In the fourth week of Trundset...Hearth and Seer place the torches up along the ridge and ignite them. The bright light allows for clear silhouettes to shine over the salt-vine wrapped pillars as Hearth and Seer both wave their weapons wildly. The gambit appears to work, as the rot infested creatures cower and scatter at the sign of a large group just beyond the ridge. While some shout and wave their crude weapons, eventually they fade away, back into the darkness.
As the sounds of the rot infested creatures footsteps fade into the distance, Hearth and Seer head down towards the man huddled by the vine-wrapped statue. The man appears to be younger, pale, and comatose, his breathing ragged and heavy. His woven vine-clothing has been ripped to shreds. A soft trickle of blood oozes from his left side, his left hand firmly glued to it in an attempt to slow the bleeding. The skin around the wound area appears to be inflamed with black filamentous tracks leading outwards from the wound. The man seems to have some sort of spherical object tucked away in a pack beside him, silver in appearance with blue stones adorning it.
The statue above the man appears to be made of solid stone, the workmanship excellent. It appears to depict a man holding aloft a sword. Runes are adorned at the base of the statue, but the language means nothing to Hearth or Seer.
Beyond the statue lies an archway, which seer states will lead to the funeral pyre. The sounds of dripping water is present in all aspects of this place and the vines constrict and cover everything. The smell of salt is strong here, and simply breathing the air brings a sensation of thirst.
A) Continue on to the funeral pyre.
B) Attempt to save the man, using what little medical knowledge is available. (10% chance of contracting the rot. 20% chance of saving the man's life.)
C) Burn the body and send the soul along with the smoke. (+4 favor)
D) Take the item in the pack, and search it for other belongings. (10% chance of injury)
E) Perform another task. (Describe it)Morale: Ecstatic
Food: 21
Preserved Food: 0
People: 6
Favor: 4
Nothing else matters to you right now.
Mi'zek: You step upon it now. It is the world.
Elly'Asim: Land where the gods reside. Sometimes the gods give upon us gifts and boons. Other times they rain down punishment for transgressions only they understand. Fashioning a totem to appease the gods of Elly'Asim is standard practice in order to gain favor.
The Beast: An immense creature twice the size of a normal man. Covered in fur and with the head of a wolverine, this creature has terrorized Mi'zek for as long as can be remembered. It was the creature that claimed the old tribe.
Gyar: Humanoid creatures plated in blue scales that sometimes wander among the lands of Mi'zek. They wield dangerous magics and some say that they come from Elly'Asim. They tend to ignore humans unless provoked.
Rot: A hodgepodge of diseases and fungi that infect both animal and plant. Most are benign and treatable but some can carry a terrifying fury, wiping out entire settlements in under a season.
Tilter'Skapen: An old tribe that has weathered many hardships throughout the seasons. They make their home in the salt-vine wallows some distance away. The passageways often twist upon themselves as the vines restructure and whither with the rot.
Shellbacks: Wandering nomads that stalk the lands of Mi'zek for sustenance before moving on. They often trade goods with the more sedentary tribes.
Fitspiks: An old hunting grounds known to the Shellbacks. It is a winding maze of tight tunnels and rushing water filled with secrets. Home to strange grazing creatures.
Haln: The darkest depths where no light can ever touch. Even during the season of plenty it is a barren place. It is where all things flow and where all souls shall end up.
Timekeeping: You learn how to keep time and can keep a calendar. There are four seasons, 12 months, with four weeks each month as follows:
DARK SEASON
Mundar
Trundset
Feldsden
FLOOD SEASON
Fibst
Porsht
Wedsdar
PLENTY SEASON
Kunem
Forp
Nurm
ROT SEASON
Bunp
Asadasim
Ginnentonik
Basic Toolmaking: Your tribe knows how to fashion simple tools from scavenged materials and stone. This includes items such as spears, handaxes, hammers, etc.
Basic Weaving: Your tribe knows how to fashion woven objects and tools out of vines and plants. This includes items such as baskets, bed mats, slings, rope, etc.
Sticky Cement: Your tribe knows how to harvest a strong adhesive from Grippers and can use it as a robust building material.
Bowyer: Your tribe knows how to fashion and work wood into a bow and how to fetch simple arrow heads from stone.
Dry Racks: Your tribe knows how to smoke food over dry heat in order to preserve it for longer, preventing contamination from rot and pestilence.