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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 153648 times)

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1020 on: August 31, 2017, 01:33:18 pm »

I think the plan was 1 per viper.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1021 on: August 31, 2017, 02:02:28 pm »

Which ships got comms officers, by the way?
Oh yeah, I forgot we did that. Definitely the Viper. No point giving them to our expendable mook boats.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1022 on: August 31, 2017, 02:04:07 pm »

So, your scouts will not have comms?
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1023 on: August 31, 2017, 02:08:27 pm »

Good point. Now that I've been reminded of the Comms officers:

Quote from: Turtle Up v2
Move Mercury to Kasgyre
Move Kasgyre Skyskiff to TC

One Viper at TC and one at Glowcove employ Scouting
All other ships employ AAM
All marines employ Bait and Strike
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1024 on: August 31, 2017, 02:31:18 pm »

I think we should have our skiffs at Glowcove push up to the Unfinished. There are several reasons for this;
  • Since combat stops movement if our skiffs can put up enough of a fight they can halt an incoming fleet at the unfinished and that fleet includes transports it could mean the difference between them landing on Glowcove or us being able to stop them
  • Last we saw it was looking pretty abandoned. They aren't going to leave it that way forever. I'd like to know as soon as they move into the unfinished again (assuming they haven't already)
  • It lets us be certain they aren't taking territory further into the belt. TC and the unfinished aren't the only unclaimed spires and by moving to the unfinished we can cut off access to it
  • It makes us look like we've landed troops there which may prompt them to divert troops and resources to try and land there again
  • Our skiffs aren't achieving any at Glowcove they can't achieve by scouting at the Unfinished
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1025 on: August 31, 2017, 03:14:44 pm »

Signal flasher project isn't finished, so I think that gives us four prototype flashers to hand out? In which case we should give them to our three vipers, and either barge or a scout skyskiff.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1026 on: August 31, 2017, 03:35:12 pm »

I believe we only sent three to TC, one for each Viper, with the fourth remaining at Kasgyre for the Anguis once we refit it.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1027 on: August 31, 2017, 04:07:50 pm »

Signal flasher project isn't finished, so I think that gives us four prototype flashers to hand out? In which case we should give them to our three vipers, and either barge or a scout skyskiff.

There were 3, basically one production run. Each 'purchase' of the tech generates 3 comms officers (equipped with flashers), so, last I checked, you loaded all of them up on the Mercury.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1028 on: August 31, 2017, 05:36:19 pm »

That disagrees with your current listing of 4x Comm Officers in our Infantry spoiler, but it makes sense because why would we get a fireteam's worth of a ship resource?
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1029 on: August 31, 2017, 05:41:53 pm »

If we only have 3 we should do 1 on the scout skiff, and the rest on vipers.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1030 on: August 31, 2017, 05:45:39 pm »

We have three vipers, so my updated plan just has one of them scouting instead.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1031 on: September 01, 2017, 10:51:03 am »

That disagrees with your current listing of 4x Comm Officers in our Infantry spoiler, but it makes sense because why would we get a fireteam's worth of a ship resource?

Clerical error, should absolutely be three. Sorry about that.

Also, did I not update ship positions? Something is funny here...

EDIT: Seems like it was just the Transport location I messed up on. No big deal.
« Last Edit: September 01, 2017, 11:33:14 am by Draignean »
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1032 on: September 01, 2017, 05:04:08 pm »

Quote from: Secure the flank
Move Mercury to Kasgyre
Move Kasgyre Skyskiff to TC

Skyskiffs at Glowcove move to Unfinished.
(comns officers are distributed between the three Vipers)
One skyskiff at unfinished employs scouting.
One Viper at TC employs Scouting until enemy contact then they warn friendly ships and switch to AAM
All other ships employ AAM
All marines employ Bait and Strike
This is what I think we should do in terms of strategy. In terms of production I reckon we save all our resources till next turn (obviously). Though we should maybe consider building a second transport, losing our current one could put us in a nasty position.

Quote from: votebox
Turtle up v2 : [1] : Kashyyk
Secure the flank : [1] : Jerick
« Last Edit: September 01, 2017, 05:49:48 pm by Jerick »
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1033 on: September 01, 2017, 05:44:27 pm »

Add in some specification about comms officer distribution and you got yourself a vote there Jerick.
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #1034 on: September 01, 2017, 05:50:11 pm »

Ah yes of course! We can't afford to forget that.
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