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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159789 times)

Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1860 on: September 17, 2017, 11:40:25 am »

Please don't burn ALL our dice, alright?

We're going to need them. We might be able to spend some revisions to help our Skiff PLs (Got a bonus to doing so) and reduce cost of PLACEs.

Alright, less dice used then. I only went with 5 dice at the start due to having no necessary revisions in mind. Either way, Madman, what do you think of the revised write-up? Can you see anything immediately wrong with it? If you have suggestions for better phrasing, edits, additions or what not feel free to tell me.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1861 on: September 17, 2017, 11:53:24 am »

Looks alright. I would have it aimed at surpassing IS, or at LEAST not using the phrase "will completely outclass any non-Itshana Select ". No point limiting ourselves right now.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1862 on: September 17, 2017, 12:11:26 pm »

Looks alright. I would have it aimed at surpassing IS, or at LEAST not using the phrase "will completely outclass any non-Itshana Select ". No point limiting ourselves right now.
I'd think the "While the Itshana Process will almost certainly be mostly obsoleted by the Ikusasa Matrix (for Core Crystals)" would cover it, your point is very much taken. Would send a few mixed signals as is..

Alright, how about something like this:
This knowledge will then be utilized in order to produce a base matrix that will make a core crystal of a quality that will outclass any crystal produced at Wreth!


Do note that I'm a bit sleep deprived... I don't trust a thing I type at the moment. If you have a more elegant method than just removing the 'non-Itshana Select' bit, hit me.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1863 on: September 17, 2017, 12:33:19 pm »

Quote from: Votebox
Ikusasa Core Crystal Matrix
   +3 Dice: (2) Madman, Milo
   +5 Dice (Time at advantage, +1 to initial progress): (3) Tack, Jilladilla
   -DEPLOY THE [6], Effectiveness; and the +2 on Bugs: (2) Jilladilla, Madman
   -Different allotment of bonuses
   -Do not use bonuses: (1) Milo

ACESS:
AHAB:
Advanced Construction Equipment:
No Design:

Madman has a point, particularly PLACE cheapening would be nice.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1864 on: September 17, 2017, 01:03:42 pm »

3 dice is a waste of resources.
Very necessary resources.
I need at least 4
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1865 on: September 17, 2017, 01:04:12 pm »

What are you talking about?
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1866 on: September 18, 2017, 09:11:00 am »

Quote from: Votebox
Ikusasa Core Crystal Matrix
   +3 Dice: (2) Madman, Milo
   +4 Dice (Time at advantage): (1) Jilladilla
   +5 Dice (Time at advantage, +1 to initial progress): (1) Tack
   -DEPLOY THE [6], Effectiveness; and the +2 on Bugs: (2) Jilladilla, Madman
   -Different allotment of bonuses
   -Do not use bonuses: (1) Milo

ACESS:
AHAB:
Advanced Construction Equipment:
No Design:

Alright, remembered to finally move my vote off of the 5, and updated the link to the newer write-up as we had an agreement that the new one was fine.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1867 on: September 18, 2017, 10:38:14 am »

If there's a bit more consensus, I might be able to run the design stage today.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1868 on: September 18, 2017, 10:48:37 am »

Quote from: Votebox
Ikusasa Core Crystal Matrix
   +3 Dice: (2) Madman, Milo
   +4 Dice (Time at advantage): (2) Jilladilla, Tack
   +5 Dice (Time at advantage, +1 to initial progress):
   -DEPLOY THE [6], Effectiveness; and the +2 on Bugs: (3) Jilladilla, Madman, Tack
   -Different allotment of bonuses
   -Do not use bonuses: (1) Milo

ACESS:
AHAB:
Advanced Construction Equipment:
No Design:
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1869 on: September 18, 2017, 11:54:22 am »

Quote from: Votebox
Ikusasa Core Crystal Matrix
   +3 Dice: (3) Madman, Milo, 10ebbor10
   +4 Dice (Time at advantage): (2) Jilladilla, Tack
   +5 Dice (Time at advantage, +1 to initial progress):
   -DEPLOY THE [6], Effectiveness; and the +2 on Bugs: (3) Jilladilla, Madman, Tack
   -Different allotment of bonuses
   -Do not use bonuses: (1) Milo

ACESS:
AHAB:
Advanced Construction Equipment:
No Design:
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1870 on: September 18, 2017, 12:07:20 pm »

Quote from: Votebox
Ikusasa Core Crystal Matrix
   +3 Dice: (4) Madman, Milo, 10ebbor10, Jilladilla
   +4 Dice (Time at advantage): (1) Tack
   +5 Dice (Time at advantage, +1 to initial progress):
   -DEPLOY THE [6], Effectiveness; and the +2 on Bugs: (3) Jilladilla, Madman, Tack
   -Different allotment of bonuses
   -Do not use bonuses: (1) Milo

ACESS:
AHAB:
Advanced Construction Equipment:
No Design:
Let's make some progress during the Hiatus ok?
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1871 on: September 18, 2017, 12:23:20 pm »

Ikusasa Core Crystal Matrix
[Time: 6  Progress: 2 Cost: 6]

The bureau of meta-crystalline engineers is... enthusiastic at the very least to begin working on the Ikusasa project. A far more theoretical project than any seen in recent years, the prospect of getting support from a military budget is a welcome salve to a group that long ago had resigned itself to securing their own funding for experimental research.

Ikusasa Core Matrices: 2/20 | 4 Crystal | Rushed 0 Times | Nothing Invested



It is the beginning of the revision phase. You have 2 dice left to spend.

Spire Wreth's production stands at
13/y Crystal, 49/65 Banked
17/y Ore, 28/85 banked
19/y Wood, 70/95 banked
10/y Silk, 50/50 banked

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)


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---
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A: "No, not particularly."

Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1872 on: September 19, 2017, 01:36:21 am »

You know, we should probably start the revision phase...
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1873 on: September 19, 2017, 01:46:33 am »

Quote
Save both dice: (1) Tack

There's probably a ton of better options to get, but I'm once again in a defeatist slump.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1874 on: September 19, 2017, 02:14:48 am »

Oh come now Tack, it isn't that bad, we aren't beaten yet! And even if it turns out to be futile in the end, Rage, Rage against the dying of the light, comrade.

Either way, I will formally kick off this revision phase in a non-defeatist way with this:

Tactic: Cautious Advance
Kasgyr's cowardly tactics are designed primarily to pull us away from our fortifications, and to breach our defenses they need to throw a short ranged grenade at them, so the answer is obvious: We bring our defenses with us!

With this tactic, our soldiers will advance at a very slow, careful pace, letting any movable defenses take point (BLOCK teams will construct simple wheeled (try your best teams!) fortifications that can be reasonably moved by 2 marines for at least short distances, if that fails to pan out, our marines will 'walk' the fortifications forward. (By walk, I mean lean it so only one corner is on the ground and rotate the thing, set it down, lean it on another corner, rotate, repeat. Squads on barricade duty will be rotated frequently if this option must be taken.)), and having a MOVE-PLACE or similar weapon close at hand behind them. With the slow speed of the advance, Anti-Flanking squads should be able to maintain a steady fortification of any flanks. In addition, soldiers will be absolutely forbidden to chase down fleeing enemies, and stay behind the defensive line.

Between having fortifications on point, and a PLACE close by; our troops should be ready to fend off and weather any ambushes, and obliterate any concentrated push that may fall upon them.
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