Yeah I mostly take the same
- My ideal/required starting position with regards to height is for example
0000 or 9999
0890 8888
0880 0000
0000 0000
Though it doesn't matter which edge the height is, and any height for the hill/mountain from 3 to *. I try to recreate stuff like this
- Multiple minerals shallow and deep
(want to go out of my comfort zone and try only multiple deep though but I'm not that comfortable with management yet and not sure what z level deep is.)
- Untamed Wilds/Joyous Wilds
Same reason as escondida, and when I play on calm or wilderness I always have nagging feeling that I'm missing out on encounters as opposed to untamed wilds.
- Access to all the other racial civs
(unless their gone)Though I always avoid "Tower" after a game I had got ruined after a necromancer attack that caused "Siege" that never ended even with all enemies killed and I searched after "hidden" enemy for hours.- Biome: Always access to some trees from sparse to plentiful but never none as I have no idea how to survive without any natural access to lumber. I usually always end up in temperate forest as to not have my water dry up as I don't play with aquifier as recommended by this dude; "
https://www.youtube.com/watch?v=QS1ibZx5cO8" though I think its time to try it in a desert or something.
Bonuses- Near a goblin dark fortress with alive demon
- Volcano
- Special Site or lair
Deal Breakers:
- No interaction with all other civs
- no trees
- no water
(lots of restart because of this)- rivers
(I try to prevent FPS drop as long as possible as I like having 200-400 pop cities.)- Evil Biome: disease rain, undead bodyparts assault and lots of other stuff, how you people play on this is beyond me o_O
I want to try next to ocean, though I'm skeptical that I will just get dissapointed that there is no bronze age style naval warfare or trade yet implemented in the game
(Please toady implement this). Is Ocean access worth it for gameplay or is it mostly atmosphere you choose it? I read about undead sponges and whales wrecking havoc, and merpeople farming.