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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 153239 times)

Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2220 on: April 17, 2018, 03:31:52 pm »

Bronzewood is 150% stronger and 125% heavier than normal wood. That's a strength to weight ratio of 1.2 compared to wood's 1. That means we can use it to build something 20% stronger but the same weight. Or something the same strength but 16.7% lighter.

If we're making an entirely new skiff hull, lets use bronzewood to make it 16.7% lighter.

We shouldn't sink more revisions than necessary into skiffs though, except for a new non-topaz production pattern. They do their scout role just fine and shouldn't be in a major combat role anymore.
Ah, a very good point. And I'm actually trying to convert then into a new light aircraft, basically.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2221 on: April 17, 2018, 03:43:37 pm »

That we should definitely do as a design
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2222 on: April 17, 2018, 04:19:00 pm »

Here's yet another thing to think about when we go back to actually doing designs and projects;

Quote from: Design: Sparrow Light Fighter
Sparrow Light fighter
The sparrow light fighter is a light bronzewood frame that incorporates a single light weapon. Any weapon mounted must be stripped down to remove any and all possible weight and bolted directly into the hull of the fighter. The fighter is comparable in size to a dinghy but is far more sleek and aerodynamic and it only seats two occupants, one who controls the craft and another who acts as gunner and comns officer. It can mount a VS core but no lift crystal. It uses a hybrid system of propulsion where a trim web is built into the underside of the craft giving it excellent stability and two trim crystals are mounted together at the back to give forward thrust. The webbing is connected to the back of the craft so as to reduce drag. The craft also features folding fabric wings to give it further lift. These craft are also designed to be launched and retrieved with the same techniques used by battle barges and transports to retrieve dinghies
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Khang36

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2223 on: April 17, 2018, 05:04:45 pm »

Here's yet another thing to think about when we go back to actually doing designs and projects;

Quote from: Design: Sparrow Light Fighter
Sparrow Light fighter
The sparrow light fighter is a light bronzewood frame that incorporates a single light weapon. Any weapon mounted must be stripped down to remove any and all possible weight and bolted directly into the hull of the fighter. The fighter is comparable in size to a dinghy but is far more sleek and aerodynamic and it only seats two occupants, one who controls the craft and another who acts as gunner and comns officer. It can mount a VS core but no lift crystal. It uses a hybrid system of propulsion where a trim web is built into the underside of the craft giving it excellent stability and two trim crystals are mounted together at the back to give forward thrust. The webbing is connected to the back of the craft so as to reduce drag. The craft also features folding fabric wings to give it further lift. These craft are also designed to be launched and retrieved with the same techniques used by battle barges and transports to retrieve dinghies

Why do you need to have the pilot and gunner as separate role? If you have to reorient the fighter to aim wouldn't it be better for the pilot to shoot the gun as well? The second person would be better served as the com/navigator of the fighter.
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2224 on: April 17, 2018, 05:07:22 pm »

Here's yet another thing to think about when we go back to actually doing designs and projects;

Quote from: Design: Sparrow Light Fighter
Sparrow Light fighter
The sparrow light fighter is a light bronzewood frame that incorporates a single light weapon. Any weapon mounted must be stripped down to remove any and all possible weight and bolted directly into the hull of the fighter. The fighter is comparable in size to a dinghy but is far more sleek and aerodynamic and it only seats two occupants, one who controls the craft and another who acts as gunner and comns officer. It can mount a VS core but no lift crystal. It uses a hybrid system of propulsion where a trim web is built into the underside of the craft giving it excellent stability and two trim crystals are mounted together at the back to give forward thrust. The webbing is connected to the back of the craft so as to reduce drag. The craft also features folding fabric wings to give it further lift. These craft are also designed to be launched and retrieved with the same techniques used by battle barges and transports to retrieve dinghies

Why do you need to have the pilot and gunner as separate role? If you have to reorient the fighter to aim wouldn't it be better for the pilot to shoot the gun as well? The second person would be better served as the com/navigator of the fighter.
I was thinking of having the Gunner be the comm officer as well. Also, with our current gun mounts, the Gunner can aim from wherever in the craft as long as we create a proper control. This would involve leaving the mount as part of the build.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2225 on: April 18, 2018, 09:38:03 am »

Burned Mountain Survival Tactics
Efficacy: 6
As with many things, inspiration for surviving the burned mountain comes from Kasgyre's heroic past, from the stories of before the mists and the spires. While these records are fragmentary and of dubious factual authenticity, there is still considerable inspiration to be gleaned and fused with existing doctrines. The mossy vegetation on the outer sections of the burned mountain, minimal as it is, can be harvested to augment water reserves, and intensive travel can be restricted to twilight hours when cavern breathing peaks and the temperature differential creates wind to disperse the dampf that cannot be ignited with aetheric weapons.

While pissing on silk and wrapping it around your head might be the kind of deed worthy of being sent to an asylum in normal society, it's just one more calculated maneuver to stave off death for a little longer within the burned mountain. Shields to sleds, armor to evaporative coolers for the stricken and facemask for the healthy, and weapons to clear the path ahead. While it will reduce combat efficacy considerably, these tactics should allow men to survive the killing heat of the burned mountain considerable more often.

Burned Mountain Survival Tactics: A series of extreme heat survival tactics, focusing on turning any and all assets into survival tools. Dramatically reduced the combat efficacy of squads using this tactic, but also greatly improves their odds of surviving prolonged exposure to intense temperatures.


Lance Cannon Cooling
Efficacy: 6
The mist cooling method has its kinks- notably that if it's continued too long and the water particles remain in the air during firing, it actually increases the heat transported to the barrel and crystal- a little refinement of how much water is added to the system and when allows it to dramatically improve the crystal's cooling rate. It's a relatively precise procedure, as there must be only a little water added when the crystal is very hot, as much as possible when the crystal is safe to cool quickly, and increasingly little in order to thin the air prior to firing, and it wouldn't be possible to do during maneuvers without modern turrets and harnesses, but it brings the firing delay down to approximately 48 seconds between shots.


Ship Camouflage Paint
Efficacy: 3
Painting every part of the ship is... infeasible. Painting the web reduces its efficacy, and painting guns typically lasts only until they're fired a couple times. However, as much of a ship as possible is now to be painted with a mottled grey color, which somewhat detracts from the glorious figure that the ships strike in war, but should also reduce the effective range that they can be spotted at. The paint itself isn't anything to write home about, and the illusion won't fool anyone who's already alert to ships in the area, but it's an edge, and a cheap one at that.


Silk Storage
Efficacy: 1
Do a terrible misunderstanding, attempts to requisition a new warehouse to store silk have failed- resulting instead in the creation of various 'silk closets' in existing resource warehouses. They don't store much, they're not extensible, and they're terribly inefficient to use. Their sole redeeming virtue is that it's possible to store some silk in them, if you absolutely need to.

Silk storage +5

Improved Blockade Running
Efficacy: 4
Improvements to the Blockade running technique are easy to make, and are greatly aided by the existence of camouflage paint, mediocre though it may be. As advanced maneuvers are scrapped from civilian plans, their life expectancy increases dramatically and their odds of successfully delivering the cargo go up in kind. Such maneuvers are retained in revised military doctrines, where better ships and better crews can implement them more fully. There is still more than a small element of risk to running a blockade, but it's a marked improvement over previous iterations.



Spire Kasgyre's Production stands at
13(+12)/y Crystal, 49/125 Banked
17(+2)/y Ore, 40/95 banked
19/y Wood, 47/95 banked
10/y Silk, 39/55 banked

It is now the production, deployment, and tactics phase.

Spoiler: Imperial Topaz (click to show/hide)



Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)







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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2226 on: April 18, 2018, 10:16:43 am »

Not a full plan. Just a way to get a third viper into our fleet without spending anything. We will have to temporarily mothball the battlebarge, but that's a worthy trade for a viper since we have two other transports.
Quote
Send Jupiter back home to Kasgyre.
Strip the small topaz lift crystal and 5 silk reams from Jupiter.

For the second time in her long life, take Anguis out of mothball.
Equip her with a topaz medium core.
Topaz small lift.
2 topaz trim webs
8 trim webs.
1 topaz vanguard (in the shitty outdated mount)
1 topaz lance cannon (front and center)
7 kettleguns.
1 comm officer.
5 silk reams.

Anguis isn't a good hull anymore. Her vanguard mount is the old style with no rotation, no visibility, and hellish temperatures. She is not bronzewood. And we can't give her any copper frontal armour. But she is a viper.

Nevermind the battlebarge is too far away.

Quote
Strip the small core and silk ream from Ocker. Temporarily mothball her.
Strip 2 silk reams each from the natalie at Kasgyre and the new one produced this year.

For the second time in her long life, take Anguis out of mothball.
Equip her with a topaz medium core.
Small lift.
2 topaz trim webs
8 trim webs.
1 topaz vanguard (in the shitty outdated mount)
1 topaz lance cannon (front and center)
7 kettleguns.
1 comm officer.
5 silk reams.
Anguis will cost us 2 natalies and a transport. So we can't use that transport to bring extra guns to Blackstone. Is that a good price for a viper?
Can't strip stuff off of Natalies.

Quote
Stip the small lift and 1 silk ream from Ocker and temporarily mothball her.
Bring Anguis II back to Kasgyre and strip a silk ream from her.
Bring Viperidae back and strip 2 silk reams.

For the second time in her long life, take Anguis out of mothball.
Equip her with a topaz medium core.
Small lift.
2 topaz trim webs
8 trim webs.
1 topaz vanguard (in the shitty outdated mount)
1 topaz lance cannon (front and center)
7 kettleguns.
1 comm officer.
4 silk reams.
It will cost us the use of the transport we were gonna use to smuggle cannons to Blackstone. It will also tie up the other two vipers for a turn and slightly lower their performance. But we will have a third viper in service for free.
« Last Edit: April 18, 2018, 10:57:59 am by NAV »
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2227 on: April 18, 2018, 11:13:57 am »

Quote from: Plan cannon sneakery
Dionysus and RKNV Jupiter move to Glowcove
Ships at the Hive and Glowcove remain on station

Marines at burning mountain use Burned Mountain Survival Tactics and advance

Ockner loads up with (either 5 kettle guns and a topaz lance/ 6 kettle guns/ topaz vanguard +remaining space filled with kettle guns, Please vote for a loadout) from the goods stockpile.
Ockner is then to move to Blackstone using Improved Blockade Running and unloads cargo. Ockner's cargo is used to install dock guns.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2228 on: April 18, 2018, 11:23:04 am »

Shouldn't the vipers and natalies attack Wreth fleet to cause an opening for the transport?

We could ship topaz vanguard + topaz lance + a few kettleguns. Either go for that and hope it gets through or ship only kettleguns.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2229 on: April 18, 2018, 12:35:18 pm »

Shouldn't the vipers and natalies attack Wreth fleet to cause an opening for the transport?

We could ship topaz vanguard + topaz lance + a few kettleguns. Either go for that and hope it gets through or ship only kettleguns.
The enemy still has at least four Windriders at Blackstone even still and that does not count anything yet to arrive this turn. And I very much doubt they have been idle when it comes to building their forces these last turns. I suspect we've been giving the impression we are rebuilding our forces, without knowing about the medium dock project that's the only sensible conclusion to draw from our lack of activity. Any ships we send will be heavily outnumbered. Heavily outnumbered means their guns fire several times for every shot we fire. It means our fire gets divided between more shrouds. We will take heavy damage and likely lose both Vipers. If we reach the end of next turn without any lost resource income we can roll the six dice. But if we lose ships at Blackstone I can guarantee they will send expendable ships to our demi spires to scout and disrupt because we will have dispelled the idea we are building up for a big push and they'll want to know what the hell it is we are doing instead. Every ship is vital right now and I don't see the gain we'd get from the distraction being worth their loss.

Also you can vote for topaz vanguard + topaz lance + a few kettleguns if you want.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2230 on: April 18, 2018, 12:57:05 pm »

Wreth has four super skiffs and four regular skiffs at Blackstone.
We have two royal bronzewood Vipers and four Natalies. We also have a few spire guns left.

Whilst our fleet probably wouldn't outright win a toe to toe brawl, I believe it is more than capable of holding the Wrethi fleet at arm's length from the spire.

Thus, if someone can put together a plan to sail to Blackstone's aid that doesn't involve hobbling the fleet for a subpar viper I will vote for it.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2231 on: April 18, 2018, 01:13:02 pm »

Jupiter and the Natalie at Burned Mountain are also in position to attack the wreth fleet. If any situation calls for using Jupiter as an actual combat vessel this is it. It only has 4 kettleguns but it's hella tanky. Have the Anguis, Viperidae, and 4 Natalies attack from the left. Jupiter and 1 Natalie attack from the right. Ocker sneak in and smuggle 1 topaz vanguard, 1 topaz lance, and 3-4 kettleguns to the spire. I think we would stand an actual chance.
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2232 on: April 18, 2018, 01:19:56 pm »

Other note: what to we see our navy being as an end goal?

Because we have far too many factors to improve to do so all at once, and need to focus our energy on big steps. Topaz as universal, medium lift crystals, pilot school.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2233 on: April 18, 2018, 01:31:33 pm »

I personally want to throw some resource productions designs out like the  crystal gardens. If we can maximise our resource output we can out build Wreth, and spend more on expensive projects.
« Last Edit: April 18, 2018, 01:33:13 pm by Kashyyk »
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2234 on: April 18, 2018, 01:33:07 pm »

Quote from: Operation All Hands On Deck!
Give the Natalie at Kasgyre a comm officer.

Anguis, Viperidae, and the 4 Natalies at Kasgyre, Hive, and Glowcove travel to Blackstone to engage the Wreth fleet.
Jupiter, it's Natalie, and even Dionysus travel from Burned Mountain to Blackstone.

All the combat vessels (Anguis, Viperidae, Jupiter, and 5 Natalies) use coordinated fire.
Dionysus will hang back and coordinate the fire so a Natalie doesn't have to.
All ships should try to stay close to the spire and use the protection of the spire guns.

Ocker will use enhanced blockade running tactics to smuggle in: 1 topaz vanguard, 1 topaz lance, and 3-4 kettleguns. Set them up at Blackstone.
All spire guns use coordinated fire tactics.

All marines at Burned Mountain advance with Burned Mountain Survival Tactics.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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