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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 152048 times)

Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #780 on: August 14, 2017, 03:45:05 pm »

Signal Flashers
[Time: 3 Progress: 2 Cost: 4]

The actual physical prototyping of the Signal flashers is possibly the least demanding part of this entire endeavor- it requires a great deal more time and effort to plan out exactly what kind of signals to use (Color? Duration? Pattern?), and work out a language that is simultaneously easy to understand at great distance or during expected external interference, yet nuanced enough to convey detail and avoid telegraphing plans to unwanted watchers. 

Signal Flashers: 2/10 | 2 from Any combination of COWS | Rushed 0 times | Nothing Invested



It is now the revision phase, you have 2 dice left to spend.



Spire Kasgyre's production stands at,
13/y Crystal, 31/65 Banked
17/y Ore, 20/85 banked
19/y Wood, 25/95 banked
10/y Silk, 38/50 banked


Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)



Current Technology

Spoiler: Tech (click to show/hide)

Spoiler: Tactics (click to show/hide)




 
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #781 on: August 14, 2017, 03:55:11 pm »

I suggest revising Ore Production at an advantage. (ie, roll two die, pick the highest). I don't know how we mine/process ore currently, so I don't know what to suggest to improve on it, but even if we up our production by only a couple of ore per turn I'd call that a win.

I say this because I think repairing both Vipers and outfitting a third will be the best way to take back the skies.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #782 on: August 14, 2017, 04:04:54 pm »

Repairing the Anguis this turn is a waste, we should simply transfer all its crystals, weapons, crew, and equipment to one of our two finished empty hulls. We end up with three functional vipers without paying the full repair cost. We can keep the damaged Anguis hull to repair later or scuttle it.

Edit: The new hull would have to be adapted to trim webs which would cost wood, but we would still save ore.

Fully repair Anguis: 7 crystal, 7 ore, 5 wood.
Use new hull: 7 crystal, 5 ore, 9 wood.
« Last Edit: August 14, 2017, 04:12:28 pm by NAV »
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #783 on: August 14, 2017, 04:12:31 pm »

Revision 1: skiff hulls are built to accommodate trim webs.
Revision 2: throw more money at the skiff production line. (More regular skiffs now, same rate once we use trim webs)

then we burn our current skiff skiffs in aggressive assaults this and switch the pattern for production next turn.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #784 on: August 14, 2017, 04:19:31 pm »

I have one question about the signal flashers. Does it use an our lamp or a crystal lamp? I'm pretty sure we were confirmed to have light producing crystals in civilian use.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #785 on: August 14, 2017, 04:22:23 pm »

Blockading
Blockading tactics involve patrol the skies around an enemy spire while avoiding any in build defenses on that spire. Blockading ships focus on taking down or stopping any shipping travelling to and from the Spire with priority on softer targets such as resource carriers and troop transports.

Target Prioritization
This is a tactic were a ship focuses it's fire towards the largest and most threatening targets while any guns on the ship whose firing arcs don't cover the targeted enemy pick a target and engage that target. Once the most threatening target is dealt with the ship refocuses on the next most threatening.

The idea of stripping the Anguis and reequipping it's gear is a great idea. I'm also going to suggest pushing forward with our skiffs at glowcove to their rightmost demi spire in order to blockade it and deny them resources. They are clearly focusing their airpower at the TCs to counter our Vipers. There appears to be absolutely nothing stationed at the unfinished and there can't be much at their demi spire. We hit them with three Vipers and two skiffs at TC and send our skiffs at glowcove to deal some damage.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #786 on: August 14, 2017, 04:23:48 pm »

I have one question about the signal flashers. Does it use an our lamp or a crystal lamp? I'm pretty sure we were confirmed to have light producing crystals in civilian use.

If the dichotomy is oil/crystal, it's a lumin crystal lamp. Waaay more stable.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #787 on: August 15, 2017, 04:09:14 am »

Edit: The new hull would have to be adapted to trim webs which would cost wood, but we would still save ore.

Fully repair Anguis: 7 crystal, 7 ore, 5 wood.
Use new hull: 7 crystal, 5 ore, 9 wood.
We have plenty of wood, so I don't think that's a bad thing. Unless we can strip the trim webs from the Anguis successfully. Would have to defer to Draig's ruling there. Makes no logical sense but it checks out mechanically.

I like both of Jerick's tactics as well, and as mentioned it'll seriously put pressure on their resources whilst protecting our captain's from idiot ball nonsense. I'd suggest some sort of scouting tactic though, so as to counter their ambush tactic.
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #788 on: August 15, 2017, 05:14:51 am »

Scouting is something we very much need but ambush tactics have been shown not to work to well on defense so if they choose to hold TC scouting tactics won't be so important this turn. However if they try and chase down our wounded Viper they'd be very important.  The question is what will they do this turn? My money is on them holding at TC. They've lost too many transports already and they have to reinforce TC with marines or risk losing it and we have a habit of sneaking around their forces. They've also taken too many skiff casualties to split their forces. The most logical thing for them to do this turn is hold there and patrol TC. Hrrm it might be worth it to send the Serpintus to their left demi spire to intercept any transports, while we bring the two Vipers+ two skiffs from Kasgyr to retake the TC airspace. Now time is a factor in this game so sending the Anguis back will take time, stripping it will take time, refitting the hull will take time. The new hull should have full movement and actions this turn but it will arrive at TC very late in the turn and will likely be much too late to stop any troop unloading. And with good tactics and the fact that we took out five skiffs last turn I feel 2 Vipers+2 Skiffs is more than enough to retake the air around TC. Regardless of what we do though we will need scouting tactics by next turn at the latest.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #789 on: August 15, 2017, 05:24:46 am »

I'm not sure if we'll be able to spend a full move of the Anguis to Kasgyre, strip it, put the equipment on a new Viper and then make the new one do a full move back out all in one turn.

If we wanted to ensure our Vipers get away safely, we could revise a "blockade runner" tactic. This would then be useful later on if we wanted to sneak skyskiff raiders (or ambitious transports) past their lines.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #790 on: August 15, 2017, 12:45:05 pm »

Time to poke you guys again gently.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #791 on: August 15, 2017, 12:58:15 pm »

Lets spend two revisions to modify both skyskiffs and vipers to use trim webs.
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The face on the toaster does not look like one of mercy.

Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #792 on: August 15, 2017, 01:03:28 pm »

One of our vipers already has trim webs. We don't need to spend any revisions on our Vipers. We could spend a revision to switch our skiffs production line to include trim webs though.
Quote from: votebox
Blockading : [1] Jerick
Target Prioritization : [1] Jerick
Scouting: []
Also looking at the rules clarification it seems Draignean won't be allowing any more refit shenanigans in the future :P Honestly though I do like the rule change mostly because it means when we get to super large ships the time to build won't be arbitrarily increased as they get larger.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #793 on: August 15, 2017, 01:11:15 pm »

Quote from: votebox
Blockading : [2] Jerick, Kashyyk
Target Prioritization : [1] Jerick
Scouting: [1] Kashyyk
Honestly,  I want all three. I just think scouts are marginally more useful then target  prioritisation. With scouts we would have raised our shrouds in time and not taken damage and been aware of that second wave of ships, making it harder for our captains to idiot ball an escort mission.

Edit for bad phone-based typing.
« Last Edit: August 15, 2017, 01:18:24 pm by Kashyyk »
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #794 on: August 15, 2017, 01:16:02 pm »

Quote from: votebox
Blockading : [2] Jerick, Kashyyk
Target Prioritization : [1] Jerick
Scouting: [2] Kashyyk, NAV
Manufacture skyskiff hulls to equip trim webs without refit: [1] NAV
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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