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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159794 times)

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1320 on: August 12, 2017, 02:06:36 pm »

My Skyskiff pattern doesn't work. I kind of forgot to include the actual Skyskiff.
That... is so very siggable.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1321 on: August 12, 2017, 02:30:15 pm »

So, I think we need to send marines to TC. I suggest we equip them with swords, pincushions, a gauntlet fireteam, and portable barricades:
Quote from: Discord
Draignean - Today at 8:23 PM
Primitive protable barricades, probably something you can revise.
Costing us a boatload of wood, but we have boatloads, so, no problems.

To equip three units of marines thus would cost us 9 Ore. Leaving us with nine to spend. Enough to put some dice into the PLACE- which if completed we should swap out one of the marine units for (they cost the same amount of Ore)

Hows about three dice into the place (3 Ore, 6 Silk), meaning it probably gets finished (barring Wrethian luck). Then we revise barricades.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1322 on: August 12, 2017, 02:37:23 pm »

Anyway, here's an idea.

10ebbor10's Discount Airship*

1 Skyship Hull
2 SUCKERPUNCH Light Aether Cannons+ (Flanged Heatsinks, Itshana Refinement, Itshana Select). 
1 Very Small Itshana Select Core Crystal
1 Very Small Basic Itshana Select Lift Crystal+ (Itshana Refinement)
4 Itshana Select Trim Crystals+ (Itshana Refinement)
1 Ream of Webbing

Subsidy : 10 Wood/turn, 4 Silk /turn

Cost : 95.83

*Some assembly required.


Design disqualified by the Wrethian Bureau for Safe Aeronautics.

Have a pleasant day.
« Last Edit: August 12, 2017, 02:42:28 pm by 10ebbor10 »
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Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1323 on: August 12, 2017, 02:40:46 pm »

I want to improve our crystals again (Tack's ACM), then design a better core crystal, then completely redesign a skiff (The skyskiff was obsolete when this started) to make use of it all, optimized for select-grade crystals. ACM tech should make it easier to integrate Select-grade crystals into the auto-production infrastructure, making it easier to get up to 3/turn, if the skiff proves worth it.

I'm in favor of keeping small ships in the production line. They're useful, particularly as we need lots of ships for blockades, spotting ambushes, or disposable raiders, and I don't want to spend our COWS on disposable ships.

Before we do all that, I think we should get telescopes and flag signalling.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1324 on: August 12, 2017, 02:42:49 pm »

You may want those things, but now is not the time. Our marines are about to be outnumbered and outclassed. We need to provide them with reinforcements and something (barricades) to counteract Kasgyr's ambushes.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1325 on: August 12, 2017, 02:50:22 pm »

ACM looks like it could be quite... ambitious.
But I guess if you're going to force a 6, why not go all in. But it can definitely afford to be shelved.

Definitely want to reserve at least two dice for Skyskiffs and Barricades though.
I'd rather save all available ore for outfitting marines.

Wrethian Golden Guard
We have heard rumours of a horrid injustice happening in our spire. There are apparently people of such wild metabolism that standard food rations are completely inadequate for them, and they are languishing horribly in our negligence.
This is an absolute outrage, and must be corrected at once. These individuals (after a test of their physical characteristics, of course) will be offered new housing in a section of the habble dedicated to warriors of their caliber. They will also, naturally, be offered positions in an elite squad of marines, unshackled by the inferiority of weaker men (other than the oversight of a trained officer).
It will take a while to form these squads, but they will be terrifyingly formidable forces when enough are assembled.
« Last Edit: August 12, 2017, 04:28:33 pm by Tack »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1326 on: August 12, 2017, 03:10:03 pm »

Quote from: Votes
New Designs
ACM (4 dice): (1) Tack
No design this turn: (1) NUKE9.13

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (1) NUKE9.13
Windrider (6w/3o):
  1 die (6W/3O): (1) NUKE9.13
Now is not the time for new designs.

EDIT: Actually, I can get behind putting a die into the Windrider as well.
« Last Edit: August 12, 2017, 03:27:28 pm by NUKE9.13 »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1327 on: August 12, 2017, 04:09:39 pm »

Quote from: Skyskiff Boarding Training and Equipment
In order to board enemy ships effectively we need a way to get the troops into position, and training in how to effectively attack once there.

To get there a skiff is stripped of weapons and mounted with external benches or racks for carrying any marines that cannot fit inside. These benches are fitted with restraints to keep men from falling off. The restraints are simple cloth, and can simply be cut or, if time permits, fitted with a release latch. Obviously men will not ride in these benches long term, but instead transfer over from a transport just before it is time to go into battle.

To operate effectively once there, marines are trained in getting off the racks and safely onto the target. Training starts on mockups on the ground, and finally moves to boarding friendly merchant ships underway.
« Last Edit: August 12, 2017, 04:18:06 pm by milo christiansen »
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1328 on: August 12, 2017, 07:54:21 pm »

So I was gone for a week and just got back. I totally called a second skiff. Anyways, ACM seems good, but we probably shouldn't do another design. May do more later, on phone right now. Sing me up for 3? Die to place, and 1 to windrunner
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Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1329 on: August 12, 2017, 07:59:11 pm »

Quote from: Votes
New Designs
ACM (4 dice): (1) Tack
No design this turn: (1) NUKE9.13

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (3) NUKE9.13, Joniah, Nirur
Windrider (6w/3o):
  1 die (6W/3O): (2) NUKE9.13, Joniah

Should we revise a stealth transport tactic this turn? It'll help if they reinforce and our navy needs to fall back.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1330 on: August 12, 2017, 08:02:18 pm »

How about a "protect the transport" tactic?

Quote from: Votes
New Designs
ACM (4 dice): (1) Tack
No design this turn: (2) NUKE9.13, Milo

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (4) NUKE9.13, Joniah, Nirur, Milo
Windrider (6w/3o):
  1 die (6W/3O): (3) NUKE9.13, Joniah, Milo
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After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1331 on: August 12, 2017, 08:09:34 pm »

How about a "protect the transport" tactic?
I think they already do, at least to a basic extent. Given that their skiffs are still in range, and we lost 4x skyskiffs in that, they might win round 2 this turn, if they go for that. "Protect the Transport" won't help, while "Try not to get caught while delivering troops" would help.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1332 on: August 12, 2017, 09:21:37 pm »

Quote from: Votes
New Designs
Golden Guard: (1) Tack
No design this turn: (2) NUKE9.13, Milo

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (4) NUKE9.13, Joniah, Nirur, Milo
Windrider (6w/3o):
  1 die (6W/3O): (3) NUKE9.13, Joniah, Milo
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1333 on: August 12, 2017, 09:29:02 pm »

Quote from: Votes
New Designs
Golden Guard: (1) Tack
No design this turn: (2) NUKE9.13, Milo

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (4) NUKE9.13, Joniah, Nirur, Milo
  2 dice (2O, 4S): (1) Jilladilla
Windrider (6w/3o):
  1 die (6W/3O): (4) NUKE9.13, Joniah, Milo, Jilladilla
Would suggest investing 2 dice into the Windrider now, but we wouldn't have enough ore to get a second one with SUCKERPUNCH broadsides next turn even if we dropped the extra plating.

I do propose going for a Take Two on cheapening Itshana Selects this turn or next, either by trying to get a 'in-between' option/variant thingy, or by trying to reduce cost directly by easing production of the harder to process chemicals. After all, assuming that we go for SUCKERPUNCH broadsides as a standard for Windriders, that's +20 ore cost caused by Itshana Select Crystals. And these costs are likely going to only get worse as we go up in ship sizes.
« Last Edit: August 12, 2017, 09:36:05 pm by Jilladilla »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1334 on: August 12, 2017, 09:58:56 pm »

Quote from: Votes
New Designs
Golden Guard: (1) Tack
No design this turn: (2) NUKE9.13, Milo

Existing designs
Place (1o/2s):
  3 dice (3O, 6S): (3) NUKE9.13, Joniah, Nirur
  2 dice (2O, 4S): (2) Jilladilla, Milo
Windrider (6w/3o):
  1 die (6W/3O): (4) NUKE9.13, Joniah, Milo, Jilladilla
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After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS
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