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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 150486 times)

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1830 on: February 02, 2018, 07:18:57 pm »

The way slings were described by Draig, i had assumed our marines would make intelligent decisions on when to use them.
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1831 on: February 02, 2018, 07:31:19 pm »

The way slings were described by Draig, i had assumed our marines would make intelligent decisions on when to use them.
I was hoping to increase the usage rate from 75% to 100% in shield wall tactic is all.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1832 on: February 02, 2018, 08:13:31 pm »

Standard bayonet
A thin pointy bronze bayonet meant for stabbing. It can be wielded like a knife or affixed to a crossbow or a stick if you're desperate. Maybe even pistols. Ensures our marines always have an effective melee weapon.

The bayonet is intended to be part of a marine's basic kit, like leather helmets or slings.

Quote from: Revision, 3 dice
Shield Wall (2 dice) + Bayonets (1 die) [1]: NAV
« Last Edit: February 02, 2018, 10:33:54 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1833 on: February 02, 2018, 10:58:54 pm »

Revision: Field Command

Under the current system there are 3 ranks. The basic infantry man. The private. The fire-team leader. The corporal. And the squad leader. The Sargent.

Being the highest rank in the field, currently orders are sent to the sergents via pigeon from our home spire, and a sort of laissez faire coordination from our squads carry those orders out. This is a perfectly functional strategy, as our Sargent and marines are trustworthy, and generally have good intentions. However, it is also inefficient. Having a proper field command to coordinate a greater strategy and manage tactics on the ground could be of great benefit.  Not to mention that a clear end to the chain of command will increase the speed and efficacy of decision making in the face of the enemy, and resolve any internal disputes before they can begin.

The field command is placing a Brigadier General, along with a body guard and an aide along side an existing offensive force. A field command is affixed to a squad in the same manner as equipment, and a single field command can coordinate up to 8 squads. Alternatively, they are know as Centurion Commanders.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1834 on: February 02, 2018, 11:39:15 pm »

That is 100% a design. And one we should do sooner or later.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Thanatos Russ

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1835 on: February 03, 2018, 12:56:30 am »

You guys probably should have completed that viper production line that's been sitting for 90 pages.

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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1836 on: February 03, 2018, 01:21:19 am »

did you see the prototype rolls for it?
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Thanatos Russ

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1837 on: February 03, 2018, 01:32:05 am »

did you see the prototype rolls for it?

They were pretty bad, but you would be able to use revisions to improve the production line, not to mention that the Viper Class is the best ship.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1838 on: February 03, 2018, 01:45:51 am »

We are just gonna make another VPL, with event bonus, and blackjack.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1839 on: February 03, 2018, 10:28:59 am »

Could someone not on a phone provide a link to that Viper Production Line? Projects are supposed to be easier to revise than competed designs iirc.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1840 on: February 03, 2018, 10:50:00 am »

Prototype Bonus Round

Viper Production Line
[Efficacy: 1 Cost: 1 Bugs: 3]
A close evaluation of the Viper Production line nearly brings the engineering department to tears. Many of the investment funds set up to back the project's cost have been quietly diverted into other channels, including some rather predator investments into the open crystal market generated by the hanging gardens. Likewise, the suppliers of the materials and the shipyard workers appear to have reached a certain solidarity with on another, and have taken the promise of guaranteed regular work as an opportunity to double their respective costs. Based on these figures, the completed production line would be able to finance a single viper every four years, and only one such viper.


Vertical Envelopment
[Efficacy: 2 Cost: 4 Bugs: 1]
It seems that it's a bad idea to finalize curricula immediately after drowning your sorrows over a failed production line in strong whiskey. The Vertical Envelopment tactic, in its standard form, absolutely requires the grappling gear to be effective in any way. Soldiers using it will attempt to surround the enemy from a multitude of direction, theoretically flanking from five flanks. In practice, it rarely works that well. It needs a fairly large number of people (four squads) available to muster force on all fronts effectively, and the actual difficulties in clambering around mean that a highly mobile force may have already moved on when an attack begins. The lecturers also seemed to have neglected anything approaching proper coordination, and ambushes are frequently triggered by whoever decides to shoot first, leaving soldiers grotesquely out of position and cut off from one another.

Prototype Bonus: Vertical Envelopment: A somewhat poorly implemented tactic to attack a target from multiple unexpected directions by exploiting cave geography. It requires grappling gear, and functions even more poorly when less than four full squads are using it. There is a considerable risk of the tactic putting some squads out of position during offensive actions, and is somewhat time consuming to get people in position due to lack of good communication.

Completion Bonus: Spider Marines: 3 Squads of marines, 6 silk for 2 Squads | A specially trained squad of marines, pre-equipped with strong silk grappling lines. Spider Marines can use the Vertical Envelopment tactic in conjunction with any tactic, and do not have to be told to use vertical envelopment.


A.I.M
[Efficacy: 2 Cost: 5 Bugs: 5]
The good news about everything going bad and getting horribly inebriated, is that there are sometimes revelations to be had from within a drunken stupor. The AIM diagrams that once seemed complex beyond understanding now seem childishly simple, the formulas that once seemed insane are now reasonable, and the half-built attempts to emulate the savants work are swept aside like child's toys for the real work to begin. The machine can be created, it IS possible, it WILL work!

Unfortunately, despite pushing the frontiers of science, the machine is rather underwhelming in operation.  The prototype unit resembles a large cage, lined with weapons crystals designs to generate a very specific aetheric resonance. When turned on, the machine emits a characteristic hum that's aggravating for short periods and maddening for longer ones, but any mist within the cage dissipates rapidly. Engineering is confident that they can open the cage design up a bit, creating surface spikes capable of controlling the mist in an area around them, but they'll be rather enormously power hungry- which is a bit of a problem when the primary source of energy is notably missing.

Limited testing, however, has shown that the spikes have absolutely no ability to deter surface monsters in any way. They allow for better visibility, but they don't hold attacks at bay. This puts a rather sharp limit on how far operations can be expanded before the cost is prohibitive.

Prototype Bonus: Mist Manipulation: You can banish the mist using aetherics. Time will tell how useful this is.

On Completion: AIM Expedition: 2 Crystal, 3 Ore, 2 silk | Permanently improves a Spire's ability to gather wood or silk by 1 unit per turn. Can be stacked up to 3 times.


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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1841 on: February 03, 2018, 12:47:41 pm »

Aether pistol cooling
The aether pistol has problems with overheating and melting. To fix this we add a small gauge that indicates temperature so the user knows when it is about to overheat. In addition we add a small mechanism (with a switch to deactivate) that prevents firing if it's too hot. Finally, some cooling fins to better radiate heat and cool the pistol faster.

Emergency crystal self-destruct
We know how to make crystals explosively self-destruct. Why should this be limited to grenades? Anything with a crystal in it can have an emergency self destruction fuze. That way anything can be used as a grenade or a bomb. So far that includes pistols, gauntlets, and mobile covers.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1842 on: February 03, 2018, 01:28:49 pm »

Accounting Audits - By requiring accountants to apply for adjustments to the budget, as well as having easily accessible records of such decisions, it is now much harder to divert funds towards non-production line related endeavours.

Termination Clauses - To have guaranteed work, the suppliers and shipbuilders must have some form of contract in place.  These contracts will have a section included that allows the project's administration to terminate the most unreasonable contracts, allowing a measure of competitive pricing to emerge.

These should both improve the Viper Lines production rate in some form or Other, and because they are different approaches we should be able to do both together.
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Thanatos Russ

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1843 on: February 03, 2018, 03:32:02 pm »

Do you guys have improved normal pistols yet? I figure a revision could probably work wonders.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1844 on: February 03, 2018, 04:01:38 pm »

Pistols are improved normal gauntlets actually.
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