Mostly because I did get it from a paradox game. Going all out with oppresive ministries just makes us a Wreth copy though; so we kinda do have to be a bit more liberal than Wreth's bureaucratic hell.
It's... well, complex like any government, but simply the monarch chooses the head of government (Who then fills out their cabinet) and the people elect representatives to fill out the seats in parliament. New laws need a majority to get through, though the head of government or state is able to veto any new laws. This ensures there's a degree of co-operation regarding laws; the laws cannot pass without the representatives of the people or the monarchy agreeing so any new laws have to be palatable to both.
Furthermore while there are somewhat delineated class lines, they are crossable and most restrictions on classes are more cultural/social than legal; the upper class has both merchants and nobles, but the nobility has more social privileges associated with the title.
With the democracy being... well, semi-functional, the people have a vent for anti-government frustrations, meaning we only need a regular police force plus some secret police to keep any dangerous agitators from doing much. With the system being stable for the moment, there hasn't been much control necessary to keep the peace.
Militarily, while the monarch is the nominal head of the military, the aloofness of the royal family means the military does have a great deal of autonomy in regards to wartime conduct. While it theoretically co-ordinates with parliament, it generally foments heated negotiations regarding the budget and other such issues.
Economically, Kasgyr operates on a fairly liberal system of economics; while the defence industry is effectively owned and run by the state just about every other aspect of the economy is run 'hands off' by the state barring some legislation regarding safety requirements and worker's rights. Multiple companies compete against each other (with anti-monopoly laws and the occasional arrest to keep it that way)