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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161233 times)

johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1020 on: July 31, 2017, 09:51:59 am »

Separate shroud-crystals would be the best bet, I think.
What about paired core crystals?
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1021 on: July 31, 2017, 09:53:31 am »

What do you mean by that?
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1022 on: July 31, 2017, 09:54:30 am »

Like having more than one core crystal.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1023 on: July 31, 2017, 09:57:39 am »

Probably not truly necessary, I think a dedicated shrouding crystal would be far more efficient.

Also, once we make the aethersuits to protect against aether phenomena we just have to include a micro-core crystal (Think gauntlet-sized) and a dedicated shroud crystal (Same size) and voila, instead shielded footsoldiers. Only necessary if the enemy likes Aetheric weapons, however.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1024 on: July 31, 2017, 10:06:26 am »

Well the shrouding crystal would have to be a core crystal.
Unless, as you say, we can matrix one up. Which would be even cooler.
And then give resized ones to our captains, which would be even COOLER
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1025 on: July 31, 2017, 10:29:54 am »

Probably not truly necessary, I think a dedicated shrouding crystal would be far more efficient.

Also, once we make the aethersuits to protect against aether phenomena we just have to include a micro-core crystal (Think gauntlet-sized) and a dedicated shroud crystal (Same size) and voila, instead shielded footsoldiers. Only necessary if the enemy likes Aetheric weapons, however.
If you gave that to crewmembers on a ship you could probably route the energy from their silk clothing into the main circuit.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1026 on: July 31, 2017, 12:33:03 pm »

Oh no, now my officer training school idea is gonna occur to the Kasgies.
Damn you FAQ impartiality!
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1027 on: July 31, 2017, 02:00:33 pm »

Cloudrunner
Progress:  22/28 (+13 =5/4/4)

Prototype
[Efficacy: 1  Cost: 5  Bugs: 1]

It takes an uncomfortably long time for Wrethan engineers to actually show off the prototype Cloudrunner. They spend a great deal of time waxing poetical about how much they've managed to reduce the cost of the vessel, making her an affordable warship that can be deployed to round the clock defensive assignments, or to escort transports, or to impress the Wreth with her sheer majesty.

The fact of the matter is, that's all she can really do: jobs that don't involve high speed or maneuverability- the two things that were supposed to be hallmarks of the design.

The hull itself was basically reinterpreted as a scaled up skiff, which provides a nightmare rats nest of issues when it comes to weight distribution and interior volume. The engineering is left towards the nose, which, in a skiff, is balanced by the cannon weight, but in the Cloudrunner forces her center of mass forwards heavily. This is compounded by certain parts of her hull structure echoing that of a standard transport- not in shape, but in construction. The result is a much weaker hull that isn't able to stand up to severe stresses- such as those brought on by rapid acceleration on any vector.  Her power distribution is sub-par, and her layout means that her web interferes with the arc of nearly every cannon when fully deployed.

Worse, those are actual design issues, not bugs, per se. Her power distribution was designed off of the transport, and there are crippling issues. The additional web that gets run out to absorb power pushes energy in through two main cables, which, if the core crystal is a standard small, provide too much energy per second/per area, and result in overloads that (at best) burn the webbing connectors out. If the core is upgraded to an Itshana to handle the additional input, then the output circuitry can't handle the core output, and there are random burnouts and fires in everything from the guns to the trim crystals. Even when the engineer's power management is spot on and she doesn't catch fire, the poorly structured hull means that extreme actions, such as hard turns or quick ascents, have the tendency to severely damage the hull. During the initial trial runs, a hard turn nearly tore the ship in half.

Affordable though she may be, the cloudrunner is virtually useless as a vessel of war in her current state.

Projected Hull Cost: 9 wood, 3 ore



It is now the revision phase. You have two dice left to spend.

May God have mercy on your souls.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1028 on: July 31, 2017, 02:19:20 pm »

SHIT. All right, who pissed off the dice god!
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1029 on: July 31, 2017, 02:21:51 pm »

Can we just... re-engineer it?
I mean literally. How many dice would it cost to straight-up just go again?
« Last Edit: July 31, 2017, 02:24:52 pm by Tack »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1030 on: July 31, 2017, 02:23:16 pm »

At this point it would almost be worth it to simply cut our losses and start over...
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1031 on: July 31, 2017, 02:34:46 pm »

Quote from: Votes
Itshana materials review: (1) Tack
Select Skyskiff pattern:
Cloudrunner decommissioning: (1) Tack
Save Dice

Cloudrunner research project
To say the Cloudrunner was a failed prototype would be an understatement, but there can still be some use gained from it. The horrid abomination that is the tradeskiff has shown our future engineers exactly what not to do- and our current engineers, (after a week of exile to the pulping vats where the vast reams of Wrethian accountability are mulched and bleached with blistering chemicals that they may be written upon anew), have been given the order to "go to town on it"
Now a purely theoretical work, engineers are tasked to discover all of the worst things a ship can have done to it, and advance their knowledge of the field in the process.
The resulting mess in all its horrifying glory, will be mounted in the atrium of the Office of Aeronautical Sciences, as a living point of reference for design pitfalls to avoid, and a monument to the fact that even our greatest failures can be a stepping stone to greater things.
« Last Edit: July 31, 2017, 02:45:58 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1032 on: July 31, 2017, 02:38:15 pm »

Quote from: Votes
Revision 1:
Itshana materials review: (2) Tack, Milo

Revision 2:
Select Skyskiff pattern: (1) Milo
Cloudrunner decommissioning: (1) Tack

Order:
Cloudrunner scrap: (1) Milo
« Last Edit: July 31, 2017, 02:43:54 pm by milo christiansen »
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1033 on: July 31, 2017, 02:48:57 pm »

Quote from: Votes
Revision 1:
Itshana materials review: (3) Tack, Milo, Johiah

Revision 2:
Select Skyskiff pattern: (1) Milo
Cloudrunner decommissioning: (2) Tack, Johiah

Order:
Cloudrunner scrap: (1) Milo

Well crap. That was bad. Very bad.
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Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1034 on: July 31, 2017, 02:59:33 pm »

I don't know how I feel about scrapping it and starting over. It'll delay us by at least a turn, but word of GM is that design XP reduces project time, so it might sorta work. It will delay us by at least a turn, and we sorta need a counter to their large ship now.

Tactic: Avoid the strong, target the weak: Rumors that we have been beaten to the punch on a large ship are worrisome. Our skiffs are unlikely to be capable of standing against it for long enough to win, but we must defend our home skies against their transports. Our captains should be trained to try to avoid hard targets while going after easier prey, like transports or badly battered ships.

Quote from: Votes
Revision 1:
Itshana materials review: (3) Tack, Milo, Johiah

Revision 2:
Select Skyskiff pattern: (1) Milo
Cloudrunner decommissioning: (2) Tack, Johiah
Tactic: Avoid the strong, target the weak: (1) Nirur

Order:
Cloudrunner scrap: (1) Milo
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