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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161789 times)

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1005 on: July 30, 2017, 09:33:05 am »

Their captain complained about not using his cutlass. I guess that means they wanted to board.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1006 on: July 30, 2017, 12:50:17 pm »

So, we're in a nasty position, or so it seems. The more dice we throw at the Cloudrunner, the better right now. Here's my proposition: Three dice to cloudrunner, basically ensuring a prototype whether or not we can do anything with it. Then a die for tactics upgrade. The other one, I'd kinda like to toss into the PLACE, or save it for next turn when we could give it to the PLACE. Alright save a die for next turn, then give two into PLACE. Do whatever necessary with the Cloudrunner, whether it's revisions or a rush to finish it doesn't really matter, we'll have four dice to do so.


Quote from: Votes
Project Advancement
2 Dice into the Cloudrunner (12w,2o): (1) Tack
3 Dice into the Cloudrunner (18w,3o): (4) Jilladilla, Milo, NUKE9.13, Madman
Some other arrangement of dice spent on advancement

New Design
No new designs: (4) Jilladilla, Milo, NUKE9.13, Madman
Ihlungwe Webbing: (0)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1007 on: July 30, 2017, 01:17:04 pm »

Quote from: Votes
Project Advancement
3 Dice into the Cloudrunner (18w,3o): (5) Jilladilla, Milo, NUKE9.13, Madman, Tack

Boy I hope we don't regret this.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1008 on: July 30, 2017, 04:33:09 pm »

Haze Maze

 Unfortunately, the time spent searching for the Wreth Skyskiff in the mist meant that the three skyskiffs that had fought were unable to joint up with the Implacable.
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On a fun note, all of the beds just starting disintegrating

Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1009 on: July 30, 2017, 04:52:20 pm »

I vote 2 dice.

Regardless of how buggy it is, I feel it critical to design a tactic to avoid the big ship and get the transport, so they cannot drop marines on our home demispires this turn. If I only want 1 die towards revising the ship, then we may as well save that die for revising it next turn, if we can't get a prototype this turn.

Quote from: Votes
Project Advancement
2 Dice into the Cloudrunner (12w,2o): (1) Nirur
3 Dice into the Cloudrunner (18w,3o): (5) Jilladilla, Milo, NUKE9.13, Madman, Tack
Some other arrangement of dice spent on advancement

New Design
No new designs: (4) Jilladilla, Milo, NUKE9.13, Madman
Ihlungwe Webbing: (0)
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1010 on: July 30, 2017, 04:54:02 pm »

We can't.

Designing tactics takes multiple turns, just like everything else.
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Nirur Torir

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1011 on: July 30, 2017, 05:08:50 pm »

Poor wording. Revising a tactic to go behind the big ship and hit the transport(s) it's guarding shouldn't need a design action.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1012 on: July 30, 2017, 05:17:42 pm »

OK. I want to make a tactic reliant on sheer outmaneuvering to place more shots on a single location of large targets (Use our greater mobility to hit the same spot. Again and again. Instead of just shooting wherever.)
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1013 on: July 31, 2017, 08:57:12 am »

For those not reading the Discord:
Quote
Draignean - Yesterday at 6:46 PM
Turns and updates may slow down for a few days.

Anyway. A revision to have our ships focus on taking out transports might be worth it, if we think they really are planning on invading the Haze Maze. If we word it as a 'hunt the weak' tactic, it would be applicable in more situations than just attacking transports- like targeting damaged or weaker vessels first.
Let's see how the prototype turns out (assuming we don't roll terribly and not get it). If it doesn't need tons of attention, we could spend a die on such a tactic.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1014 on: July 31, 2017, 09:02:57 am »

Personally I want to wait and design the officer training school.
Then we should have volley fire and everything be inclusive in a huge tactics update.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1015 on: July 31, 2017, 09:14:29 am »

by the way, where is the link to the discord?

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1016 on: July 31, 2017, 09:22:01 am »

In the core thread. Here:
Whoops
I think this is a permanent link.
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1017 on: July 31, 2017, 09:36:07 am »

I think that after we finish the cloud runner we need to work on improved shrouds. As it is we have better guns and better mobility, but our ships are just as flimsy, if not flimsier, than theirs.
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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1018 on: July 31, 2017, 09:37:48 am »

Separate shroud-crystals would be the best bet, I think.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1019 on: July 31, 2017, 09:50:43 am »

That's actually pretty brilliant.
It means more things which can blow up in the event of a penetrating hit though.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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