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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159819 times)

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1335 on: August 12, 2017, 10:14:29 pm »

I suggest this:
Codes, Signals, Visuals
By using a series of colored flags during the day, and bright lanterns during the night, our ships will be capable of communicating faster than ever. A "shorthand" code is developed for basic needs such as "Gain altitude", "Turn to port", "Accelerate", and "Enemy spotted [direction]". Spyglasses are developed to aid communications at longer ranges.

Quote from: Votes
New Designs
Golden Guard: (1) Tack
Signaling System: (1) Madman
No design this turn: (2) NUKE9.13, Milo

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (4) NUKE9.13, Joniah, Nirur, Milo
  2 dice (2O, 6S): (1) Madman
Windrider (6w/3o):
  1 die (6W/3O): (3) NUKE9.13, Joniah, Milo
  No Dice: (1) Madman
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1336 on: August 12, 2017, 10:28:25 pm »

Quote from: Skyskiff Line Improvement
-2 normal cannons
-1 normal small core
+1 itshana small core
+1 SUCKERPUNCH in a spinal mount

This is a simple nearly cost-neutral revision of our current skyskiff pattern, just swap out the cannons for a new one and drop in a new core crystal to boost shroud.

Cost: +5 ore over base. Still figuring out the COWS...

There, a fine revision to use our last die on, assuming the PLACE only consumes 2 dice one way or another...

Quote from: Votes
New Designs
Golden Guard: (1) Tack
Signaling System: (2) Madman, Milo
No design this turn: (1) NUKE9.13

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (3) NUKE9.13, Joniah, Nirur
  2 dice (2O, 6S): (3) Madman, Milo, Jilladilla
Windrider (6w/3o):
  1 die (6W/3O): (3) NUKE9.13, Joniah, Jilladilla
  No Dice: (2) Madman, Milo
« Last Edit: August 13, 2017, 09:52:54 am by milo christiansen »
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1337 on: August 12, 2017, 10:35:25 pm »

Madman! You cut off my votes!... It's ok though, as I was going to shuffle my votes around and add links anyway. Next turn should see heavy investment into the Windrider, though.

Quote from: Votes
New Designs
Golden Guard: (1) Tack
Signaling System: (3) Madman, Milo, Jilladilla
No design this turn: (1) NUKE9.13

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (3) NUKE9.13, Joniah, Nirur
  2 dice (2O, 6S): (3) Jilladilla, Milo, Madman
Windrider (6w/3o):
  1 die (6W/3O): (2) NUKE9.13, Joniah
  No Dice: (3) Madman, Milo, Jilladilla
Ninja'ed a bit by Milo, yell out any discrepancies in the votebox.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1338 on: August 12, 2017, 11:17:39 pm »

I don't understand Milo, what does your skyskiff revision bring to the table other than more power hungry trim crystals further taxing the power crystal?
« Last Edit: August 13, 2017, 02:22:37 am by Tack »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1339 on: August 13, 2017, 07:17:29 am »

Better maneuvering and all firepower focused in a single direction for better shroud killing ability. If the core can't handle the extra trims then we are in serious need of a core with more margin. Honestly, not everything is drawing the same amount all the time, in most cases we just run the trims a tiny bit lower and get the same performance, but when it is needed there are 2 trims more than we had as reserve.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1340 on: August 13, 2017, 07:29:24 am »

Anyway, here's another Skyskiff idea.

10ebbor10's 2 in 1 Skyskiff deal

Includes :
1 Skyskiff Hull
2 Itshana Core
2 Itshana Lift Core
8 Itshana Trim Crystals
4 Reams of Webbing

Total Cost : 195.52

Gives us a production line that produces 1 functional, but unarmed Skiff, and all the core crystals and webs of another skiff;

Only thing we need to do is build 4 guns and a frame.
« Last Edit: August 13, 2017, 07:31:31 am by 10ebbor10 »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1341 on: August 13, 2017, 08:04:15 am »

I don't think the Skyskiff has room for two core/lift crystals.

I mean, if that'll fly, that'd be cool. But I doubt it will.



EDIT:
Really, though, how did you soup up those skiffs so much that they wipe the mezzosphere with us every engagement? My money's on "polish a crystal really hard".
It's nice to hear that they aren't as confident as we are despondent.
« Last Edit: August 13, 2017, 08:11:42 am by NUKE9.13 »
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1342 on: August 13, 2017, 08:12:35 am »

It doesn't need to fit 2 core/lift crystals.

Those are the spares, which we can conveniently use to build an entirely new second Skiff.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1343 on: August 13, 2017, 08:57:36 am »

Better maneuvering and all firepower focused in a single direction for better shroud killing ability. If the core can't handle the extra trims then we are in serious need of a core with more margin. Honestly, not everything is drawing the same amount all the time, in most cases we just run the trims a tiny bit lower and get the same performance, but when it is needed there are 2 trims more than we had as reserve.

It's a good idea, it's just that I wrote this:
"Pocket Rocket"/"Skyleaper"/"Pirahna" class skyskiff.
--Review Phase--
The effectiveness of the alarmingly-named 'Vomit Comet' has been noted, sent home in letters, disseminated into action reports and collated in triplicate.
The results are in, and they look good. Now is the time to revise our standard pattern of Skyskiff.
By removing one of the guns and upgrading the other to a SUCKERPUNCH-pattern chase cannon, we will be free to upgrade the lift crystal to an Itshana Select, causing improvements in speed, manouverability, impact and shroud with little reduction in sustained firepower.

COWS-count prev: 100.69
COWS-count after: 103.19

Edit: Alt (COWS-count w/ Itshana select lift & core: 113.6)
Almost a day earlier.
The difference being an itshana lift instead of additional trims.

Also another thing I've brought attention to before:
A notable problem with the Skyskiff is that both her Core Crystal and Her Lift Crystal slots are only designed to fit small crystals. Her small lift crystal means a lot of the burden for vertical maneuvers is still placed on the power hungry trim crystals, which in turn puts more demand on her small core. As a result, her shroud is weak, and a single light cannon blast will knock a hole in it.
Adding extra trims is just going to tax the power crystal more.

Not sure if you didn't see mine, or if you think the extra trims will be a superior option.
« Last Edit: August 13, 2017, 10:10:49 am by Tack »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1344 on: August 13, 2017, 09:44:16 am »

Well, in that case an itshana lift is a bad idea too. An itshana core would also be cost neutral (since lines don't care what materials are used, just how much). This would boost shroud.

Edited my proposal. It's not quite cost neutral any more, it has 5 more COWS.
« Last Edit: August 13, 2017, 09:48:27 am by milo christiansen »
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1345 on: August 13, 2017, 09:48:31 am »

Not really.

The lift cores are more efficient in the amount of energy they consume.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1346 on: August 13, 2017, 09:52:37 am »

Yeah, really that's an inference you can make from the same paragraph. The trims are power-hungry compared to lifts.
Also I'm kind of curious how my lift + core design manages to only be 3 COWS over, but yours with only a core is 5.

I might need to re-do my numbers.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1347 on: August 13, 2017, 09:53:57 am »

There's a spreadsheet in the discord.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1348 on: August 13, 2017, 09:58:58 am »

Yeah, the department of redundancy got to take point on that design.
Could you not share design information with the enemy? Now they know the Windrider is loaded with redundancies. All they knew about before was the shroud.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1349 on: August 13, 2017, 10:01:14 am »

Yeah, really that's an inference you can make from the same paragraph. The trims are power-hungry compared to lifts.
Also I'm kind of curious how my lift + core design manages to only be 3 COWS over, but yours with only a core is 5.

I might need to re-do my numbers.

I totally screwed my numbers. 5 was way wrong.

Edit: Where is the spreadsheet? It's not pinned.
« Last Edit: August 13, 2017, 10:03:14 am by milo christiansen »
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS
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