You decide to rename yourself Hearth as it is a fitting name for a new start. Though holdings are meager now, in time they shall grow as the sweet muck in the flood season.
In the first week of Trundset...While surveying the local area for plants, the gatherers come across a small nest of bark-like fibers that cross a passageway like the web of a funnel spider. The fibers grow leaves of greenish-orange hue that retract in a spiral pattern when touched. The gatherers taste the leaves and find them to be quite edible, if a bit tough. The gatherers find that the aftertaste leaves their breath feeling as cool as the frigid air and spend their time blowing and sucking in air to experiment. They come to call the plant funnel-frost and haul it back by the pound in tightly woven baskets.
Gathering continues on the sweet-muck and the flesh-vine as well without too much hindrance. The gatherers begin to notice how the plants in the area grow and what sort of habitats they tend to thrive in. However, one of the vines show odd black spots with abnormal growths twice the size of a normal flesh fruit. It was quickly found that the vine was contaminated with rot and the vine is cut down, carefully without touching it with bare skin, and burned away from the other plants. The rot contaminates all it touches and is a constant danger in the lands of Mi'zek. It is said that the rot was once the spark of creation that spread beauty and life to whatever it touched. Yet the folly of man corrupted it, twisted it with their lust for power, and it was reformed in the image of avarice and agony.
+6 food
The hunters pad their way through the old pastures for more game as they become more familiar with the well-worn passages and walkways. They come across a chamber covered in a glue-like extract on the floor. At first the chamber appears empty but Hearth noticed that there was an ever so subtle sound of movement nearby, like a suction cup slowly releasing itself from a hard surface. Upon looking up, the hunters found a collection of odd animals resembling a ball of meat with many appendages jutting out seemingly at random. The creatures traversed the ceiling with these appendages, slowly rolling with each gripper moving into place in a predictable pattern. They were pitifully simple for the hunters to collect. The creatures taste quite good if a bit difficult to carry as they tend to stick to anything they touch.
+9 food
Seer stays behind for the time being and manages the smoke ritual on his own, sending the prayers and hopes of the group into Elly'Asim. It brings a sense of calm to Seer that has been missing for some time. After the ritual, he becomes strangely quiet for many days and does not participate in meals next to the fire. The small charm he keeps with him sits idly in his hands, being flipped around nervously over and over. Seeing something trouble his friend, Hearth approaches and questions him over his odd behavior as of late. He admits that he is not content at how he left his old life behind, namely that he had never properly laid his daughter to rest. He shows the small charm in his hand, a small rectangular object that shines in the light with bits of colored string and shells attached to it. He says that it belonged to his daughter before her passing and that it was customary to burn such possessions with the body so that they may be carried into the next life. He says that he would like to visit the site of her cremation so that he can finally finish the ritual and find peace. The path to his old tribal homeland, the salt-vine wallows of Tilter'Skapen, would be a burdensome trek and he says he would need help in his age to reach it. He would be very grateful if this chapter in his life could finally be concluded. Though, he understands if it is not a priority.
+3 favor
-5 food
You may choose to follow this special task whenever appropriate.Morale: Ecstatic
Food: 14
People: 5
Favor: 6
Nothing else matters to you right now.
Mi'zek: You step upon it now. It is the world.
Elly'Asim: Land where the gods reside. Sometimes the gods give upon us gifts and boons. Other times they rain down punishment for transgressions only they understand. Fashioning a totem to appease the gods of Elly'Asim is standard practice in order to gain favor.
The Beast: An immense creature twice the size of a normal man. Covered in fur and with the head of a wolverine, this creature has terrorized Mi'zek for as long as can be remembered. It was the creature that claimed the old tribe.
Gyar: Humanoid creatures plated in blue scales that sometimes wander among the lands of Mi'zek. They wield dangerous magics and some say that they come from Elly'Asim. They tend to ignore humans unless provoked.
Rot: A hodgepodge of diseases and fungi that infect both animal and plant. Most are benign and treatable but some can carry a terrifying fury, wiping out entire settlements in under a season.
Tilter'Skapen: An old tribe that has weathered many hardships throughout the seasons. They make their home in the salt-vine wallows some distance away. The passageways often twist upon themselves as the vines restructure and whither with the rot.
Timekeeping: You learn how to keep time and can keep a calendar. There are four seasons, 12 months, with four weeks each month as follows:
DARK SEASON
Mundar
Trundset
Feldsden
FLOOD SEASON
Fibst
Porsht
Wedsdar
PLENTY SEASON
Kunem
Forp
Nurm
ROT SEASON
Bunp
Asadasim
Ginnentonik
Basic Toolmaking: Your tribe knows how to fashion simple tools from scavenged materials and stone. This includes items such as spears, handaxes, hammers, etc.
Basic Weaving: Your tribe knows how to fashion woven objects and tools out of vines and plants. This includes items such as baskets, bed mats, slings, rope, etc.
How do you spend your people tokens?
Gather from the local plants and scavenge for food.
Chance to gain 1-3 food.
Chance to gain lore.
Progress towards simple farming (2/10).
Hunt the local game in the area with sling and spear.
Chance to gain 1-9 food.
Low Chance for injury.
Chance to gain lore.
Chance to gain knowledge.
The shelter is coming along nicely, but there is more work to be done.
Will improve Morale.
Very good chance to gain knowledge.
The wilds of Mi'zek are full of secrets to uncover. Sending out someone to search for new locations is paramount to survival.
Chance to improve morale.
Chance to gain lore.
Chance to gain knowledge.
Chance to gain people.
Chance for injury.
Chance to encounter The Beast.
Spending time to worship allows for some rest and to curry favor from the gods.
Chance to gain 1-3 favor.
Chance to improve morale.
Chance to gain lore.
Seer would like to return his daughter's token to her grave, as he is ready to confront his past.
Requires Seer and one other person.
May lead to unexpected rewards...