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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 150802 times)

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #975 on: August 28, 2017, 10:45:22 am »

Quote from: Hold The Line
Production
Two units of swords

Deployment
Transport loads up two squads of marines equipped with swords, and three comms officers
Transport plus one skyskiff at Kasgyre move to TC
All Skyskiffs at Blackstone await transport then join as additional escorts to TC
Other skyskiff at Kasgyre move to Glowcove
Deploy marines at TC as reinforcements to replace casualties in front-line squads
----------------------------------------------------
Tactics
Marines
All marines at Three Captains employ Bait and Strike

Ships
Two skyskiffs at TC employ Scouting
One skyskiff at glowcove employ Scouting
All other ships employ AAM
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #976 on: August 28, 2017, 12:23:58 pm »

Someone add me to a plan where we don't push into enemy territory. Our advantage lies in ambushes. Whenever we engage in a direct fight, either during a blockade or an encounter in-transit or something else we do significantly worse. Move everything to the TC that we can and prepare ambush tactics. Bring some comms officers for the vipers.
Ambushes are only ambushes when the enemy isn't expecting you. That said I might be convinced not to go with a plan that pushes forward, on reflection engaging around one of their spires may give them more of an advantage than I'm comfortable with. But I'd still want to move some skiffs to the unfinished that way we'd have scouts at every access to the entire belt and get warned if they try to come into our territory. Remember combat stops movement so having some ships at the Unfinished makes it impossible for them to move a fleet with a loaded transport from their right demi spire to our right demi spire in a turn and gives us time to counter any such attack.

Quote from: Kashyyk
Two units of swords
No swords. They seem to have equipped their troops with gauntlets as standard and they have that field gun. All our marine tactics revolve around mobility and ranged engagement. Equipping two squads with nothing but swords is not a smart way to go. I would rather one squad of witch hunters. It's one less squad but they don't need to get right up to the enemy to be effective so in my opinion we'll be far less likely to lose them.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #977 on: August 28, 2017, 12:27:31 pm »

I chose swords over naked as reinforcements so that the marines could do something beyond picking up a dead guys gear and taking his place in another squad.
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #978 on: August 28, 2017, 12:31:34 pm »

Well my point is we have enough ore and wood for a marine unit using witchhunters. Why not go with that? With the way things are one unit with witchhunters will easily out preform two with swords.
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Taricus

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #979 on: August 28, 2017, 12:38:00 pm »

Jerick, they're just there to provide the manpower to keep our fully equipped units at full strength. The swords are just to give them some measure of protection should Wreth pull cheeky buggers. Either way we're going to need more men there.

Quote from: votes
Hold the line: (2) Kashyyk, Taricus
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #980 on: August 28, 2017, 12:47:20 pm »

Alright that's a point but I still want to move some skiffs to the Unfinished
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #981 on: August 28, 2017, 02:50:09 pm »

Turn soon, fellow stalkers. Finalize whilst you can.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #982 on: August 28, 2017, 03:09:39 pm »

Add me to hold the line. Give the guys just a few gauntlets at least though. It's only humane.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #983 on: August 28, 2017, 04:20:27 pm »

Three Captains

There a small amount of excitement about the three captains before the transport arrives. A single Wreth ship, likely sent just to gather information, is spotted on approach by an aerial scout. A quick signal shot later and the Vipers are able to drive it into the mist, but they're not fast enough on the approach to kill it or even wound it.

Whatever information it gleaned will surely see its way into Wreth's hands.

The transport, however, arrives safely. The reinforcements it pushes into the Spire are minimally equipped, but should serve well in order to replace men lost to further attacks.

Inside the Spire

Not the many men are lost this year. Aside from a single death due to a lucky Place shot, the majority of injuries taken are insubstantial in the long term. Unfortunately, about the same has been inflicted on Wreth.

The problem is that the Wreth have completely stopped advancing. They've set down barricades in order to prevent the kasgyrite marines from advancing, but they don't attempt to give chance to any feint or even react much at all to experimental raids on their fortifications. It's a rather frustrating stand off. The Wreth won't budge, and the Kasgyrite officers can't seem to tempt them into any ambushes.

All in all, neither said is able to do much.

Confirmed Kills: None
Losses: None

Neither Side has gained or lost ground at the Three Captains



Glowcove

The additional reinforcing skiff arrives without incident. All is well at the Glowcove.



Spire Kasgyre

The marine production line is currently full, but one additional skiff has been constructed. The production line for the dock is now full.



It is the beginning of 361 AR.

Spire Kasgyre's production stands at,
13/y Crystal, 20/65 Banked
17/y Ore, 21/85 banked
19/y Wood, 48/95 banked
10/y Silk, 36/50 banked

It is now the design and project maintenance phase. You have 6 dice to spend.


Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)



Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)

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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #984 on: August 28, 2017, 06:55:30 pm »

hrmm....

it's quite...
too quiet...

Design: Dart class fighter
The Dart is built from the ground up to be a single piece of equipment. instead of using weapon mounts with the guns placed on top, the frame is built around and to support a single vanguard cannon, though cutouts and ballast can be used to fill in space to support a single LAC (though suboptimally) should vanguards not be available for any reason. The vanguard is orientated towards the front of the ship, the front of which is flattened off to expose just the ends of the three vanguard barrels. The craft is otherwise shaped roughly like an arrowhead, being slightly thicker at the back end. Inside, a single gunner operates the vanguard, firing the cannon and exchanging water canisters. glass coverings between the vanguard barrels provide him limited forward vision, but for the most part he relies on orders of when to fire and when not to. Being built into the frame, the gun cannot rotate. Directly above the gunners compartment sits the core crystal. The pilot sits in a harness on top of the core crystal in the prone position. This puts him directly above the body of the craft, where he is surrounded by a glass canopy. Small sections of mirrored glass provide him with rear vision without having to turn around. (A difficult task when in the harness) Small markings are painted onto the glass in correlation with the vanguard cannon to provide accurate sighting. The pilot calls to the gunner to fire or cease fire when necessary. 
The frame of the craft is mostly wood, with bronze reinforcements across the structure as necessary. The frame is built with internal notches for trim web crystals. The webbing for the ship is made to sit in areas of low airflow to prevent unnecessary drag. Though the craft relies on high density trim webs for most of its power, it also makes use of two small airfoils for assistance in rapid maneuvering, located on the back of the proto "wings". The lift crystal is, rather controversially, laid crossways across the front of the ship. This allows the nose to be reorientated extremely quickly to help aim the vanguard. Flipping the rather streamlined ship vertical in this same manner can also be used to quickly decelerate, though with some notable risk to the craft. 

The Dart is designed to fill a fighter roll. Highly maneuverable and with notable firepower, it is made to outpace the enemy. The craft is meant to be built as a single piece of equipment. While this makes it compact and easier to produce, it may experience some trouble modifying itself to future designs and equipment. It is designed to use vs core and lift crystals and trim webs. It is intended to eventually replace the skiffs in the production line, hopefully small and cheap enough to produce more, faster.


Crude artist's rendering done on a laptop with no mouse for reference.
Spoiler (click to show/hide)

Quote
3 dice Dart: 1: helmacon
2 dice Aether grenades: 1: helmacon
bank 1 dice: 1: helmacon 
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #985 on: August 28, 2017, 07:13:32 pm »

Tis a good design but we'll need something to launch them from unless you expect the pilot to sit in them for the entire year. Though even then they'd still be a good defensive craft if launched from a Spire. Also I'd rather clear some of our backlog of projects first (while hopefully saving a dice or two to fix anything wrong with the Aether grenades).


Quote from: votes
New projects
3 dice Dart: [1]: helmacon

Ongoing Projects
2 dice Aether grenades: [2]: helmacon, Jerick
1 dice Signal Flashers: [1]: Jerick
1 dice Vanguard: [1]: Jerick

Banking
bank 2 dice: [1]: Jerick
bank 1 dice: [1]: helmacon 
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VoidSlayer

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #986 on: August 28, 2017, 08:02:06 pm »

The speed of our ships has been a major issue, why not fix that first?

Link Trim Web

This redesign of the trim crystals uses three crystals larger the trim web types along with several smaller peripheral crystals.  The larger crystals provide most of the output while the smaller crystals link every trim crystal on the ship into a single network.  This allows the strain of faster speeds to be spread over the entire network, allowing both much faster acceleration and turning due to more efficiency and more power capacity. 

The smaller crystal sizes allow more care to be taken in the growth so that they are more stable and focused in general.  In addition, the larger number of trim crystal space on the vipers allow even greater networks with exponential growth of speed.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #987 on: August 29, 2017, 02:06:42 am »

If you don't mind, I'm going to restyle the vote box so we're voting for plans rather than individual items. That way we don't end up with two half plans that don't synergise well.

Quote from: votes
Plans:
[1] Design "Dart" (3 dice) + Aether Grenades (2 dice, 4o, 6c) + bank 1 die : helmacon
[2] Aether Grenades (2 dice, 4o, 6c) + Signal Flashers (1 die, 1w, 1s) + Vanguard (1 die, 2o, 2c) + bank 2 dice : Jerick, Kashyyk

New projects:
Dart
Link Trim Web
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Taricus

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #988 on: August 29, 2017, 02:45:04 am »

Wasting dice on the vanguard is a bad move at this stage, we need ships that can carry it first.

Vertical Envelopment
Based off our existing ground combat tactics, this radical doctrine shift trains our troops to fight and manoeuvre in three dimensions rather than two By inherently bypassing enemy strongpoints by going over or under them, we can more easily achieve envelopment and encirclement of enemy forces. While the concept is simple, the amount of training and though that needs to be applied means a much wider scope of development.

Quote from: votes
Plans:
[1] Design "Dart" (3 dice) + Aether Grenades (2 dice, 4o, 6c) + bank 1 die : helmacon
[2] Aether Grenades (2 dice, 4o, 6c) + Signal Flashers (1 die, 1w, 1s) + Vanguard (1 die, 2o, 2c) + bank 2 dice : Jerick, Kashyyk
[1] Aether Grenades (2 dice, 4o, 6c) + Signal Flashers (1 die, 1w, 1s) + Design 'Vertical Envelopment: Taricus

New projects:
Dart
Link Trim Web
Vertical Envelopment
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #989 on: August 29, 2017, 02:57:28 am »

We've got so many tactics now that I think it'd be best to develop better officer training. That way they can cope with handling more tactics at once, before we start giving ourselves even more options to pick from.
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