, Madman
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1900 on: September 28, 2017, 10:40:09 pm »

Quote from: Votebox
Production Plan A: (3) Jilladilla, Madman, Milo

Ship Plan 1: (3) Jilladilla, Madman, Milo

I have no objections.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1901 on: October 05, 2017, 03:05:55 pm »

Three Captains

The Mongoose returns to the Three Captains without incident, joining the remaining skiffs on watch. Even with the interior of the spire likely lost, they can still attempt to blockade further transports to or from the spire. Whatever marines left inside are, for the moment, trapped like rats.



Spire Wreth

Three new 'comet' class skiffs have been constructed!

The dockyards have been given wood MkI and silk MkII upgrades.

Two additional nameless transports have been constructed. Without further input, they will be named Shibboleth and Batholith, respectively.

Four additional upgraded MOVE-PLACE cannons have been constructed.



It is the beginning of the year 365 AR.

Spire Wreth's production stands at
13/y Crystal, 34/65 Banked
17/y Ore, 25/85 banked
19/y Wood, 70/95 banked
10/y Silk, 37/50 banked

It is the beginning of the design and project maintenance phase. You have 5 dice left to spend.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)

« Last Edit: October 05, 2017, 08:10:59 pm by Draignean »
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1902 on: October 05, 2017, 03:38:34 pm »

So! No news is good news or so they say... Either way, let's kick off this phase!


Quote from: Votebox
3 Dice into the Ikusasa Project: (1) Jilladilla


Running vote, Names of the two new transports?

Leave them as Shibboleth and Batholith:

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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1903 on: October 05, 2017, 03:42:30 pm »

Quote from: Votebox
3 Dice into the Ikusasa Project: (2) Jilladilla, Milo


Running vote, Names of the two new transports?

Leave them as Shibboleth and Batholith:
Thing 1 and Thing 2: (1) Milo

I may go to 2 dice if a good assault landing tactic is proposed.
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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1904 on: October 05, 2017, 04:47:51 pm »

I may go to four.
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