Leftmost Spire Name:
[4] Blackstone: Kashyyk, Taricus, Blueturtle, Jerick
Rightmost Spire Name:
[4] Glowcove: Kashyyk, Taricus, Blueturtle, Jerick
Plans:
[] Corvette Hull(3 dice) + Tri-Crystal(1 die + 4 crystal) + Hold 2 dice :
[2] Corvette Hull(3 dice) + Hold 3 dice : Taricus, Kashyyk
[2] Crystal Linings (3 dice) + Tri-Crystal (1 die + 4 crystal) + Infantry Tactics (unspecified, 1 die) + Hold 1 dice: Helmacon, Blueturtle
[3] Viper Class Corvette(3 dice) +Hold 3 dice: NAV, Jerick, Shadowclaw
Designs:
Aetheric Hydraulic Repeater Cannon "Vanguard"
Crystal Linings (Longtrim for name maybe?)
Corvette Class Hull
Viper Class Corvette
Been noting many things and of course how delayed designs are, they require at most two turns from the initial design and project, and their is of course the strategic cost as well. Also noting that their can be improvement through revisions on our Marine Training Academy, maybe like producing better pilots that can perform the risky actions our ships are taking or more skilled combatants through improved accuracy or stealth capability.
Second on the frontal ships and eventually producing a medium-class ship once we diverged enough resources. Both have weaknesses, while a broad-side centric will always utilize half of its cannon, and a frontal-lined ship can easily be outmatched against faster ships, but I think our hit-and-run tactics just go hand-in-hand with a initial assault ship, their cannons are a quarter faster we aren't made for sustained fire. However a better cannon for next turn, probability the repeater since we want a lot more RPM is probability going to really desired for our next design phase.
I also forgot to note the idea of ground combat cannons deployed, while they are a great idea that will produce effective results, the main problem is I really doubt we can just spend one revision just to make our cannons usable by our marines. It would require investment for that.