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Author Topic: Swampcavern vs. Devils - Spoilers  (Read 3318 times)

TheEqualsE

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Swampcavern vs. Devils - Spoilers
« on: July 10, 2017, 10:55:13 am »

https://youtu.be/sU_e9OVHyL8

Swampcavern takes on the devils in its own unique style, using crossbows, giant animals, and as much of the army as we can get at once.  We do - pretty well.  Winning is not part of the plan.  What's the best you've ever seen anyone do vs the clowns?  What's the best you've ever done against them?
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Fleeting Frames

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Re: Swampcavern vs. Devils - Spoilers
« Reply #1 on: July 10, 2017, 04:49:00 pm »

~1:50 No, you can't atomsmash them. They're too big. Can cave-in though.

Though I've got to admit, I expected some actual combat in 16 minute video.

As for your question. Best...What is best?

TAG's checkerboard was notable not merely for killing all with a trap, but also for its novelty and showmanship.
Merely duplicating the blueprints and mentioning it in 1-2 sentences just isn't as good.

Military-wise, I also recall footnotes of complete success where all clowns were fragile, while others get into pages and pages of retelling.

The tagline may be "losing is fun", but the ones I recall first didn't lose, not at that moment*. Archcrystal. Silentthunders. On second thought, neither are as long as Deathgate's (or was it II's?), which I recalled on second thought - so certain brevity is also important for me, I guess. There are others. Nothing I have or will manage will compare, however - at best, I might one day apply a hitherto undocumented trick, i.e. dwarf fetus wielding a toy hammer on a weapon trap field.

* Though demonsplosion in caverns (multiples) or on surface (Gemclod, I think) is perhaps a blunder.

Sanctume

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Re: Swampcavern vs. Devils - Spoilers
« Reply #2 on: July 10, 2017, 04:59:59 pm »

Was it Deathgate that some gauntlet plan:  some upright spear hallway, then to some caged animal bomb, then military? 

I've only breached it once, and will never again until I mastered all aspects of DF and ready to have my ultimate plan implemented (i.e. I get bored and move on after 5+ years due to FPS losses)

Staalo

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Re: Swampcavern vs. Devils - Spoilers
« Reply #3 on: July 10, 2017, 05:20:45 pm »

I usually try to rely entirely on dwarfpower when conquering the HFS. It sometimes works, sometimes it doesn't, depending on what comes up when opening the hole.

I recently found an old save from time just before the Day at the Circus in Copperfell, so I used it to try different strategies. Every single run was different, even when nothing changed between them.
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TheFlame52

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Re: Swampcavern vs. Devils - Spoilers
« Reply #4 on: July 11, 2017, 10:44:56 am »

Bastiongate used a repeating spike gauntlet to kill all the demons. Then the wanderers were trapped using some artifact furniture and a drawbridge. The dwarves built a wall all around hell, floored off the pits, opened another tube to dump water down, flooded hell to the roof, drained it, unfloored the pits, and grew trees in hell. I'm the first one to do that, so... victory?

Was it Deathgate that some gauntlet plan:  some upright spear hallway, then to some caged animal bomb, then military? 
I reread Deathgate recently. It was a goblin prisoner bomb.

Sanctume

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Re: Swampcavern vs. Devils - Spoilers
« Reply #5 on: July 11, 2017, 11:20:08 am »

Ahh, goblin prisoners. 

Which fortress fought the clowns with some sort of waterfall so help protect against dust or syndrome?  After reading that, I just recall wanting to setup my own swimming training.

TheFlame52

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Re: Swampcavern vs. Devils - Spoilers
« Reply #6 on: July 11, 2017, 01:42:54 pm »

I think that may have also been Deathgate, though I don't remember if that was just a plan or if it got carried out. It was NCommander's idea.

Pirate Santa

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Re: Swampcavern vs. Devils - Spoilers
« Reply #7 on: July 11, 2017, 05:16:18 pm »

NCommander trained CARP marines who were going to be flushed down a specially designed aqueduct in order to combat demons while being fire and dustproof. It even had marksdwarf walkways hanging off the underside for ranged support.
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TheEqualsE

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Re: Swampcavern vs. Devils - Spoilers
« Reply #8 on: July 13, 2017, 12:18:54 pm »

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TheEqualsE

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Re: Swampcavern vs. Devils - Spoilers
« Reply #9 on: July 13, 2017, 03:09:09 pm »

In the first one, I wanted to explain to my few viewers that Swampcavern wasn't going away, do some story telling, show the set up, build suspense, let you get to know a few of the characters so that you'd care later about what was happening.  It's pretty much all action all the time from this one until the end.

I won't give away any spoilers, but I will say this is the best I've ever done versus the clowns, and it's also the best I've ever seen anyone on Youtube do short of using lots of traps. :)
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Dunamisdeos

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Re: Swampcavern vs. Devils - Spoilers
« Reply #10 on: July 14, 2017, 07:06:49 pm »

I defeated them with two full squads of melee and 3 full squads of crossbows once. Also 50ish war dogs.
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bloop_bleep

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Re: Swampcavern vs. Devils - Spoilers
« Reply #11 on: July 14, 2017, 07:18:43 pm »

Yeah, "no one has really defeated demons" is a bit too far. Just look at Archcrystal. It conquered hell with nothing more than the might of dwarves and cave dragons.
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escondida

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Re: Swampcavern vs. Devils - Spoilers
« Reply #12 on: July 14, 2017, 08:30:57 pm »

Conquering hfs was one of the most famous Dwarven engineering projects. I can also attest to the efficacy of the design.
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TheEqualsE

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Re: Swampcavern vs. Devils - Spoilers
« Reply #13 on: July 15, 2017, 12:48:47 pm »

I defeated them with two full squads of melee and 3 full squads of crossbows once. Also 50ish war dogs.

How?  How did you keep them from being lit on fire?  Tell us the story!

I could have been more clear I guess.  The devils are innumerable, like insects.
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Dunamisdeos

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Re: Swampcavern vs. Devils - Spoilers
« Reply #14 on: July 15, 2017, 01:52:47 pm »

I defeated them with two full squads of melee and 3 full squads of crossbows once. Also 50ish war dogs.

How?  How did you keep them from being lit on fire?  Tell us the story!

I could have been more clear I guess.  The devils are innumerable, like insects.

Oh, well yeah it was the initial clown car.

Anyway I had it set up with a one-tile long walkway over a 2z drop. The melee guys were all armored in steel, and well-trained with axes, and the crossbow guys were set far enough away that their ranged abilities were not a problem (theyd all go for the melee).

The melee guys would force em to either stand and fight or dodge off the walkway, which meant they got to run up to the start of the walkway and come back for more, running the gamut of crossbow fire the whole way. Dogs were just meat shields. I had a few melee guys fall in the pit as well, and they'd finish off some injured clowns before they got smooshed themselves.

In the end two melee dwarves survived and maybe a couple dogs. None of the clown car made it through.
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