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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 150585 times)

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1515 on: November 19, 2017, 06:16:18 pm »

I said the defending skiffs wouldn't be enough to protect the transports. Wouldn't have necessarily gone better with more escorts and less attackers though.

They control the ground at Three Captains. That's okay, they won't gain the rescources unless they control the airspace too. We can't let them happen.

Pump 5 dice and 30 wood into Ironwood? Gives us a 99% chance of prototype and 60% chance of completion.
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Khang36

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1516 on: November 19, 2017, 06:19:26 pm »

Should we also look into getting our own balistic cannon?
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1517 on: November 19, 2017, 06:24:39 pm »

That gives me some ideas here. With our rotating guns, (which we could improve using grease and bearings and stuff) and our now better maneuvering on our skiffs, we should be able to dance around them pick them apart.

I really believe that our fleet is built for offensive, and trying to run these defensive missions has crippled our ability to fight. Now it's up to them to break the blockade so they can actualy establish the TC, which means we get to hunt thier fleet instead of being stuck to transports.

Other ideas to consider;
 A single capacity transport that can either sneak past them or deploy quickly and outmaneuver thier guns.
 A shield ship, that does nothing but orbit our big guns and soak up ships. Basically just a flying shroud.
 Extra shrouds on a single ship, cause thats super useful apparently.
 A Shroud that instead of creating a barrier, renders a ship invisible until disrupted. 
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1518 on: November 19, 2017, 06:27:12 pm »

We definitely need to upgrade the cores on our transports. @Draig, could we spend a revision to upgrade to a medium core?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1519 on: November 19, 2017, 06:29:58 pm »

We definitely need to upgrade the cores on our transports. @Draig, could we spend a revision to upgrade to a medium core?

To upgrade the internals to support one? That seems reasonable.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1520 on: November 19, 2017, 06:35:59 pm »

We can and should give our transports topaz cores. Double the shroud without costing any dice or rescources. But highly luck reliant. Combined with an ironwood hull the transport would be hard to kill.

We could also try to revise a variant of the Viper with some transport capasity. Maybe give it a larger tail section. Just enough to fit one squad and their equipment.
« Last Edit: November 19, 2017, 06:41:21 pm by NAV »
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1521 on: November 19, 2017, 06:53:50 pm »

I also recommend adding escape craft to the transports and revising our training for our navy officers. Our marines are good, but now that we're not in a contested spire, we need better airmen.

EDIT: by escape craft, I mean putting dinghys in easier launch positions.
« Last Edit: November 19, 2017, 06:57:15 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1522 on: November 19, 2017, 07:06:58 pm »

I had an idea. Don't expect it to get much traction but I liked it:

Quote from: Life Vests
Any ship that cannot keep itself above the mist is nothing more than an ornate coffin for the brave forces of Kasgyre.  By modifying a silk vest to absorb aether, fitting it with minuature crystals and attaching a small backpack containing a minute core crystal it will allow the survivors of a wrecked ship to street above the mist. With some skill thru met be able to get themselves to safety, or be rescued by forces later on. There is even the possibility of talented marines using them in an offensive capacity to outmanouver the enemy.
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1523 on: November 19, 2017, 07:49:20 pm »

I had an idea. Don't expect it to get much traction but I liked it:

Quote from: Life Vests
Any ship that cannot keep itself above the mist is nothing more than an ornate coffin for the brave forces of Kasgyre.  By modifying a silk vest to absorb aether, fitting it with minuature crystals and attaching a small backpack containing a minute core crystal it will allow the survivors of a wrecked ship to street above the mist. With some skill thru met be able to get themselves to safety, or be rescued by forces later on. There is even the possibility of talented marines using them in an offensive capacity to outmanouver the enemy.

And then we convert them into personal shrouds inside the spire. I love it.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1524 on: November 19, 2017, 11:58:49 pm »

Instead of using transports, why don't we tow chains of dingies behind our ships like trailers?

In combat the dingies can disconnect and scatter to allow their towing ship to fight effectively. The wreths can't possibly shoot down all the scattering dingies and their tactic of focusing fire on the transports would be useless.

We would have to modify the dingies for long term transport; canvas roofs to protect from the elements and cots or hammocks to sleep on. A dingy can transport 8 men short distance so we can probably manage 4 per dingy on long journeys. So 4 dingies to carry a squad.

The dingies could provide some power of their own so the chain would move faster than expected. They could also raise a shroud while being towed.
« Last Edit: November 20, 2017, 12:03:09 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1525 on: November 20, 2017, 12:23:59 am »

Here's a revision I posted back on pg. 96 that seems relevant now.

Quote
Revision: Lifeboat Dinghies
The dinghies for a transport are kept on deck, and can be boarded in a hurry by marine units if the transport is critically injured. When the skies are clear, they are picked up by other ships, or taken to land at the nearest spire if a ship is not available.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1526 on: November 20, 2017, 03:48:56 am »

Quote from: Combat Transport
The current civilian transports that have been pressed into service over the years have proved to be sorely lacking. A new transport is needed.

Of similar size to the current transport, it can innately carry a small number of trim webs, along with a small lift and medium core which will give the ship a respectable level of maneuvrability and shroud. The most major addition is the dingy launch bays along the belly of the vessel. Designed to be quick and easy to launch even when the ship is performing evasive manoeuvres and numerous enough to allow the entire complement to abandon ship if needed. Finally, the ship has mounting for additional armour to be fitted separately.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1527 on: November 20, 2017, 08:20:56 am »

Draig: if we were to blockade the adjacent Wrethi subspire, would that count as cutting off TC with regards to preventing them from setting up defensive guns?
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1528 on: November 20, 2017, 11:31:09 am »

Quote from: Infantry Transport Defense
When the transport is under attack, the infantry should fire back. A single gauntlet or crossbow is useless against a ship, but a full complement of 48 gauntlets and crossbows might be able to burn some webbing, weaken a shroud, or impale some crew members. It will be much more effective if we give our marines some heavy aether weapons that they can set up on deck.

Also, here's some math about Ironwood project. We need 6 for a prototype and 17 for a completed project.
1 die, 6 wood: 17% prototype
2 dice, 12 wood: 72% prototype
3 dice, 18 wood: 95% prototype, 2% completion
4 dice, 24 wood: 100% prototype, 24% completion
5 dice, 30 wood: 100% prototype, 60% completion

For vertical envelopment, we need 5 for a prototype and 11 for a completed project. What would a prototype even net us, one elite squad trained in vertical movement? We should probably finish this project some time, it's not that expensive.
1 die, 3cows +4?: 33% prototype
2 dice, 6cows +8?: 83% prototype, 8% completion
3 dice, 9cows +12?: 98% prototype, 50% completion
4 dice, 12cows +16?: 100% prototype, 84% completion

Quote from: A vote
Ironwood: 5 dice and 30 wood: [1] NAV
« Last Edit: November 20, 2017, 02:52:02 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Khang36

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1529 on: November 20, 2017, 06:51:44 pm »

Quote from: some vote of no consequence
Ironwood: 5 dice and 30 wood: [2] NAV,khang
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