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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 150495 times)

Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1710 on: January 22, 2018, 05:01:47 pm »

I do want to go for normal crystals on the non-bronzewood viper if possible, I would like to save topaz. I am also leery of sending our entire TC fleet out, but so long as we have vipers in home spires I'm fine.

Note: I DO want to buy the topaz medium core for our first bronzewood hull Viper.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1711 on: January 22, 2018, 05:49:02 pm »

demi spires have dockyard defenses.

Last time we just tried a blockade without the special tactic, they killed two of our skiffs right out.

Lets not throw away our fleet.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1712 on: January 22, 2018, 05:49:58 pm »

Quote from: Cautious Advance
Production
1 Topaz Medium Core (18c)
1 Topaz S Lift (3c 2o)
1 Topaz Trim Pair (1c)
1 Topaz Pistols (1c 1o)
1 Topaz Grenades (1c 1o)

10 Kettleguns (10c 10o)
Small Lift (3c 2o)
6 Trim Pairs (6c)
6 Reams Webbing (12s)

Christen the Vanguard hull "Causinae" and begin equipping it.
-1 comm officer
-10 kettleguns
-Small lift
-6 trim crystal pairs
-6 silk reams

Deployment
Send Natalie VII to Three Captains.
Canary Scouts. Anguis, Ophidian, and the three Natalies use coordinated fire. Hold the blockade until we can get some boots on the ground.

Send Viperidae to The Hive to annihilate the pirates with an airborne ambush. It should continue on to Blackstone if it doesn't encounter pirates.

Dionysus and the escorting skiffs travel to Burned Mountain using escort tactics. Deploy the marines.

Siegfried and Siegward use flanking tactics. Siegmeyer uses defensive fire.
« Last Edit: January 22, 2018, 05:52:02 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1713 on: January 22, 2018, 05:59:37 pm »

much better. +1
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1714 on: January 22, 2018, 07:34:23 pm »

Wait, are we sending in our Marines unarmed? We should at least add some crossbows. The natives will tear them apart.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1715 on: January 22, 2018, 07:35:42 pm »

Quote from: Ships Spoiler
Dionysus - Transport Class
Loadout
Comms Officer
1 Small Topaz Core Crystal
1 Small Lift Crystal
2 Topaz Trim Crystals
1 ream of webbing
Carrying: 6/6
--->Marine Squad Siegfried: Aetheric Pistols (3/4) | Witchhunters (1/4) | Aetheric Grenades (1 per squad)
--->Marine Squad Siegward: Aetheric Pistols (3/4) | Witchhunters (1/4) | Aetheric Grenades (1 per squad)
--->Marine Squad Siegmeyer: Aetheric Pistols (3/4) | Witchhunters (1/4) | Aetheric Grenades (1 per squad)
Location: Glowcove
Status: Shipshape
We are not sending them unarmed.
« Last Edit: January 22, 2018, 07:37:14 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1716 on: January 22, 2018, 07:37:24 pm »

Yep, looked in the wrong place. My bad.

Quote
Plan Cautious Advance [2]: Helmacon, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1717 on: January 22, 2018, 07:38:34 pm »

Quote
Plan Cautious Advance [3]: Helmacon, Doomblade, NAV
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1718 on: January 23, 2018, 08:18:24 am »

I feel we've spent too long being cautious. We should give them something to think about in the same way they have done with their pirates instead of politely letting them get on with whatever plans they have.

Quote
Plan Cautious Advance [3]: Helmacon, Doomblade, NAV
Gratuitous Escalation [1]: Kashyyk
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1719 on: January 23, 2018, 09:08:15 am »

I may get on with the turn soonish if things don't start to get heated.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1720 on: January 23, 2018, 02:31:05 pm »

The Hive

Curiously, the Viperidae does not encounter pirates around the hive. Instead, it encounters a Wrethan pirate skiff en route from the Hive towards Spire Kasgyre. Good fortune allowed for the viper to eliminate the skiff before it was able to flee, but that marks the second upgraded Wrethan skiff encountered attempting to get to Spire Kasgyre.

Confirmed Kills: 1 Wrethan Skiff



The Unfinished

The Dionysis and her escorting skiffs move through the airspace of the Unfinished, which is again surprisingly empty- though construction on the spire itself is still observed by spyglass. There is no sign of the 'Archangel' of the lost skiff's report, nor is there any sign of Wrethan fleet activity at all.



Burned Mountain

The air around the burned mountain is still filled with drifting ashes, but there's also something new here- A Wrethan transport vessel. Skiffs report that it appeared to have suffered minor hull damage, as though from impact. Unfortunately, it appears to have spotted the Dionysis before being spotted itself, and begins diving into the mist.

In the absence of other aggressor vessels, the three escorting skiffs move in to attack in order to prevent the otherwise inevitable report from reaching Wreth.

The outcome of the engagement is uncertain. The Wrethan transport's shroud was substantially thicker than expected, and the skiffs only succeeded in inflicted damage through it in the last moments as it was diving into the mist. However, the shroud external web was badly damaged, and the shots that did get through struck the midline webbing spar and the transport's rear quadrant. It's entirely possible that damage, though not immediately fatal, will prevent the vessel from being able to pull out of its dive. The skiff captains agree that there is a chance the vessel could have survived, but it's more than likely the damage caused it to crash into the surface.

The soldiers on board the Dionysis are briefed to expect enemy contact, are loaded onto the dinghies in shifts, and sail to the section of the burned mountain with the fewest lava flows.

Inside the Burned Mountain

War is not hell. The Burned Mountain is hell. At the landing point, the marine officer estimates the temperature to be around 105 degrees (41C) degrees, and states that this is as nice as it gets. Every step towards the center of the spire yields another slight increase in temperature, and the men suffer for it dearly. Near the exterior of the spire, where rain can fall, there is sparse vegetation, and some signs of wildlife. Within, there is nothing. The cavern floors are bare and smooth, the results of magma flows rather than erosion, and they branch along a thousand paths and rarely open out into more than a small gallery.

Unlike the Three Captains, where its hazards were clearly identifiable and easily shot, the Burned Mountain is not so easily dealt with. Heatstroke isn't just a concern, it's a killer that haunts every man. There is no water within the Burned Mountain, and every bit of ration is stretched thin to keep the men together- but it's not enough. Soldiers die, not many for now, but it's a problem that will only get worse. Geologic instability, and the nature of the caverns, combines to create devastating effects. One particular event occurred when a minor quake caused fissures to open in the tunnel wall, rapidly filling the tunnel with invisible stythe and forcing the marines to flee and leave many of their own to choke to death after the air contamination became fully evident. After that incident, the remaining ranking officer (one having died of heatstroke, and the other having been killed by stythe inhalation), forbade marines from using light other than lumin crystals and were instructed to ONLY use Witchhunters if Wrethan soldiers were encountered- for fear of igniting unseen firedamp.

On an odd, but less hazardous note, the marines all report hearing rhythmic sounds from within the spire, like enormous machinery. While not directly harmful, it is unsettling to the man when combined with the frequently claustrophobic conditions.

Overall, the Officer reports that significant changes need to be made in order to make good progress, and that he'd prefer to be thrown at the Wrethan defensive line next time as much faster and more glorious way to die. The heat is a constant killer, and if he continues forward, he WILL lose more men. The highest temperature recorded so far is approximately 122 (50) degrees, and while the rate of increase has lowered, it's still getting hotter as the marines go deeper. The stythe and potential firedamp is also an issue he needs to have a solution to, or at least more men to replace those that will inevitably lost.

Confirmed Losses: Squad Siegfried, 25% of squad Siegward



Spire Kasgyre

An additional Natalie Skiff has been produced, along with 2 additional squads of marines. The Natalie production line is now full.



Event: War Must End

For this event, I want you to write your most persuasive argument for why your side should give up the pursuance of war and strive instead for a quick peace. This is not an argument for "BLITZ THE ENEMY SCUM, THAT'LL GIVE US PEACE", but something more like this. This is an argument for why the war is an evil thing, and why your spire would be so much better without it.

The side with the most persuasive argument will be awarded with the ability to take an advantage roll on one design, for both the project and prototype rolls.


It is the beginning of the year 374 AR.

Spire Kasgyre's Production stands at
13(+10)/y Crystal, 24/115 Banked
17/y Ore, 17/85 banked
19/y Wood, 90/95 banked
10/y Silk, 37/50 banked

It is now the design and project maintenance phase. You have 5 dice to spend.

Imperial Topaz will be available in the production stage.



Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)


Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)



« Last Edit: January 23, 2018, 05:08:35 pm by Draignean »
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1721 on: January 23, 2018, 03:00:27 pm »

Error Corrections: Viperidae should be at The Hive. Natalie VII should be at Three Captains (also investigating Blackstone on the way there). Causinae should have 6 trim crystal pairs. There is an extra topaz trim pair in storage.

We need to make a choice for the skiff production line. Either replace one skiff with a Natalie and produce 2D4-2 topaz items, or produce two new skiffs and 2D6+1D4+1 topaz items. Either way we have to burn skiffs soon but the second option moves that one turn further and gets us more stuff.

I think we should spend 2 dice to finish Battlebarge, and then spend some dice fixing lance crystals and vertical envelopment.

Edit: We can potentially finish and equip the prototype battlebarge this turn, then give it some squads and send it to TC next turn.
« Last Edit: January 23, 2018, 03:16:25 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1722 on: January 23, 2018, 03:31:32 pm »

Error Corrections: Viperidae should be at The Hive. Natalie VII should be at Three Captains (also investigating Blackstone on the way there). Causinae should have 6 trim crystal pairs. There is an extra topaz trim pair in storage.

Oll Korrect.

Due to popular demand, an Event has been added to the turn.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1723 on: January 23, 2018, 04:06:39 pm »

I am generally opposed to new projects until we complete some of the ones we have, and we need to come up with something to assist the marines at Burned Mountain. So my strategy suggestion would be to have the marines hold position until additional men and materiel can get to them. We might be able to revise something, but I have no idea what we could do at the moment.

Anyway, that's not for this phase.

Quote from: Design Votes (5 dice)
[1] Battle Barge (2 dice, 4o, 20w) + AIM (1 die) + Hold 2 dice: Kashyyk
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1724 on: January 23, 2018, 04:46:32 pm »

Draig, you gave us everything we made last turn for free.  By my calculations the resource totals should be 24 Crystal, 17 Ore, 90 wood, and 37 silk.
Also I'm pretty sure you gave at least one of our Natalies a free comm officer.

Quote from: Design Votes (5 dice)
[2] Battle Barge (2 dice, 4o, 20w) + AIM (1 die) + Hold 2 dice: Kashyyk, NAV
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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