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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 150610 times)

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #600 on: August 02, 2017, 07:03:31 pm »

According to the report, we didn't even see the weapon, so grenades might not be the best answer here. A defensive weapon would be better imo. An isolated vs shroud Crystal that could be deployed on the front lines, absorbing a few shots while we kill the crew on that gun. Alternatively, we could just do flanking tactics, but depending on the nature of that gun, that might not be so helpful either.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #601 on: August 03, 2017, 01:11:43 am »

It's the aether burst. Although if we can somehow seed some copper into the design so that we can spray liquefied metal at the same time I would not complain.
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somemildmanneredidiot

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #602 on: August 03, 2017, 08:19:15 am »

Okay, so a few things.

First, we should get a Hunt Tactic for our Vipers, which basically tells them to follow behind a Target and blast them out of the sky. I expect that such will allow them to much more easily deal with this riff raff at the Captains.

Second, with our new resources we are able to outfit our new Viper Hull to current standards, which means it'll have the best of everything but Hull Armor. So some good news. But if we give it all Trim Webbing for its Trim Crystal slots, we won't be able to make another Viper Hull this turn due to lack of Wood and Ore, so we might want to consider sending it out with only half the usual complement of Trim Webbing so we can keep churning out the Vipers.

Third, we need to decide whether or not to push forward with our Glowstone force and the ships at the Spire, or if we should keep our forces back and have our new Viper hunt for these new ships. The advantage of pushing out is that we should be able to land with our transports and edge ourselves into 1/4, locking off their resource access, but our Marines will be fairly under equipped for the job. The advantage of holding back is that we can stomp those ships that slipped by and have another Viper prepared for our push forwards, but it'll leave them with some additional resources while letting them shore up the Unfinished.

Once we figure out these things, we'll be better able to decide what to spend our dice on.
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VoidSlayer

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #603 on: August 03, 2017, 08:35:03 am »

I say we fully kit out the viper this turn, then next turn sink resources and all 5 dice into building the viper manufacturing line.

Lancer Cannon

This medium sized cannon uses three small synchronized crystals to produce a higher powered and more focused blast which can punch through shrouds at a much greater range.  The system used three bronze water coolers, one for each crystal, and is mounted on a much larger version of our current mechanical turning system.

Then we alter the viper to be able to replace 2 small slots with 1 medium.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #604 on: August 03, 2017, 08:41:26 am »

It sounds like the only thing the Wrethi have going for them on the Three Captain's is that cannon. If we can find a way around that, such as with aether grenades, or some sort of "They came from Behind" tactic then we will have Three Captain's in the bag.

Another option is to rush the production line with up to three dice and a boatload of resources. We can't afford to do any more than that, but if we can get to the prototype stage we can start revising out all the rush bugs whilst we trickle more progress into it. Of course that will strangle our production for this turn.

I'd like to hold off on pushing for the Unfinished until we have a second Viper and some escort skiffs available.
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FallacyofUrist

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #605 on: August 03, 2017, 09:01:36 am »

How about...

Aether Mine:
We've designed a small disk-shaped device, painted to be hard to spot when placed on the ground. When stepped upon, the very small crystal within activates, causing the mine to explode, sending molten copper and aether everywhere around the mine.

Or perhaps more usefully...

Stealth Suit:
We've designed a painted suit of cloth(or if we so desire, silk) that makes the wearer hard to detect from a distance due to blending in with the surrounding area. It does need to be tailored to the individual environment it's needed in. A pair of cat ears are sown on top, using a psychosomatic effect to help our soldiers be stealthier, channeling the stealthiness of the cat. This suit will permit the usage of Sniper Tactics.

Sniper Tactics:
Some of our best crossbow marksmen can be ordered to serve individually instead of in a squad. They'll wear Stealth Suits and lurk in an area. When they detect an enemy, they'll focus on the ranking officers and users of special equipment(like, say, an aether cannon), fire a single shot from their crossbow, then make a hasty retreat. In order to effectively use these tactics, improvements to our crossbows to make them stealthier and longer ranged may be in order.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #606 on: August 03, 2017, 09:05:44 am »

I like the stealth ideas, but I don't think they'll work so well on the Three Captains, where every movement lights up the rock around us.
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #607 on: August 03, 2017, 09:22:36 am »

My suggestion for the why we fight speech:
Spoiler: Speech (click to show/hide)
I thought I'd post it here to get you guy's opinion on it.


I like the stealth ideas, but I don't think they'll work so well on the Three Captains, where every movement lights up the rock around us.
I was about to resuggest my infantry stealth tactics thing but this made me reconsider. Somehow that little fact didn't register with me.
« Last Edit: August 04, 2017, 02:57:29 pm by Jerick »
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FallacyofUrist

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #608 on: August 03, 2017, 09:47:58 am »

Would that keep happening if a sniper stood really still?

Based on what I'm reading, no. It reacts to kinetic energy. If we made some sort of mat and spread it over the stone, then rested on that...
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #609 on: August 03, 2017, 10:00:17 am »

We could also design this and apply it to our skyskiffs and new Vipers in order to cement our control of the skies.

Quote from: Aetheric Hydraulic Repeater Cannon "Vanguard"
Designed to fit the same mount as the Kettlegun, this weapon implements the Hydraulic Cooling mechanism High Command expressed interest in four years ago. It consists of a single weapons crystal, along with three barrels designed to rotate such that each barrel in turn lines up with the crystal. The hydraulic cooling (powered by a water pump), is responsible for the rotation of the barrels, but a hand crank is included in case manual action is required. The cannon is designed to fire once every two seconds, with each barrel being used once every six. As the weapon fires three times as fast, the overall heat generation is obviously also three times greater. Thus, the cannon comes with two slots for water canisters, both used for drawing water through the cannon before being deposited back into the canister. The pipes to each canister can be turned off with a simple valve, allowing an attendant to replace a canister whilst the cannon is active. The pumping system draws water from the available canister(s) through the body of the cannon and down the central spoke of the barrels, before splitting in three and moving down the outside of each barrel. Once the barrels lock in place for the next shot the pipes will be inline for returning to the canisters, but some water loss at this point is expected.

The most difficult parts here will be the hydraulic cooling and rotary barrels, but they are both logical next steps based on our current technology.
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Shadowclaw777

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #610 on: August 03, 2017, 10:38:01 am »

I like the idea of developing a rotary cannon that we can implement onto our ships, and than we miniaturized a smaller version for the infantry and it work like some sort of gatling gun, it would seem much more effective.

Also to whoever mentioned that the Wrethians have only a field cannon technology advantage compared to us, they also have much better sustain RPM in their cannons and better maneuverability for their skiffs compared to our skiffs. They have to have tech within those skiffs that is superiors to our own.

Quote from: Vote
Designs:
Aetheric Hydraulic Repeater Cannon "Vanguard": [1] Shadowclaw
Aether Mines?
Stealth Suits
Sniper Tactics?
Lancer Cannon
Aether Grenade?
Projects:
1 RUSH Dice on VPL: 7 Crystal, 5 Ore, 5 Wood, 2 Silk; +5 Wood, +5 Silk +5 Crystals
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BBBence1111

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #611 on: August 03, 2017, 12:49:34 pm »

On Discord I proposed using a core crystal to provide shields against their aether based weapons for our marines. Something like a Nullifier Bubble from Warframe. http://i.imgur.com/CgswiJL.png

SMMI suggested building a tank out of it, so instead of making someone carry the thing, we'd have a vechile that's armored against all types of attacks.

Also, I suggested covering hallways with aethersilk using our crossbows, to stop the cannon from unexpectedly blowing us up. Apparently it's a viable strategy. http://i.imgur.com/rCwPWc9.png

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somemildmanneredidiot

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #612 on: August 03, 2017, 01:02:06 pm »

Quote from: Vote
Designs:
Aetheric Hydraulic Repeater Cannon "Vanguard": 3 Dice: [1] Shadowclaw, Kashyyk
Aether Mines?
Stealth Suits
Sniper Tactics?
Lancer Cannon
Aether Grenade?
Bank 1 Die: 1: Kashyyk
Bank 2 Dice: 1: SMMI

Projects:
1 RUSH Dice on VPL: 7 Crystal, 5 Ore, 5 Wood, 2 Silk; +5 Wood, +5 Silk +5 Crystals
Do Not Spend Dice or Resources on Projects: 1: SMMI

We still need to arm our current Viper Hull, which will use most of our resources.

Also, how many dice do you want to spend on the Vanguard? I put in the 3 minimum though you may have wanted to spend more. Personally, I want to do 2 revisions this turn, Flanking Infantry Tactics and Hunting Airship Tactics, the first would help counter the Field Artillery, the second allowing our Vipers to seek and destroy enemy Skiffs without needing to try to do fancy maneuvering.

For Rushing, you need to spend 1 Die for every Rush Die you want to add to the process, so we are unable to do 1 Rush Die with resources and use our dice for the turn for something else.
« Last Edit: August 03, 2017, 02:03:01 pm by somemildmanneredidiot »
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #613 on: August 03, 2017, 01:07:14 pm »

In before "advancing into cannon fire under an aethersilk tarpaulin"

Quote from: Vote
Designs:
Aetheric Hydraulic Repeater Cannon "Vanguard": [2] Shadowclaw, Kashyyk
Aether Mines?
Stealth Suits
Sniper Tactics?
Lancer Cannon
Aether Grenade?
Projects:
1 RUSH Dice on VPL: 7 Crystal, 5 Ore, 5 Wood, 2 Silk; +5 Wood, +5 Silk +5 Crystals: [1] Kashyyk
Hold a die: [1] Kashyyk

Following the Vanguard mini gun suggestion: we could then bolt a couple to a tiny one man airship and call it a fighter plane.

Edit: Dan.  New post and I'm on my phone. Could someone with a keyboard and mouse merge the vote boxes together?
regarding
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somemildmanneredidiot

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #614 on: August 03, 2017, 01:30:16 pm »

I edited mine. Can you clarify if you mean to spend 1 Die on the VPL as well as rush it?
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write
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