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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159574 times)

Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1050 on: July 31, 2017, 07:45:15 pm »

Remember that revising a production line will reduce the max number the auto-production will support, would only affect new ones, and would launch the first two upgraded skiffs next turn, not this turn.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1051 on: July 31, 2017, 07:50:12 pm »

Still. We would get (more or less free) much better skiffs, without any drain on the very resources we need for the bigger ships. The fact that they would take a bit to kick in just means that we should get it going earlier! The cheaper crystals revision should, hopefully, mean we only lose a few, not enough to make any real difference especially considering we don't have a full line deployed anyway.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1052 on: July 31, 2017, 08:14:36 pm »

Alright, clarification time. Refits work as follows: Each turn, we produce 2 upgraded skiffs. You can recall existing skiffs to be upgraded, or leave them in the field as non-Itshana skiffs. This starts to become a disadvantage when you hit the production limit, which is the maximum number of skiffs the production line can support, because you're effectively wasting spaces.

But anyway. What we might try instead is a production-speed revision to try and squeeze out one additional skiff per turn. That costs 1 die, leaving 1 die free for tactics, and gets us a numbers advantage. THEN we work on Itshana skiffs next turn, with extra dice (If we have any) after rolling out a larger ship design.


Or, you know, we go for "TORPEDO-BOAT EVERYTHING" and design a SHAC (Super-Heavy Aether Cannon) to punch holes straight through Skyskiffs at a really low rate of fire, and use maneuverability to make shots count.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1053 on: July 31, 2017, 08:19:04 pm »

We currently are below max skiff count. Now is the time to upgrade power. Once we are near or at max skiffs it would be be worth trying for more line capacity.

Getting more production speed would be very difficult. We produce 2 per turn now, how well do we have to roll to get 3? Would a half again as much Improvement not be a design?
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1054 on: July 31, 2017, 08:22:14 pm »

It might be. We can only try though (Or Draignean might chime in, either way)
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1055 on: August 01, 2017, 12:15:17 am »

Word of god has said dockyard expansions are designs, and not small ones.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1056 on: August 01, 2017, 12:52:42 am »

Quote from: Votes
Revision 1:
Itshana materials review: (4) Tack, Milo, Johiah, Jilladilla
No revision: (2) NUKE, Madman

Revision 2:
Itshana Select Skyskiff pattern: (3) Milo, Tack, Jilladilla
Tactic: Avoid the strong, target the weak: (2) Nirur, NUKE
Tactic: ACHILLES: (1) Madman

Order:
Cloudrunner scrap:,Yes: (4) Milo, NUKE, Madman, Jilladilla
My decision is made. This is the path I will take. I just hope it is the right one.

In the end, I felt that the 'Avoid the strong, target the weak' tactic relied on too much: Kasgyr actually moving transports to Haze Maze, Kasgyr not making a cautious approach type tactic for their transports, our skiffs managing to not get tangled up in a fight long enough to destroy the transport, and most importantly, actually killing the darn transport before it can land troops! (If even a single Kasgyrite squad makes it to the spire, we will need to send reinforcements to kick them off...)
This option will help us out regardless of the path Kasgyr takes. It may not be the optimal path for what they ultimately take, but it shouldn't completely screw us over.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1057 on: August 01, 2017, 08:34:32 am »

I'm going to throw in a simple, alternative tactic to make our now-outclassed ships MUCH more effective:

AGILE: Avoiding Guns Intelligently Lowers Expirations
In battle, our ships will use their superior maneuverability to avoid enemy fire as much as possible before closing for volleys.

Quote from: Votes
Revision 1:
Itshana materials review: (4) Tack, Milo, Johiah, Jilladilla
No revision: (2) NUKE, Madman

Revision 2:
Itshana Select Skyskiff pattern: (3) Milo, Tack, Jilladilla
Tactic: Avoid the strong, target the weak: (2) Nirur, NUKE
Tactic: ACHILLES: (0)
Tactic: Running Around: (1) Madman

Order:
Cloudrunner scrap:,Yes: (4) Milo, NUKE, Madman, Jilladilla
« Last Edit: August 01, 2017, 10:51:15 am by Madman198237 »
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1058 on: August 01, 2017, 08:39:14 am »

Quote from: Votes
Revision 1:
Itshana materials review: (4) Tack, Milo, Johiah, Jilladilla
No revision: (2) NUKE, Madman

Revision 2:
Itshana Select Skyskiff pattern: (2) Milo, Tack
Tactic: Avoid the strong, target the weak: (2) Nirur, NUKE
Tactic: ACHILLES: (0)
Tactic: Running Around: (2) Madman, Jilladilla

Order:
Cloudrunner scrap:,Yes: (4) Milo, NUKE, Madman, Jilladilla
This too, would give us an edge in almost all scenarios. Therefore I am changing my vote.
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1059 on: August 01, 2017, 08:52:41 am »

Quote from: Votes
Revision 1:
Itshana materials review: (4) Tack, Milo, Johiah, Jilladilla
No revision: (2) NUKE, Madman

Revision 2:
Itshana Select Skyskiff pattern: (2) Milo, Tack
Tactic: Avoid the strong, target the weak: (2) Nirur, NUKE
Tactic: ACHILLES: (0)
Tactic: Running Around: (3) Madman, Jilladilla, Johiah

Order:
Cloudrunner scrap:,Yes: (5) Milo, NUKE, Madman, Jilladilla, Johiah
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1060 on: August 01, 2017, 09:11:55 am »

If only to reach a consensus, I'll vote for Running Around. A good roll should provide a decent tactic that will be useful for a long time- provided we stay ahead in terms of manoeuvrability.
...that name though. Can't we call it AGILE: Avoiding Guns Intelligently Lowers Expirations?
Quote from: Votes
Revision 1:
Itshana materials review: (4) Tack, Milo, Johiah, Jilladilla
No revision: (2) NUKE, Madman

Revision 2:
Itshana Select Skyskiff pattern: (2) Milo, Tack
Tactic: Avoid the strong, target the weak: (1) Nirur
Tactic: ACHILLES: (0)
Tactic: Running Around: (4) Madman, Jilladilla, Johiah, NUKE

Order:
Cloudrunner scrap:,Yes: (5) Milo, NUKE, Madman, Jilladilla, Johiah
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1061 on: August 01, 2017, 09:16:22 am »

Quote from: Votes
Revision 1:
Itshana materials review: (4) Tack, Milo, Johiah, Jilladilla
No revision: (2) NUKE, Madman

Revision 2:
Itshana Select Skyskiff pattern: (2) Milo, Tack
Tactic: Avoid the strong, target the weak: (1) Nirur
Tactic: ACHILLES: (0)
Tactic: AGILE (Avoiding Guns Intelligently Lowers Expirations): (4) Madman, Jilladilla, Johiah, NUKE

Order:
Cloudrunner scrap:,Yes: (5) Milo, NUKE, Madman, Jilladilla, Johiah

Acronym officially accepted, paperwork filed.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1062 on: August 01, 2017, 09:20:47 am »

Throwing in my YES for the name change to AGILE, in duplicate!
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1063 on: August 01, 2017, 10:16:44 am »

The scribe-monkeys have ceased hooting and are cooing gently and eating the paperwork.
We assume this to mean it is a pleasing acronym. Or they are hungry and slightly poisoned.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1064 on: August 01, 2017, 10:55:20 am »

After discussing how tactics work on the Discord, Draignean very generously offered us the opportunity to retcon High Vigil, with the following change:

Quote
High Vigil
Tells a fleet to maintain a vessel as a high-altitude lookout. The lookout will give a warning shot if they spot an enemy vessel. After raising the alarm, the scout rejoins the fleet and follows the same tactic as her fellow ships.

Anyone object to us making High Vigil objectively better?
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