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Author Topic: Arms Race: War of the Cinder Spires  (Read 26054 times)

Tack

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Re: Arms Race: War of the Cinder Spires
« Reply #120 on: July 24, 2017, 08:08:57 am »

Especially as mistakes are punishable by mailroom duty!
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires
« Reply #121 on: July 24, 2017, 08:40:39 am »

On a lighter note, what should our national colours be? I was thinking green for Wreth- the most bureaucratic colour*, and also symbolising our mission to reclaim the surface.
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Tack

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Re: Arms Race: War of the Cinder Spires
« Reply #122 on: July 24, 2017, 08:57:06 am »

Quote from: Wreth OP
It is the manifest destiny of Spire Wreth to own these skies, and to unite every stone and every timber not poisoned by the taint of the surface towards the same glorious purpose.
I mean buddy you're going against established canon here.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
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Madman198237

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Re: Arms Race: War of the Cinder Spires
« Reply #123 on: July 24, 2017, 09:05:21 am »

Screw canon, this is an Arms Race and we make our OWN canon?
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires
« Reply #124 on: July 24, 2017, 09:09:31 am »

Quote from: Wreth OP
It is the manifest destiny of Spire Wreth to own these skies, and to unite every stone and every timber not poisoned by the taint of the surface towards the same glorious purpose.
I mean buddy you're going against established canon here.
Wait, what? Has that always been there?
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Tack

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Re: Arms Race: War of the Cinder Spires
« Reply #125 on: July 24, 2017, 09:12:57 am »

From day one.
I'm assuming Kasgyre doesn't have the same stock line?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

somemildmanneredidiot

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Re: Arms Race: War of the Cinder Spires
« Reply #126 on: July 24, 2017, 06:03:03 pm »

Jesus fuck, the memes are real and dank. I guess this is what happens when I leave for a couple weeks again.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires
« Reply #127 on: July 25, 2017, 03:13:33 pm »

Well, our plans are more or less done for this turn. Bend over Kasgyre here it comes!
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Kashyyk

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Re: Arms Race: War of the Cinder Spires
« Reply #128 on: July 25, 2017, 03:41:45 pm »

Here it comes? You mean your surrender?

I must say, you were starting to reach my pessimistic estimates on the length of this war. I was starting to worry that we wouldn't be home by Christmas.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires
« Reply #129 on: July 25, 2017, 03:43:46 pm »

No you dummy, the battleship WMS "Rod of Reaming", coming to blow your little toy navy to pieces...
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Draignean

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Re: Arms Race: War of the Cinder Spires
« Reply #130 on: July 25, 2017, 04:08:59 pm »

Another OFFICIAL RULE CLARIFICATION AND REVISION

For ship movement and actions...

A ship can take actions before and after it moves.  Once a ship has moved has moved and taken another action, it cannot move again.

A ship can load/unload marines/equipment from an uncontested spire without precluding movement, assuming it hasn't moved already.

A Ship whose movement goes through contested space will be stopped for combat.  A ship whose turn begins in contested space can attempt to move out of contested space, which may or may not be successful.

If a ship loads/unloads marines/equipment from a contested spire, it ends movement as though that ship was engaged in combat, regardless of air control. Troops moved out of a contested spire in this manner are still subject to a final round of combat as retreat.

Refitting a ship precludes further movement, and (unless special infrastructure states otherwise) can only be done at the home spire.
Repairing a ship precludes further movement, and (unless special infrastructure states otherwise) can only be done at the home spire.

Short notes:
1. A ship can load marines and equipment at a friendly spire, move, and offload them at a friendly spire.
2. Retreats are messy, and will end movement.
3. A ship cannot move after a refit.
4. A ship cannot move after a repair.
« Last Edit: July 25, 2017, 04:18:46 pm by Draignean »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires
« Reply #131 on: July 25, 2017, 04:17:46 pm »

If a ship loads/unloads marines/equipment from a uncontested spire, it ends movement as though that ship was engaged in combat, regardless of air control. Troops moved out of a contested spire in this manner are still subject to a final round of combat as retreat.

Typo?
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Draignean

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Re: Arms Race: War of the Cinder Spires
« Reply #132 on: July 25, 2017, 04:19:04 pm »

If a ship loads/unloads marines/equipment from a uncontested spire, it ends movement as though that ship was engaged in combat, regardless of air control. Troops moved out of a contested spire in this manner are still subject to a final round of combat as retreat.

Typo?

Tuypo.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires
« Reply #133 on: July 25, 2017, 04:23:28 pm »

Good thing you aren't actually playing. In Wreth a typo on an official form is punishable with a transfer to the Department of Sewage Management. :P

Are you linking these supplements to the OP? Because they will be hard to find otherwise..
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Taricus

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Re: Arms Race: War of the Cinder Spires
« Reply #134 on: July 27, 2017, 09:33:51 pm »

Well, I'm betting there's one Wrethi officer being assigned there thanks to some incompetance on their part this turn :P
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