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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161646 times)

Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1650 on: September 04, 2017, 05:53:25 pm »

Can we do 3 to Khipha? The sooner we get it, the better, right?
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1651 on: September 04, 2017, 05:58:28 pm »

No. We have no idea how effective it is, the only reason I'm mostly OK with 2 is so we have a good chance to find out if it is any good or not this turn. Also, we need those dice for tactics.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1652 on: September 04, 2017, 06:44:13 pm »

Alright, so we need a infantry tactic this turn yeah? Here is mine, had to reconstruct it as sudden laptop restart ate it and I didn't save, so let me know if there is anything wrong with it:

Tactic: Cautious Advance
Kasgyr's cowardly tactics are designed to pull us away from our fortifications, and they are unable to breach our defences, so the answer is obvious: We bring our defenses with us!

With this tactic, our soldiers will advance at a very slow, careful pace, letting any movable defenses take point (BLOCK teams will construct simple fortifications that can be reasonably carried by 2 marines for at least short distances), and having a PLACE or similar weapon close at hand behind them. With the slow speed of the advance, Anti-Flanking squads should be able to maintain a steady fortification of any flanks. In addition, soldiers will be absolutely forbidden to chase down fleeing enemies, and stay behind the defensive line.

Between having fortifications on point, and a PLACE close by; our troops should be ready to fend off and weather any ambushes, and obliterate any concentrated push that may fall upon them.


Oh right, remember that the Khipha costs 2/all + 4 of our choice per die, so with two dice we have to choose how the 8 is decided. Wood or silk, really; but we won't overload on wood if we either make more pincushions for the reinforcing squads or even just a single BLOCK. Of course, we can mix and match however we want with that 8.

For infantry equipment, more gauntlets this time? Or ore saving, pincushion spam mode?
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1653 on: September 04, 2017, 06:50:04 pm »

I don't see any issues with that tactic, it should help us (slowly but surely) push our way to victory. With the PLACE on point getting overrun is not a problem, we just need to keep moving forward without too many losses.

As for equipment: Gauntlets. We already have tons of pincushions on point, we need the firepower of gauntlets this time.
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1654 on: September 04, 2017, 07:11:51 pm »


Quote from: Votes
Project Progress:
Dragun
  One Die: (3) NUKE9.13, Milo, Andrea
Khipha Mining Techniques
  Two Dice: (3) NUKE9.13, Milo, Andrea
    Use all wood for variable materials: (2) Milo, Andrea


New Designs:
None: (3) NUKE9.13, Milo, Andrea

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1655 on: September 04, 2017, 07:15:36 pm »

Quote from: Votes
Project Progress:
Dragun
  One Die: (3) NUKE9.13, Milo, Andrea
  No Dice: (1) Madman
Khipha Mining Techniques
  Two Dice: (4) NUKE9.13, Milo, Andrea, Madman
    Use all wood for variable materials: (2) Milo, Andrea


New Designs:
None: (4) NUKE9.13, Milo, Andrea, Madman

Either finish the Dragun, or save the dice and retain flexibility. It takes 8 progress to finish, so 3 dice would be necessary, most likely, to finish it.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1656 on: September 04, 2017, 07:26:13 pm »

So someday down the line we really need the Dragun AND we are short on dice, but we still need to spend three. Awsome idea /s
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1657 on: September 04, 2017, 07:38:11 pm »

Guys, we're horribly outnumbered.
Perhaps we shouldn't be advancing.

Also I'm gonna bank on getting the mining prototype with one dice
It's too expensive to do otherwise.

Quote from: Votes
Project Progress:
Dragun
  One Die: (3) NUKE9.13, Milo, Andrea
  No Dice: (1) Madman
Khipha Mining Techniques
  Two Dice: (4) NUKE9.13, Milo, Andrea, Madman
  One Dice: (1) Tack
    Use all wood for variable materials: (3) Milo, Andrea, Tack
 

New Designs:
None: (4) NUKE9.13, Milo, Andrea, Madman

That leaves us a lot of spare dice, but this is the last turn we'll get 6
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1658 on: September 04, 2017, 07:42:15 pm »

Quote from: Votes
Project Progress:
Dragun
  One Die: (3) NUKE9.13, Milo, Andrea
  No Dice: (1) Madman
Khipha Mining Techniques
  Two Dice: (3) NUKE9.13, Andrea, Madman
  One Dice: (2) Tack, Milo
    Use all wood for variable materials: (3) Milo, Andrea, Tack
 

New Designs:
None: (4) NUKE9.13, Milo, Andrea, Madman

You know what? Good point. I'm not a fan of that mining project anyway, and 1 die still gives us a 50% chance of prototype. I was voting 2 for concensus, but we don't have that anyway...
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VoidSlayer

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1659 on: September 04, 2017, 07:50:17 pm »

Um, we really do not need more infantry tactics at this point.  We need a weapon or armor, or to upgrade our ships.

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1660 on: September 04, 2017, 07:51:06 pm »

Quote from: Votes
Project Progress:
Dragun
  One Die: (3) NUKE9.13, Milo, Andrea
  No Dice: (1) Madman
Khipha Mining Techniques
  Two Dice: (2) NUKE9.13, Andrea
  One Dice: (3) Tack, Milo, Madman
    Use all wood for variable materials: (3) Milo, Andrea, Tack
 

New Designs:
None: (4) NUKE9.13, Milo, Andrea, Madman

All we need is a 3. 2/3 chance is lame, but hopefully doable...hopefully.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1661 on: September 05, 2017, 12:16:03 am »

Quote from: Votes
Project Progress:
Dragun
  One Die: (3) NUKE9.13, Milo, Andrea
  No Dice: (2) Madman, 10ebbor10
Khipha Mining Techniques
  Two Dice: (3) NUKE9.13, Andrea, 10ebbor10
  One Dice: (3) Tack, Milo, Madman
    Use all wood for variable materials: (3) Milo, Andrea, Tack
 

New Designs:
None: (4) NUKE9.13, Milo, Andrea, Madman
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1662 on: September 05, 2017, 12:44:02 am »

I'll probably try and run the turn tomorrow, before noon, so that's your timeline for finishing the vote and breaking ties.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1663 on: September 05, 2017, 01:02:26 am »

From the GM

Quote
The time it takes to set up a mobile artillery piece is largely independent of the rate the squad is moving.

This means it'll be as usefull as last time

Quote
Our PLACE is similarly less useful, as we seldom get a chance to deploy it before they've vanished again.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1664 on: September 05, 2017, 03:56:57 am »

Quote from: Votes
Project Progress:
Dragun
  One Die: (3) NUKE9.13, Milo, Andrea
  No Dice: (2) Madman, 10ebbor10
    Using 2 ore, 3 wood. (everyone) (unless for some ungodly reason someone would rather use the ore option?)
Khipha Mining Techniques
  Two Dice: (2) Andrea, 10ebbor10
  One Dice: (4) NUKE9.13,Tack, Milo, Madman
    Use all wood for variable materials: (3) Milo, Andrea, Tack
    Use all silk for variable materials: (1) NUKE9.13
 

New Designs:
None: (4) NUKE9.13, Milo, Andrea, Madman
I'd rather use two dice for Khipha and lock in the prototype (short of literal snakeeyes), but to break the tie I'll go for the 2/3rds chance.
What I won't do is go for using wood, when we are overflowing on silk. Yes, we have plenty of wood as well, but we have places to spend wood- pincushions and BLOCKs.
I also stand by putting one die into the Dragun now. We know we'll want to finish it some day. And if we roll a five/six now, then next time we'll know only to invest one die. Splitting up progress like this increases our chances of using the 'right' number of dice, and thus not wasting resources.
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