Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6

Author Topic: Tunnel Quest [SG]  (Read 6384 times)

Mooply

  • Bay Watcher
  • Surviving the cyberpocalypse of 2004, the future.
    • View Profile
Tunnel Quest [SG]
« on: July 12, 2017, 11:05:20 pm »

It is dark. It is cold.

A) Light a fire.

B) Seek Shelter.
Logged

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Tunnel Quest [SG]
« Reply #1 on: July 12, 2017, 11:16:28 pm »

B. Fire may give us away.

Mooply

  • Bay Watcher
  • Surviving the cyberpocalypse of 2004, the future.
    • View Profile
Re: Tunnel Quest [SG]
« Reply #2 on: July 12, 2017, 11:41:36 pm »

Stumbling through the dark is an arduous challenge in these unfamiliar lands. You scrape and bruise yourself against rough terrain as you heave heavy breaths, seeking an alcove or some form of refuge. It could not be helped. Returning was not in question anymore. There was only forward.

A dim light was enough to catch your eye and soon your weary body is resting in an alcove. It is still quite dark but the bio-luminescent insects huddled around the warmth emanating from the crevice in the ground is enough to ease your weary soul. The alcove felt of metal and rot.

Spoiler: You (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler: Knowledge (click to show/hide)

How do you spend your people tokens?

Spoiler: Gather (click to show/hide)
Spoiler: Hunt (click to show/hide)
Spoiler: Construct (click to show/hide)
« Last Edit: July 12, 2017, 11:49:26 pm by Mooply »
Logged

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Tunnel Quest [SG]
« Reply #3 on: July 13, 2017, 04:45:41 am »

Let's gather first.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Mooply

  • Bay Watcher
  • Surviving the cyberpocalypse of 2004, the future.
    • View Profile
Re: Tunnel Quest [SG]
« Reply #4 on: July 13, 2017, 09:54:15 am »

You stumble around the alcove and the surrounding area as you look for anything of use or value. Just beyond the alcove in a sheltered area below a jagged outcropping of rock and steel there is a cacophony of vines ensnaring itself on the architecture. The vines resemble veins that branch out in the shape of tree branches and small lumps of meat-like fruit hang from the branches in a semi-regular manner. The branches seem to pulsate slightly, as if pumping blood. You taste the fruit and find it to taste much like raw steak. You gather a sizable portion that could last you, alone, for 3 weeks.

Upon the return to your alcove, there is a loud, thunderous sound of stone impacting upon stone. Startled but curious, you set out to find the source of this sound. After a bit of searching, you come across the impact. There is a spattering of stone where it occurred and a small iron tablet lays before you. The tablet is rectangular in shape and is written in a language that you do not understand. The gods of Elly'Asim would sometimes give gifts like this in the old lands but you didn't expect to find such a thing here. Truly this means this place is blessed and that your journey was not in vain. You take the tablet, swelling with favor from the gods.

An interesting thing happens...

A cloaked man in heavy furs arrives in your alcove as he breathes heavily and shivers from the cold. He asks if you could spare him a week's worth of food (1 food token). He says that he's good at keeping time and could help you.

A) Help the man.
B) Send the man away.
C) Say nothing to the man and try to ignore him.


Spoiler: You (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler: Knowledge (click to show/hide)

How do you spend your people tokens?

Spoiler: Gather (click to show/hide)
Spoiler: Hunt (click to show/hide)
Spoiler: Construct (click to show/hide)
« Last Edit: July 13, 2017, 10:42:12 am by Mooply »
Logged

PaPaj

  • Bay Watcher
  • Crazed escaped dwarf from Alcatraz
    • View Profile
Re: Tunnel Quest [SG]
« Reply #5 on: July 13, 2017, 10:08:22 am »

A
Logged
"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Tunnel Quest [SG]
« Reply #6 on: July 13, 2017, 10:11:39 am »

A, then gather. Maybe ask him to help us gather.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TopHat

  • Bay Watcher
    • View Profile
Re: Tunnel Quest [SG]
« Reply #7 on: July 13, 2017, 12:22:19 pm »

A, then construct.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Tunnel Quest [SG]
« Reply #8 on: July 13, 2017, 12:25:49 pm »

A, then gather. Maybe ask him to help us gather.
+1

We need a surplus of food before we do other things.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Tunnel Quest [SG]
« Reply #9 on: July 13, 2017, 12:36:53 pm »

Where's the option to kill the man and use his flesh for a food token?
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Tunnel Quest [SG]
« Reply #10 on: July 13, 2017, 12:46:17 pm »

Where's the option to kill the man and use his flesh for a food token?
We're not doing that.
Besides, having him help us gather food would get us 2-3 tokens per attempt, as opposed to 1 token right now.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Tunnel Quest [SG]
« Reply #11 on: July 13, 2017, 01:07:34 pm »

A
Logged

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Tunnel Quest [SG]
« Reply #12 on: July 13, 2017, 03:08:54 pm »

Where's the option to kill the man and use his flesh for a food token?
How to Anger Gods: A Recipe
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Mooply

  • Bay Watcher
  • Surviving the cyberpocalypse of 2004, the future.
    • View Profile
Re: Tunnel Quest [SG]
« Reply #13 on: July 13, 2017, 03:22:25 pm »

In the second week of Mundar...

You sit down with the man and offer him a share of your flesh fruit beside the crevice emanating warm air. He is very thankful, takes it graciously, and offers his name as Seer. He says that he used to be a great leader of a tribe once but the rot took his daughter and he lost his resolve. As promised, he teaches you how to keep time and shows you the etchings in his notebook. While always fairly dark, this time of year is when no light reaches the floor and horrid things from the dark unravel from their dens. You ask if he can help gather and, despite some apprehension, agrees.

-2 Food

The two of you set to work gathering whatever of value in the local area next to the alcove. With two hands helping, the highest flesh fruit that was out of reach before is gathered and taken back. Down a passageway, the two of you find something unique to the area. A sponge-like plant with a cup shape sits in shallow flood water, surrounded by various insects. Inside the cups of the sponge plants is a thick, brown, mud-like paste. The paste has a sweet, tangy taste to it that makes your mouth water for more. The two of you gather as much as your hands can carry, which is an awkward task without any tools. Some of what you gather is lost along the path. The easiest gathering zones of this local area are gone. It will be more difficult to gather now.

+5 food

A terrifying event occurs...

While hauling the sweet-muck from its location, a blood curdling scream emanates in the distance followed by resonating galloping. You pull Seer down and cover his mouth, knowing what it is all too well. The Beast. A creature of unimaginable horror that had stalked your people and scattered them in fear seems to have made this area a local hunting grounds as well. Those of the old tribe described it as a wolverine cursed by the gods, sent to punish the people for their disdain and lack of faith. Perhaps it followed your scent, perhaps it has always roamed this land, perhaps it is just a wild animal, devoid of reason or resolve. Nonetheless, facing such a creature as you are now would be fatal. The galloping fades into the distance and the tight grip on Seer loosens as you continue back to the alcove.

Spoiler: Group (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler: Knowledge (click to show/hide)

How do you spend your people tokens?

Spoiler: Gather (click to show/hide)
Spoiler: Hunt (click to show/hide)
Spoiler: Construct (click to show/hide)
Spoiler: Explore (click to show/hide)
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Tunnel Quest [SG]
« Reply #14 on: July 13, 2017, 03:47:18 pm »

We will gather food; Seer will remain, and construct a shrine within which to hold the tablet.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
Pages: [1] 2 3 ... 6