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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161822 times)

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1140 on: August 04, 2017, 11:39:30 am »

Fair enough. Well, who's ready to spend all of our remaining dice fixing the Windrider?
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1141 on: August 04, 2017, 11:57:59 am »

Alright, let's do this. Again. Because we haven't done it enough yet.

Quote from: Frying Fun
Itshana Circuitry Experiments
The Windrider faces similar problems to the Cloudrunner, and the Department of Protection, Assault, Infiltration, and Neutralization is not impressed. They have threatened to send the engineers responsible on a black-ops mission to the Unfinished.

It is clear that our circuitry is not up to spec, so the Windrider will be outfitted with a new set of circuitry that prevents catastrophic loss of integrity and provocation of incendiary response (Read: starts fires) under Itshana Select strain, as well as preventing random overloads of the trim and lift crystals.

Quote from: Cannons Firing When Told
Overload Prevention
Our engineers need to chase down and kill this bug, whatever caused it, whatever the cost.

Quote from: When Some Explosives Aren't Enough...
Suggestion for Unmaking of Crappy Kasgyrite Engineering by Repeatedly and Powerfully Unleashing of Nasty Carnage and Horrors (SUCKERPUNCH)
By revamping the structure of a Light Aether Cannon to survive, and maintain, the firing of an Itshana Select Weapons Crystal, we can cheaply double the power of our cannons. To that end, this cannon is made of nickel, and quite strange looking at that. Inside the ship, the barrel is much the same, with our heat-reduction system applied as much as possible. Outside the ship, however, the sides of the barrel are cut with long and wide slots to allow extreme amounts of airflow and, thus, cooling, while still providing direction to the shots.

I spent way too much time on that last acronym. Anyway.
« Last Edit: August 04, 2017, 05:13:43 pm by Madman198237 »
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1142 on: August 04, 2017, 12:03:05 pm »

We could try for circuit breakers to fix the overload problem. Sure, the breaker would still need to be reset..... But the cannon would be intact and not a pile of superheated shrapnel.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1143 on: August 04, 2017, 01:10:29 pm »

Quote from: Alternative solutions
Sacrificial Strings
By using lengths of relatively thin copper cable, specifically tested to ensure the strength will tolerate just enough power to let an Itshana Select LAC fire, we can isolate the cannon circuits behind these wires to prevent overloads. One of these is inserted, in a bracket system with a switch, allowing for safe and fast fuse-swapping, between each cannon and the weapons power system, so that the surges can't reach the cannon without burning the wire and cutting off the connection, thus preventing damage to the delicate crystals.

Spare wires will, of course, be readily available, and the wires themselves must be easily replaced in a combat situation.
« Last Edit: August 04, 2017, 01:30:57 pm by Madman198237 »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1144 on: August 04, 2017, 01:42:31 pm »

Quote from: Votes
Revision 1:
Fuses: (1) Milo
Overload Prevention:

Revision 2:
Itshana Circuitry Experiments: (1) Milo

Revision 3:
SUCKERPUNCH: (1) Milo
« Last Edit: August 04, 2017, 01:45:47 pm by milo christiansen »
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1145 on: August 04, 2017, 01:46:28 pm »

Quote from: Votes
Revision 1:
Fuses: (2) Milo, Madman

Revision 2:
Itshana Circuitry Experiments: (2) Milo

Revision 3:
SUCKERPUNCH: (2) Milo, Madman
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1146 on: August 04, 2017, 01:51:23 pm »

Quote from: Votes
Revision 1:
Fuses: (3) Milo, Madman, Jilladilla
Overload Prevention:

Revision 2:
Itshana Circuitry Experiments: (3) Milo, Madman, Jilladilla

Revision 3:
SUCKERPUNCH: (3) Milo, Madman, Jilladilla
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1147 on: August 04, 2017, 01:58:27 pm »

Quote from: Votes
Revision 1:
Fuses: (3) Milo, Madman, Jilladilla
Overload Prevention:

Revision 2:
Itshana Circuitry Experiments: (3) Milo, Madman, Jilladilla

Revision 3:
SUCKERPUNCH: (3) Milo, Madman, Jilladilla
+1 to all of these, but I am on my phone.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1148 on: August 04, 2017, 04:13:13 pm »

Same.
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1149 on: August 04, 2017, 04:19:35 pm »

Ceramic Barrels

The ceramic barrel has various advantages over it's contenders. It offers longer periods of cold firing (due to it's low thermal conductivity), it offers faster fire rate (higher temperature tolerance means bigger temperature difference => better cooling). Only issues are it's relative fragility and the slow cooling rate which means that the gun needs to cool much longer before it can be maintained.

Btw, the formula for heat transfer is :

Thermal_conductivity*Temperature_Difference*Time.

Since for hot firing, the temperature needs to be in balance, heat in needs to be equal to heat out.

Thermal_conductivity*Temperature_Difference*Time = Thermal_conductivity*Temperature_Difference*Time

Thermal conductivity cancels each other out, resulting in the fact that Thermal conductivity doesn't matter for the length of firing time.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1150 on: August 04, 2017, 04:36:40 pm »

Gonna throw this into the arena for Itshana capable LAC suggestions. (It could use a better name...)

Dual-Halves Barrel

This modification to the LAC is simple: The parts of the barrel that would stick out from the ship is effectively cut in half lengthwise, leaving two halves of a barrel with a gap in between left to contain the necessary equipment to properly direct the aether blast. This exposure to the outside air should immensely aid cooling the interior, as the superheated can escape the interior of the barrel more rapidly, and the cool, exterior air can easily flow through the barrel.
It is hoped that this modified barrel will be able to withstand the firing of an Itshana Select crystal, without sacrificing too much performance.

(Edited for less self inflicted fire)
« Last Edit: August 04, 2017, 04:51:47 pm by Jilladilla »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1151 on: August 05, 2017, 02:40:51 pm »

Incidentally, outfitting the prototype will cost, at minimum, 36 Crystal, 26 Ore, 16 Silk.
This means that, provided we capture the Haze Maze without issue this turn, we will have 12 Ore left after getting the Windrider combat-ready.
Which would be enough to Selectify all the cannons. Provided that SUCKERPUNCH works, and doesn't increase the Ore cost (I don't know how it would do so, but the world is a strange place).
...I'd really like to roll well on SUCKERPUNCH.

Also, we should include a few extra reams of webbing with the Windrider, so that they can replace damaged/destroyed pieces. We can easily afford such things at the moment.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1152 on: August 06, 2017, 01:44:58 am »

Fuses
Efficacy:
The theory behind the fuse design is solid, but the reality is leaving a great deal to be desired. The fuses drafted by engineers are somewhat effective, but current metallurgical techniques mean engineers have a difficult time hitting the 'sweet spot' of fuse speed. The current fuses work, but they have the nasty habit of either being too sensitive and 'fast' to open, which means they periodically blow even under normal operating loads, or being too 'slow' to open- burning out only after they've already conducted a debilitating surge.

Engineers are able to make conservative designs and create fuses that will definitely not be too slow, at the cost of a fair number of the fuses being to sensitive and burning out under normal operating stress. For the purposes of the Windrider, this causes the chance for a cannon bank's circuit to malfunction to jump from 1% to 5%, but it will only ever burn out fuses (which can by replaced in a few seconds by a skilled engineer) instead of blowing up cannons.

Itshana Circuitry Experiments
Efficacy: 4
Upgrading the baseline circuitry on the Windrider is a simple, if labor intensive process. The new circuitry is reasonably robust, and only needs standard maintenance in order to prevent unexpected fires. Unless you start dealing with another major increase in power, these techniques will also inform circuitry layouts and weight in future designs.

S.U.C.K.E.R.P.U.N.C.H
Efficacy: 1  (Deep-fried Jesus on a stick... Which one of y'all shanked an albatross with a shiv made from a broken mirror tied to a black cat with a broken shoelace?)
The entire weapon's division mourns the tragic death of two of its lead engineers, consumed in a tragic aetheric explosion when the initial modified LAC, dubbed the SUCKERPUNCH was tested. There is no engineer who doubts that the SUCKERPUNCH program could be successful but it's readily evident that something has gone terribly, terribly wrong with their understanding of how Weapons crystals, 'hard' aether, and the barrel of the weapon interact. While they can continue to move forward in the dark, there is some movement towards a project to gain a greater understanding of advanced theoretical aethermechanics.



It is the beginning of the Production, deployment, and tactics phase. Remember, you MUST post any and all propaganda in the core thread for it to be counted.

Spire Wreth's production stands at
12/y Crystal, 37/60 Banked
14/y Ore, 21/70 banked
18/y Wood, 59/90 banked
8/y Silk, 35/40 banked

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Current Technology

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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1153 on: August 06, 2017, 03:40:10 am »

Waves white flag
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1154 on: August 06, 2017, 03:55:59 am »

Waves white flag
We're not there just yet. Let's wait to see how badly we get schooled in the battle report. Though, yeah, if we roll this poorly another few times, I'd be ready to throw in the towel.

So, hooray. Not only did we not get the SUCKERPUNCH. But now, thanks to that failure, we have to spend a design on the theoretical basis of more powerful aether cannons before enacting any future designs or revisions. Meanwhile, Kasgyr has probably natural-sixed their way past this issue and is getting ready to deploy MACs even as we speak.

Fuses, well, clearly the GM threw us a bone there, since we had no business getting that level of success on a one.

Tack, you should post your propaganda in the core thread. A guaranteed six... ugh. Wouldn't come close to getting us back on par with Kasgyr. Still, it'd be nice to have.

Strategy: Throw everything we have at TC, not to take down the Kunai, but to prevent them from landing any reinforcements. We'll lose another skiff or three, but that's better than Kasgyr landing another half dozen marines.

Incidentally, I did the maths. If I haven't made a mistake somewhere, we have rolled 60 dice so far, with an average of 3.166. Which isn't even that bad. It's just that if the rolls were weighted for importance, I feel like we'd be closer to 2.5.
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