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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 153713 times)

Taricus

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #330 on: July 23, 2017, 05:07:13 pm »

Hit and run can work better if we don't need to aim the front of the ship at the enemy at all; we slap the guns on the side we can veer off towards the sides of the enemy and broadside them with a lot more guns while giving the front of the ship a smaller silhouette. And I doubt we can get more than a dozen cannons on the ship without something having to be sacrificed.

And while we are in a 3d environment, we don't have the materials nor power sources to make a frontal-focused vessel that'd be worthwhile (And escorts to protect blind spots.). While their ships are faster I doubt their lift or trim crystals are more durable than normal; pulling off manoeuvres to stay in a blind spot isn't going to work to their higher speed advantage.
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #331 on: July 23, 2017, 05:25:48 pm »

I wonder, is a basic hand cranked rotation gear something that could fit into a revision? I mean consider that that water cooling system our guns currently use was just a revision. If it is can then we can build a ship where all the guns have clear lines of fire forward and can be cranked around to point to the sides.
« Last Edit: July 23, 2017, 05:34:49 pm by Jerick »
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Taricus

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #332 on: July 23, 2017, 05:33:42 pm »

I presume our guns a light enough to be rotated and such easily. Heck, one of my ideas is basically just making the guns infantry portable; it'll be a nasty surprise for the wrethi forces when their squads encounters that :D
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #333 on: July 23, 2017, 06:00:40 pm »

Quote
Long trim could well be accomplished in a revision though Helmacon, it seems pointless to use three dice on it as a design when we do need larger ships with more firepower now.
I actually decided this earlier, and lo and behold, I open the thread again and there it is! I agree. We already have trim crystals, this is just changing the shape of them.



I feel the need to point out that our skiffs use a very small Crystal, and our transports use a small Crystal. Going to a medium Crystal ship hull would be going two sizes bigger on our combat ships.
Personally, I would be in favor of front mounted armorment over side mounted. At least until we get to large or bigger ships. 

3 dice for that. 1 to a trim Crystal revision. 1 to an infantry tactics of some sort. 1 to the med Crystal project.
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Taricus

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #334 on: July 23, 2017, 06:06:54 pm »

Sticking to a small size vessel means we can easily expand our existing shipyards to also produce them, which would be a major advantage against the Wrethi forces.

A frontal-focused ship will not be effective until we have vastly improved core and trim crystals however; the manoeuvres it'll need to take to get good attack runs would almost certainly overstress our current lift and trim crystals. Besides, why make a ship based on that instead of something like a propeller fighter?
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #335 on: July 23, 2017, 06:33:43 pm »

Well if we can make our that gun rotation revision then allow me to propose an alternate Corvette class heavily based on a combination of Taricus's and NAV's design;
Viper Class Corvette
The Viper is a small swift hull with a streamlined and a two tiered foredeck. It is light and fast for its class and size and it supports a light amount of armouring. It is equipped with eight trim crystals and ten kettle guns. Four kettle guns are arranged on the lower foredeck so that they have a clear arc of fire from pointing forward all the way around to their respective sides. There is a similar arrangement on the upper foredeck with the two remaining guns pointing aft. All these guns can rotate via hand crank

This design is contingent on getting guns that rotate without those it is pointless. You'll also note I haven't included the sail webbing hybrid because I realised that this could possibly mean that the webbing would extend beyond the protection of the shroud which would make it very vulnerable. Its main goal is to design a ship that can deal a lot of damage on approach but can still fight well in the ensuing fight. Taricus is right that a frontal focused ship will not be effective with the crystal tech we have. We need considerable work on that front. But having a frontal focused ship will improve the damage we can deal with a first strike. Hopefully, this design will allow us a ship capable of potent frontal fire that can still fight without the need for better core and trim crystals.

(Recommended revisions for the revision phase: Infantry ambush tactics, Revise hit and run into Ambush tactics, cranked rotation gear kettle gun revision)
« Last Edit: July 23, 2017, 06:51:08 pm by Jerick »
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #336 on: July 23, 2017, 07:49:22 pm »

Quote from: Vote Box
Leftmost Spire Name:
[1] Orevein: Shadowclaw
[4] Blackstone: Kashyyk, Taricus, Blueturtle, Jerick
Rightmost Spire Name:
[1] Lumberock: Shadowclaw
[4] Glowcove: Kashyyk, Taricus, Blueturtle, Jerick

Plans:
[] Corvette Hull(3 dice) + Tri-Crystal(1 die + 4 crystal) + Hold 2 dice :
[3] Corvette Hull(3 dice) + Hold 3 dice :  Taricus, Jerick, Kashyyk
[2] Crystal Linings (3 dice) + Tri-Crystal (1 die + 4 crystal) + Infantry Tactics (unspecified, 1 die) + Hold 1 dice: Helmacon, Blueturtle
[1] Viper Class Corvette(3 dice) +Hold 3 dice: NAV

Designs:
Aetheric Hydraulic Repeater Cannon "Vanguard"
Crystal Linings (Longtrim for name maybe?)
Corvette Class Hull
Viper Class Corvette
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VoidSlayer

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #337 on: July 23, 2017, 08:02:18 pm »

The whole reason we lost wasn't the ships, it was that they had faster movement crystals of some kind and more powerful cannons.

Also in terms of power output we have seen that power normally scales with size 1 to 1.  The big crystal we have is 3 times as large as the small core but produces 4 times the energy.

We need that corvette hull though to drop the medium crystal on.

If we are making a larger ship, maybe a more powerful cannon would be a good idea?

Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #338 on: July 23, 2017, 08:19:47 pm »

You know it might be an idea to actually vote for my own suggestion.
Quote from: Vote Box
Leftmost Spire Name:
[1] Orevein: Shadowclaw
[4] Blackstone: Kashyyk, Taricus, Blueturtle, Jerick
Rightmost Spire Name:
[1] Lumberock: Shadowclaw
[4] Glowcove: Kashyyk, Taricus, Blueturtle, Jerick

Plans:
[] Corvette Hull(3 dice) + Tri-Crystal(1 die + 4 crystal) + Hold 2 dice :
[2] Corvette Hull(3 dice) + Hold 3 dice :  Taricus, Kashyyk
[2] Crystal Linings (3 dice) + Tri-Crystal (1 die + 4 crystal) + Infantry Tactics (unspecified, 1 die) + Hold 1 dice: Helmacon, Blueturtle
[2] Viper Class Corvette(3 dice) +Hold 3 dice: NAV, Jerick

Designs:
Aetheric Hydraulic Repeater Cannon "Vanguard"
Crystal Linings (Longtrim for name maybe?)
Corvette Class Hull
Viper Class Corvette
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VoidSlayer

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #339 on: July 23, 2017, 08:48:05 pm »

it is also clear we wasted time on the infantry stuff, without good ships we will never have to care about it, they will just destroy us before we can do anything.

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #340 on: July 23, 2017, 10:13:32 pm »

it is also clear we wasted time on the infantry stuff, without good ships we will never have to care about it, they will just destroy us before we can do anything.
This is not true. There's also stealth deployment, our deploying where they are not at.

Someone pop me over to the viper I guess.
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Taricus

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #341 on: July 23, 2017, 10:14:21 pm »

Wait a couple of terns then. A bigger ship does allow to project more firepower and forces the enemy to engage us from a sturdier platform, meaning they will be far easier to destroy. But ALSO keeping the speed of their ships in mind, a heavier ship with a focus on frontal firepower isn't going to work, their ships are likely to be faster so we can't rely on having them in the sights of the frontal guns for long, hence the emphasis on all-round weaponry on my design.
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Shadowclaw777

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #342 on: July 24, 2017, 03:36:07 am »


Quote from: Vote Box
Leftmost Spire Name:
[4] Blackstone: Kashyyk, Taricus, Blueturtle, Jerick
Rightmost Spire Name:
[4] Glowcove: Kashyyk, Taricus, Blueturtle, Jerick

Plans:
[] Corvette Hull(3 dice) + Tri-Crystal(1 die + 4 crystal) + Hold 2 dice :
[2] Corvette Hull(3 dice) + Hold 3 dice :  Taricus, Kashyyk
[2] Crystal Linings (3 dice) + Tri-Crystal (1 die + 4 crystal) + Infantry Tactics (unspecified, 1 die) + Hold 1 dice: Helmacon, Blueturtle
[3] Viper Class Corvette(3 dice) +Hold 3 dice: NAV, Jerick, Shadowclaw

Designs:
Aetheric Hydraulic Repeater Cannon "Vanguard"
Crystal Linings (Longtrim for name maybe?)
Corvette Class Hull
Viper Class Corvette

Been noting many things and of course how delayed designs are, they require at most two turns from the initial design and project, and their is of course the strategic cost as well. Also noting that their can be improvement through revisions on our Marine Training Academy, maybe like producing better pilots that can perform the risky actions our ships are taking or more skilled combatants through improved accuracy or stealth capability.

Second on the frontal ships and eventually producing a medium-class ship once we diverged enough resources. Both have weaknesses, while a broad-side centric will always utilize half of its cannon, and a frontal-lined ship can easily be outmatched against faster ships, but I think our hit-and-run tactics just go hand-in-hand with a initial assault ship, their cannons are a quarter faster we aren't made for sustained fire. However a better cannon for next turn, probability the repeater since we want a lot more RPM is probability going to really desired for our next design phase.

I also forgot to note the idea of ground combat cannons deployed, while they are a great idea that will produce effective results, the main problem is I really doubt we can just spend one revision just to make our cannons usable by our marines. It would require investment for that.
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Taricus

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #343 on: July 24, 2017, 05:25:47 am »

Wel, given the relative ease of use off the cannons as noted by their deployment on the skiffs, I'd presume it'd be a simple matter to revise it so our ground troops can move them easily.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #344 on: July 24, 2017, 06:06:21 am »

I think long trim will make our ships much more manuravable. Enough that the viper could keep a faster event ship in its firing arc.

I doubt it would do much for speed, but it would be amazing for maneuverability.

I will definitely be voting for it come revisions.
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