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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 153369 times)

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1890 on: March 02, 2018, 10:35:30 am »

I don't see how its possible to remove the ore cost from the pistol, since the barrel and cooling fins have to be made of metal to work.

Fixing the mini vanguard might be worth it, but I don't see it fully replacing the kettlegun as long as the kettlegun costs 1 ore and the minivan costs 3. If we revise it to fix leaking and reduce cost it could be amazing.

We should give our Vipers a proper medium mount that lets them actually aim and use their vanguards effectively and comfortably. Instead of the sweltering blind bullet spam we have now.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1891 on: March 02, 2018, 10:56:40 am »

I suppose we could instead revise the pistol to not use wood at all, but as Ore is currently more valuable than Wood, that's the one I chose to revise out the use of.

Streamlined Metal Aether Pistols Just like the other revision, except this one is intended to cut out the usage of Wood in it's entirety, without increasing Ore or Crystal cost.

We already have a Vanguard Viper version as well, which implements the Vanguard better than our current brute-force approach.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1892 on: March 02, 2018, 11:19:28 am »

The vanguard viper version needs four vanguards. Giving one viper four vanguards is a terrible idea because it means that one ship suddenly becomes a massive target. It will be focused on first, and it will get shot down and we'll lose all our vanguards. We also can't effectively split our firepower between different fleets. Having one vanguard per viper in a good mount would be a lot better. I don't see us using that specialized viper anytime soon.

If we want to save on ore:
Improved Helmet Manufacturing
Switching our helmet manufacturing from ancient hand forging techniques to a modern sheet metal stamping method will allow us to produce them much more quickly and without skilled labour, greatly reducing the cost. Setting up dedicated tooling for helmets will make it just as efficient to buy them separately from the full suit.
« Last Edit: March 02, 2018, 11:27:11 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1893 on: March 02, 2018, 04:31:00 pm »

Let's think- what are the core elements of our military? How can we make them cheaper? That's the way forward I see.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1894 on: March 03, 2018, 02:13:19 pm »

Viper Medium Mount
Retrofit the Viper Corvette to include one proper medium mount, front and center. Can comfortably mount a Vanguard Cannon or any other medium cannon. Allows the gunner to look and aim where they're shooting, has some vertical and horizontal rotation, doesn't turn into a sauna. Designed with bronzewood in mind, using it to reduce the amount of structural metal needed.

Lets turn our topaz vanguards into the wunderwaffe they should be. Draig did say that a general medium mount would be easier than a specialized small mount like our current one.

Mini Vanguard 2.0
Rework and simplify the overcomplicated cooling systems left behind from the original vanguard, with the goals of reducing leakage to increase rate of fire and reducing the excessive ore cost.

Quote from: Revision (1 die)
[1] Gas Hood: NAV
[1] Improved Helmet Manufacturing: NAV
[1] Viper Medium Mount: NAV
[1] Mini Vanguard 2.0: NAV
« Last Edit: March 04, 2018, 11:40:08 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1895 on: March 03, 2018, 03:21:50 pm »


Quote from: Revision (1 die)
[1] Gas Hood: NAV
[1] Improved Helmet Manufacturing: NAV
[1] Viper Medium Mount: NAV
[2] Mini Vanguard 2.0: NAV, Kashyyk

I would put links, but I'm on my phone.
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Talion

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1896 on: March 04, 2018, 12:58:20 pm »

Quote from: Revision (1 die)
[1] Gas Hood: NAV
[1] Improved Helmet Manufacturing: NAV
[2] Viper Medium Mount: NAV, Talion
[2] Mini Vanguard 2.0: NAV, Kashyyk
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Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1897 on: March 04, 2018, 01:41:36 pm »

Quote from: Revision (1 die)
[1] Gas Hood: NAV
[1] Improved Helmet Manufacturing: NAV
[3] Viper Medium Mount: NAV, Talion, Doomblade
[2] Mini Vanguard 2.0: NAV, Kashyyk

Hmm. @Draiganean, how many more hanging crystal gardens can we build? Trying to figure out what I want to do for next turns as well. Thinking further resource improvements.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

BBBence1111

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1898 on: March 04, 2018, 02:13:40 pm »


Quote from: Revision (1 die)
[1] Gas Hood: NAV
[1] Improved Helmet Manufacturing: NAV
[4] Viper Medium Mount: NAV, Talion, Doomblade, BBB
[2] Mini Vanguard 2.0: NAV, Kashyyk
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1899 on: March 04, 2018, 04:37:41 pm »

We've got the max at Kasgyre, but we can have up to five or the amount off crystal yielded (whichever is more) at each demi spire.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1900 on: March 04, 2018, 10:11:27 pm »

Viper Medium Mount
Efficacy: 2
With the Vanguard being the closest thing to a medium gun that Kasgyre has, but still not quite emblematic of the role, the design team fights back and forth over how big the mount should be, how much cabling it should be allowed to draw, how much structural reinforcement it needs, etc. Things get a bit crazy when one of the engineers asks what would happen if the Lance was fitted for a medium mount, which basically results in a portfolio of 'design documents' containing pictures of Kasgyrite ships firing swords of light while crude renditions of the Wrethan navy explode in the distance.

It takes a bit to get them back on track, and the eventual product of their labors is.... lackluster. It's the viper, with all the top-deck guns removed, and a far too large frontal section given over to the turret mount. Inexplicably, they've also taken out a number of the trim crystal mounts in order to divert, and this is a direct quote from the report, 'MOAR POWER TO LANCE!!! PEW PEW'. Underlying the 'pew pew' is a doodle of a viper firing a comically huge beam of aether at the Wrethan flag.

Oversight committees are looking into whether the engineers should be switched to decaf.


Viper Corvette, Medium Mount Variant: 13 wood, 5 ore for one. 2 wood, 1 ore to refit from basic Viper class.
A Variant of the Viper designed to handle a single medium mount in the top deck, with the standard 4 small mounts in the lower deck.

She has no usable cargo capacity.
Armament
1 Medium turret mount, bow.
4 Light aether mounts, bow.
2 Aft Light Cannon Mounts
Armor
None intrinsic
Can mount two sections of armor on the head.
Requires:
1 Core Crystal (At least small, up to medium)
1 Lift Crystal (At least small, up to medium)
4/6/10 Trim Crystals for poor/below average/above average
6 reams of webbing

Spoiler: Imperial Topaz (click to show/hide)



Spire Kasgyre's Production stands at
13(+10)/y Crystal, 24/115 Banked
17/y Ore, 18/85 banked
19/y Wood, 26/95 banked
10/y Silk, 10/50 banked

It is now the production, deployment, and tactics phase.



Spoiler: Projects (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Goods Stockpile (click to show/hide)

Spoiler: Infantry (click to show/hide)



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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1901 on: March 05, 2018, 05:22:50 am »

I suppose it isn't dreadful. Not exactly good either though.

Anyway, it is guaranteed that they will try to claim back TC's airspace now that we have deployed infantry there, so we should try and do something about that.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1902 on: March 05, 2018, 05:36:04 am »

We either need to pull back, or do as they did and snipe transports to buy time.

We are down a viper and a few skiffs, I doubt we would win in a major engagement.
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1903 on: March 05, 2018, 06:53:52 am »

Quote from: Operation Mallet Tap
Production
Buy Topaz Vanguard (3c 5o)
Buy topaz trim pair (1c)
Buy 6 squads of aether grenades (6c 6o)
Buy 3 signal flashers (1c 1o 1 squad)
=12 ore, 11 crystal, 1 squad

Give Natalie X a comm officer.

Load 3 squads equipped with 2 grenades each on the Dionysus. Named Epsilon, Zeta, and Eta.

Deployment
Natalie X escorts Dionysus to Three Captains.
Battlebarge Jupiter scouts back to Kasgyre.
One-Eyed Will scouts back to Three Captains.

Every other ship at Three Captains (Anguis, Viperidae, Causinae, 5 Natalies) use coordinated fire. Firing at transports first.

Squads Alpha and Beta continue to use shield wall. Squads Gamma and Delta flank.
Dionysus lands its troops.
Squads Epsilon, Zeta, and Eta act as reserve, reinforcing the other squads with troops and grenades. Also setting traps with prepared bait and strike to help in case we are pushed back any amount. If we advance then disable the traps and keep the grenades.

The squads at Burned Mountain also set traps and use prepared bait and strike, on the slim chance that Wreth boots come stomping in. Also remember the trap locations so they can keep the grenades.
This plan is to defend Three Captains airspace. We could retreat instead and leave a few ambusher skiffs. We could also potentially keep Jupiter there as another defender, mainly to tank hits since it is our most durable ship.

It pains me to not buy the topaz medium core, but we need that topaz vanguard and we need to send more grenades to Three Captains.
« Last Edit: March 07, 2018, 11:25:44 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Doomblade187

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1904 on: March 07, 2018, 03:34:23 pm »

Plan looks pretty good. Are we going to mount the topaz on a viper next turn?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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