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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161845 times)

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1365 on: August 13, 2017, 03:10:31 pm »

What do we do with the Windrider. Do we call it back for repairs, or do we let it be?
Leave her out. She's still combat-worthy. I doubt they'll sink her in a single combat.

Anyway, here's my suggestion for the 'barricade' revision:

BLOCK (Barricade- Light, Omniplacable, Counter-Kasgyr): The BLOCK system is truly a masterpiece of Wrethian engineering, and anyone who says otherwise gets mailroom duty. Consisting of state-of-the-art wooden boards, high-tech wooden posts, and cutting-edge hammers and nails, the BLOCK system offers a simple solution to Kasgyrites outflanking your position. The innovative design allows the system to be tailored to the environment into which it is to be placed, whilst also being easy to use. Local materials may be employed (in a high-tech fashion) to 'bulk up' the barricade.
The BLOCK comes with enough materials to block off a medium-sized tunnel, or several smaller ones (or a large number of spider-holes).
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1366 on: August 13, 2017, 04:19:52 pm »

Quote
New Designs
Golden Guard: (1) Tack
Signaling System: (2) Milo, Jilladilla
No design this turn: (3) NUKE9.13 , 10ebbor10, Madman

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (4) NUKE9.13, Joniah, Nirur, Madman
  2 dice (2O, 6S): (3) Jilladilla, Milo, Tack
Windrider (6w/3o):
  1 die (6W/3O): (2) NUKE9.13, Joniah
  No Dice: (4) Madman, Milo, Jilladilla, Tack

Discussion on Discord convinced me.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1367 on: August 13, 2017, 04:21:50 pm »

Quote
New Designs
Golden Guard: (1) Tack
Signaling System: (1) Milo
No design this turn: (4) NUKE9.13 , 10ebbor10, Madman, Jilladilla

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (5) NUKE9.13, Joniah, Nirur, Madman, Jilladilla
  2 dice (2O, 6S): (2) Milo, Tack
Windrider (6w/3o):
  1 die (6W/3O): (2) NUKE9.13, Joniah
  No Dice: (4) Madman, Milo, Jilladilla, Tack
As it did for me too.
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1368 on: August 13, 2017, 05:18:45 pm »

Quote
New Designs
Golden Guard: (1) Tack
Signaling System: (1) Milo
No design this turn: (5) NUKE9.13 , 10ebbor10, Madman, Jilladilla, Johiah

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (5) NUKE9.13, Joniah, Nirur, Madman, Jilladilla
  2 dice (2O, 6S): (2) Milo, Tack
Windrider (6w/3o):
  1 die (6W/3O): (1) NUKE9.13
  No Dice: (5) Madman, Milo, Jilladilla, Tack, Johiah
Indeed.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1369 on: August 13, 2017, 05:24:16 pm »

Tactics revision:

Anti-Flanking (note to self: come up with better name): In certain environments, our brave Marines's tendency to always look forwards towards victory may have certain drawbacks. Fortunately, this is an easily solved problem. By having a squad guard and monitor the flank and rear, ready to raise the alarm, we can react to would-be ambushers before they can strike.
Synergises with the presence of barricades, which allow for potential ambush-routes to be blocked off, such that the foe is either incapable of moving through, or will need to make so much noise when dismantling the barricade that ample warning will be provided to our Marines. The foe will not encounter the soft underbelly of our forces, but rather find themselves staring down the barrel of a PLACE. Fortunately for them, they will not have much time to dwell on their impending death.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1370 on: August 13, 2017, 05:26:42 pm »

One tactic at a time, remember. So change CCC so it includes "Seal tunnels near cannon" and we'll be set.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1371 on: August 13, 2017, 05:37:07 pm »

One tactic at a time, remember. So change CCC so it includes "Seal tunnels near cannon" and we'll be set.

We can have different squads using different tactics, though
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1372 on: August 14, 2017, 12:35:13 am »

Three dice into the place seems potentially wasteful though.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1373 on: August 14, 2017, 12:40:35 am »

Three dice into the place seems potentially wasteful though.

Dice are refunded if they would end up being unnecessary, though. Either we would need it anyway or we don't and get it back. But you do raise a point that the 1 ore and 2 silk that the last die costs would be wasted in that scenario. We'd still be able to send two squads with full gauntlets+swords and a 2nd PLACE to TC this turn, however. (Not that the current tentative plan involves full gauntlet squads, though.)
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1374 on: August 14, 2017, 03:42:09 am »

Two squads worth of gauntlets and swords?
Well, that sells me.

Quote
New Designs
Signaling System: (2) Milo, Tack
No design this turn: (5) NUKE9.13 , 10ebbor10, Madman, Jilladilla, Johiah

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (5) NUKE9.13, Joniah, Nirur, Madman, Jilladilla, Tack
  2 dice (2O, 6S): (1) Milo
Windrider (6w/3o):
  1 die (6W/3O): (1) NUKE9.13
  No Dice: (5) Madman, Milo, Jilladilla, Tack, Johiah

I dearly hope we don't lose the war in the air though. That signalling looked quite good.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1375 on: August 14, 2017, 03:51:11 am »

Two squads worth of gauntlets and swords?
Well, that sells me.

To be fair, that is the backup plan, I believe.
The reason it's the backup plan is that if a certain revision pulls through the voting process, and doesn't suck? The Pincushion (and Suppressor) would suddenly get a whole lot more lethal! And wood is cheap, after all.
(A hint: What did repeating crossbows IRL use to enhance their lethality? Or you can be boring and dredge through the Discord to find out.)
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1376 on: August 14, 2017, 01:04:27 pm »

If you want questions answered by Draignean, ask them here, in the core thread, or in Discord, and do it soon.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1377 on: August 14, 2017, 04:01:26 pm »

PLACE
Progress: 16/15 (3,5,5) One die refunded!

The PLACE cannon system is finalized, with the manufacturing procedures outlined clearly in triplicate forms and the smell of burning engineer firmly wafted out of the weapon designs labs.



It is now the revision phase. You have four dice left to spend.



Spire Wreth's production stands at
13/y Crystal, 27/65 Banked
17/y Ore, 15/85 banked
19/y Wood, 95/95 banked
10/y Silk, 37/50 banked

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Current Technology

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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1378 on: August 14, 2017, 04:01:56 pm »

Succes
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1379 on: August 14, 2017, 04:56:13 pm »

Right! 4 dice! I think the general plan to use them was as follows?

Die #1: Barricades
Die #2: Tactic to more fully exploit them
Die #3: Poison our bolts
Die #4: Revise our skyskiff line with something better

Speaking of revised skyskiff, here's my suggestion for it:
Skyskiff, Assault Pattern
Everything is the same, except it uses SUCKERPUNCH cannons. Roughly +7 COWS
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