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Author Topic: Tunnel Quest [SG]  (Read 6382 times)

The_Two_Eternities

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Re: Tunnel Quest [SG]
« Reply #60 on: May 01, 2018, 10:47:13 pm »

C
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

crazyabe

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Re: Tunnel Quest [SG]
« Reply #61 on: May 01, 2018, 10:58:48 pm »

PTW.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

omada

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Re: Tunnel Quest [SG]
« Reply #62 on: May 01, 2018, 11:44:08 pm »

A) either the element of surprise make us win, or the surprise fail/they are still stronger than us

C) either the mutants are still capable of feeling fear and run away from numbers, or they will rush in our direction

bah, at least it can make they run to the wrong direction
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Puppyguard

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Re: Tunnel Quest [SG]
« Reply #63 on: May 01, 2018, 11:53:42 pm »

C
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King Zultan

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Re: Tunnel Quest [SG]
« Reply #64 on: May 02, 2018, 05:26:20 am »

C
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Mooply

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  • Surviving the cyberpocalypse of 2004, the future.
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Re: Tunnel Quest [SG]
« Reply #65 on: June 19, 2021, 08:10:32 pm »

In the fourth week of Trundset...

Hearth and Seer place the torches up along the ridge and ignite them. The bright light allows for clear silhouettes to shine over the salt-vine wrapped pillars as Hearth and Seer both wave their weapons wildly. The gambit appears to work, as the rot infested creatures cower and scatter at the sign of a large group just beyond the ridge. While some shout and wave their crude weapons, eventually they fade away, back into the darkness.

As the sounds of the rot infested creatures footsteps fade into the distance, Hearth and Seer head down towards the man huddled by the vine-wrapped statue. The man appears to be younger, pale, and comatose, his breathing ragged and heavy. His woven vine-clothing has been ripped to shreds. A soft trickle of blood oozes from his left side, his left hand firmly glued to it in an attempt to slow the bleeding. The skin around the wound area appears to be inflamed with black filamentous tracks leading outwards from the wound. The man seems to have some sort of spherical object tucked away in a pack beside him, silver in appearance with blue stones adorning it.

The statue above the man appears to be made of solid stone, the workmanship excellent. It appears to depict a man holding aloft a sword. Runes are adorned at the base of the statue, but the language means nothing to Hearth or Seer.

Beyond the statue lies an archway, which seer states will lead to the funeral pyre. The sounds of dripping water is present in all aspects of this place and the vines constrict and cover everything. The smell of salt is strong here, and simply breathing the air brings a sensation of thirst.

A) Continue on to the funeral pyre.
B) Attempt to save the man, using what little medical knowledge is available. (10% chance of contracting the rot. 20% chance of saving the man's life.)
C) Burn the body and send the soul along with the smoke. (+4 favor)
D) Take the item in the pack, and search it for other belongings. (10% chance of injury)
E) Perform another task. (Describe it)


Spoiler: Group (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler: Knowledge (click to show/hide)
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Glass

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Re: Tunnel Quest [SG]
« Reply #66 on: June 19, 2021, 08:41:08 pm »

Huh, this exists again. After... 3 years.

Ok then.


I don't actually know what to do here, so I think I'll defer to anybody else who cares to make a proposal.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Mooply

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Re: Tunnel Quest [SG]
« Reply #67 on: June 19, 2021, 08:51:44 pm »

I'm a very slow typer.
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King Zultan

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Re: Tunnel Quest [SG]
« Reply #68 on: June 20, 2021, 02:09:19 am »

C

I guess we should put him out of his misery so we don't risk infection.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Yellow Pixel

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Re: Tunnel Quest [SG]
« Reply #69 on: June 20, 2021, 02:19:03 pm »

C - It's probably the wisest choice.

Very nice game! I like the elaborate environment with all the strange plants and creatures.
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Glass

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Re: Tunnel Quest [SG]
« Reply #70 on: June 20, 2021, 03:49:16 pm »

Very well then, burn him we shall. C.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

MonkeyMarkMario

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Re: Tunnel Quest [SG]
« Reply #71 on: June 21, 2021, 12:44:00 am »

More favor is always nice and any chance for injury or rot is not good. C
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Mooply

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Re: Tunnel Quest [SG]
« Reply #72 on: June 21, 2021, 07:11:45 pm »

In the fourth week of Trundset...

Hearth and Seer carefully cradle the body, being careful to not touch any source of the rot with their bare hands. The body is placed on a small makeshift pyre made of scavenged vines and fodder from the surrounding area. The body is ceremoniously burned and the smoke from the flames is ritualistically sent up into the fathomless depths above. All the while, small, dotted eyes watching them from a distance, staying away from the bright fire.

The man's pack is left by the statue, unopened. The small spherical object remains firmly in the pack.

Due to the smoke, the salt-vines seem to shift about slightly, new passageways open while old ways close off. A group of vines uncurl around what appears to be a well. As the last of the vines shift away, the old well emits a softly emanating dull grey vapor. The vapor smells of copper. Small jolts of electrical discharge jump between clouds. Seer states that he has seen such a vapor before, but such things are wildly unpredictable. He states that there is no way of knowing what is down there.

The archway leading to the pyre remains beyond, with vines hanging down from it lazily. After the last of the pyre's fires burn out, all that remains is the ever present sound of dripping water and, occasionally, the sound of shuffling footsteps in the dark.

A) Continue on to the funeral pyre.
B) Explore the well. (15% chance of injury)
C) Take the item in the pack, and search it for other belongings. (10% chance of injury)
D) Examine the statue more closely... (Spend 6 favor)
E) Perform another task. (Describe it)


Spoiler: Group (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler: Knowledge (click to show/hide)
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Glass

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Re: Tunnel Quest [SG]
« Reply #73 on: June 21, 2021, 07:22:54 pm »

B.

What can I say, I'm curious.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

hops

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Re: Tunnel Quest [SG]
« Reply #74 on: June 22, 2021, 01:44:41 am »

A

I don't feel like tarrying more.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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