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Author Topic: (SG) Rise of the Smith Lord  (Read 20718 times)

Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #240 on: August 14, 2017, 02:32:45 pm »

So the vibe I'm getting is that you guys want to arrange the Wicked Salt Convoy, and accompany it as far as the quarry, where you will meet with some of the folk at the pits before sending the convoy off to do its own thing and heading home (perhaps to plan a trip to visit the Bloodlord)

That trip will be a long enough one that you will need to give your monthly orders before leaving if you want stuff done this month.
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #241 on: August 14, 2017, 06:58:05 pm »

In that case, let's see...


Default Plan
Work Dung Slopes Farm
-6 LU Halfling Commoners
-4 FU Drugar Blood-Troopers (guards)

Construct Brick Farm at Dung Slopes
-10 LU Assorted/Mixed Diggers

Work Oddearths Quarry
-5 LU Goblin Slaves (free)
-1 LU Hobgoblin Drivers (free)
-2 LU Assorted/Mixed Diggers

Garrison Oddearth Howl
-4 FU Drugar Blood-Troopers

Haul Wicked Salts
-4 LU Highborn Dwarves
-3 LU Highborn Drugar
-3 LU Educated Drugar Acolytes
-2 LU Human Commoners
-4 LU Halfling Commoners
-2 FU Goblin Warslaves (free, guards)
-2 FU Drugar Blood-Troopers (guards)
-2 FU Human Phalanx (guards)
-2 FU Dwarf/Drugar Militia (guards)
-2 FU Charcoal Rangers (guards)

50 (paid) F/LU: -10 Food
Expect: +6 Food, +8 Stone, +4 Limonite, +2 Wicked Salts, +2 Sulfur, Brick Farm constructed at Dung Slopes, 16 Wicked Salts hauled
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #242 on: August 15, 2017, 03:11:47 am »

I think the above plan is a good one.

Given the information we know I have I believe our best course of action is to go with the full caravan as it will cost us our month either way. Might as well pop into the opal elves, lets not bother the Eastville drone. Our first priority is getting a good bugbear.

I am now against visiting our third husband as it is too much an investment in time, I'd suggest making an artifact but the logistics are a hassle and he seems to have everything in hand, he'll come and visit us when he has time.
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Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #243 on: August 15, 2017, 05:56:39 pm »

"Quarrel at the Quarry III!

'Unhuntable' Oolog Parthloon faces 'Sadistic' Slim Charez
in the ultimate matchup between troll and hobgoblin for
five whole ounces of Wicked Salt! Also on tonights card,
the Giga-Ghoul makes its triumphant return to the pits
for the first time in two months. Who will its victim be?
Watch these bloodbaths and more, TONIGHT ONLY at
the pits!"

-Handbill found near the Quarry at Oddearth Cliffs


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
Spoiler (click to show/hide)

Refuge City of Silent Hammers
Spoiler (click to show/hide)

You order that your quarry and farm be staffed, and a new farm be built at Dung Slopes. You then set about organizing a wicked salts bearing convoy to escort you down into the Trollish Wastes in search of a bugbear or other dark magic user to man your new dark fortress. While doing this, you take special precautions to ensure that all the oppressive Blood-Troopers you received from Haigen are out of town for the month, even going so far as to garrison a few of them at Oddearth Howl.

On the morning you are to leave with the convoy, you meet up with the other individuals who will be leading it alongside you. Should you choose to break off from the convoy after visiting the quarry, your head diplomat with be the Drugar Princess Lady Urist, self proclaimed connoisseur of goblin slaves and wife of your militia commander Lord Urist the Lefthanded, who is also along for the adventure as a diplomat. Although some of Lord Urist's militiadiggers are present in the convoy guard, command of the guard has fallen to the hot-headed and loyal elf-princess Myguwen. Also along for the adventure is Deathlord Morgu the Massive, who will command any troops you retain as a personal escort should you choose to break off from the convoy and return home early.

In addition to convoy leadership, two other individuals who are traveling with you attract your attention. You meet Phalanx Officer Lexington, the human who has been running the farm at Dung Slopes for many months, in person for the first time. You can tell he isn't terribly happy about being replaced by the Blood-Troopers you sent to the farm this month, but he is respectful towards you nonetheless. More distressingly, a scan of feat-o-vision reveals that the city destroying, giant slaying, elf teaching being you belive to be the Red Dragon Breakfire is part of the convoy, disguised as a common halfling hauling wicked salts.

---

The trip through the trollish wastes is long but mostly uneventful. Princess Myguwen seduces and manages to elope with one of the low ranking human soldiers from Goldears, Lord Urist and the other highborn dwarves do a bit of light troll hunting, but lack the extra manpower the bring more than a few trophies with them, and the dragon does her best to avoid interacting with anybody of importance; You hope she is just conducting surveillance.

Your procession arrives at the pits just following the conclusion of a set of fights. Slave Driver Terrorgrin, unofficial boss of both the quarry and the pits, takes you to the back to meet the day's winners.

In the back room, you are introduced to five triuphant dark beings, each enjoying the fruit of their victory, a wicked salt high.

The largest victor in the room is a large red troll called 'Unhuntable' Oolog Parthloon, who looks you up and down before laughing. "Vut kind of silly digger did they make queen? This one not even hunter?" After repremanding Oolog for disrespecting his master, Terrorgrin turns to you and explain that the troll, brother of a tribal leader, intentionally seeks out dwarven hunting parties from Silent Hammers and goads them into perusing him so that he might prove his superiority and enjoy the thrill of the chase. In spite of his thrill seeking behavior, he has no notable feats.

The second champion of the night is a knife wielding elder goblin called Pukrin the Insane, who bows and shakes your hand when offered, but only babbles about cave mustard seeds when you try to engage him in conversation. You know elder goblins are rare and respected amoung the dark races; It takes the average goblin 150 years to catch up to a hobgoblin in terms of mental attributes, but since they are dumb and disposable, it is considered quite a feat for a goblin to even live three decades. Prukin, Terrorgrin explains, is respected by many in the Trollish wastes as both a healer and an assassin, but is not a member of any particular tribe. The World Weld identifies a feat that is not only worthy of inscription, but also identifies him as a potenial useful ally; Apparently he once sabotaged an attempt by the Eastvile Drone to summon and bind a godlike demon and escaped undetected.

The third champion is a Bugbear, who you note is leering at you with a sick grin. Terrorgrin refuses to let you approach. "That is Hatchface. We don't like or trust him, but he leads a large tribe and we are afraid to ban him from the pits out of fear he would raid us. Last month alone he assaulted five of our digger workers. Tonight, he struck down one of those victims who was seeking honorable retribution in the pit." The World Weld suggests that no feat he has preformed is worthy of inscription.

The fourth champion is also a Bugbear, albiet an older one with a haggard look, a patch over his left eye, and a steel peg in place of his lower right leg. When you introduce yourself, he stares at you in terror for a few moments before fleeing the room. "That is Fife the Lucky," explains Terrorgrin. "He escaped one of Emscythe's dark fortresses, where they chained him up and tormented him into making goblins. Some of your goblins who work the quarry are actually his children, so they have been helping him lay low while he tries to put a tribe of his own together. I suppose he fears you might turn him in to your husband, and send him back to the Dark Fortress." Feat-O-Vision suggests that his escape is worthy of inscribing upon an artifact.

The final champion is a Hobgoblin called Fishthul Beetle Crusher, whom you catch in the act of violating a chained drow. He quickly throws pants on and kneels respectfully when you introduce yourself. Of all the champions, he his both the most distasteful and most outwardly friendly. He claims that he is a master crossbowgoblin and pike user, as well as a seasoned mercenary, and that his only two pleasures in life are the screams of drow and the rush of wicked salts. He suspects you could help him indulge his pleasures, and admits that he would be willing to serve as your champion if you made it worth his while. Feat-O-Vision gives him two feats: He has fathered a half-dozen bugbear, and once tortured the entire royal family of a Beetle Queendom to death.

You suppose now would be as good a time as any to chat with these champions, or address them all in general. You could easily call some gaurds to catch/protect you from either of the two bugbear. You could also talk to Terrorgrin about either expanding the pits or leaving a salt bounty for killing mummies at the other quarry.
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crazyabe

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Re: (SG) Rise of the Smith Lord
« Reply #244 on: August 15, 2017, 06:18:15 pm »

My Suggestion, Offer Fife the Lucky, ahem, "work" making goblins for us with the offer being that so long as he doesn't try to start a rebellion, we would Keep him safe from our husband and provide some wicked salt every month OR one artifact made to his name when we return With the big part of the employment offer being that he would not be tormented, and would, for most practical terms, control our dark fortress and some of the surrounding area.
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Madman198237

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Re: (SG) Rise of the Smith Lord
« Reply #245 on: August 15, 2017, 06:54:29 pm »

Ought to recruit that goblin who has messed with the Eastvile Drone.
Either as the Dark Fortress leader, or as an...advisor for us, to give us possible methods of dealing with him.
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #246 on: August 15, 2017, 07:27:17 pm »

Quote
Of all the champions, he his both the most distasteful and most outwardly friendly
Well I'm sold.

Quote
and that his only two pleasures in life are the screams of drow and the rush of wicked salts
The best minions aren't in it for the money.

Quote
Feat-O-Vision gives him two feats: He has fathered a half-dozen bugbear, and once tortured the entire royal family of a Beetle Queendom to death.
Or as we call it, upward mobility in the fields of magical abominations and unrepentant war crimes.

We can just tell him we own the salt-producing quarry and that the Beetle Queendoms are on our shitlist, that should be a pretty much instant hire. The one rub is he'd have to play nice with our Opal Elves.

I'd like to talk to Terrorgrin about expanding the pits. We could turn Oddearth Cliffs into the goblin cultural center of the Wastes! Probably not a high bar, but still.

I'm fine talking to him about leaving salts for mummy bounties, but I'd like to get some dark magic specialists to study them too. Being able to control or reproduce them might come in handy.


My Suggestion, Offer Fife the Lucky, ahem, "work" making goblins for us with the offer being that so long as he doesn't try to start a rebellion, we would Keep him safe from our husband and provide some wicked salt every month OR one artifact made to his name when we return With the big part of the employment offer being that he would not be tormented, and would, for most practical terms, control our dark fortress and some of the surrounding area.
Ought to recruit that goblin who has messed with the Eastvile Drone.
Either as the Dark Fortress leader, or as an...advisor for us, to give us possible methods of dealing with him.
So what I'm hearing is that we like pretty much all of the champions. Maybe now would be a good time to ask them collectively what they think about civilization and civilized races in general, diggers and drow and so on specifically, and the local humans and diggers and drow and so on even more specifically.

As a reminder, we'll need a bugbear or similar dark magic user to actually make goblins at the dark fortress, so it's either Untrustwothy McLeer, Pegleg McPanic, or Count Chance's spare dungeon bugbear. I suspect having the goblincrafter not also be the leader might produce tension, but I'm willing to try it if you guys want someone else in charge.
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crazyabe

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Re: (SG) Rise of the Smith Lord
« Reply #247 on: August 15, 2017, 08:22:58 pm »

As a reminder, we'll need a bugbear or similar dark magic user to actually make goblins at the dark fortress, so it's either Untrustwothy McLeer, Pegleg McPanic, or Count Chance's spare dungeon bugbear. I suspect having the goblincrafter not also be the leader might produce tension, but I'm willing to try it if you guys want someone else in charge.
The peg leg'd one is on the run from our husband, AND has a feat to its name I think its the best choice we could have for it, since if it leaves it would know our husband probably wants it back, and we can Whisper "Suggestions" about how it should be acting in its ears without ever being near it if we make it an artifact, He generally seems to be the one we could make the best deal with, that gives us the most power over it, and gives it a decent reason to work for us (Free wicked salt + Safety from our husband).
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Kashyyk

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Re: (SG) Rise of the Smith Lord
« Reply #248 on: August 16, 2017, 04:04:37 am »

Out of curiosity, how is a goblin made? Is it just summoned into existence by a dark magic?

The only risk of making an artifact for pegleg is it would aide in escaping from a digger overlord, as that is what his feat is about.
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #249 on: August 16, 2017, 09:35:32 am »

We should ask each of the bugbears separately if they are willing to man the dark fortress, I'm given to understand it's sort of a big deal, and more importantly what they will give for it as we are willing to give them the freedom to enjoy their life so long as they make us goblins and stay inside the fortress. Of course if they are unwilling, unreasonable or look like they might be disloyal then we can always fall back on the slave bugbear.
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omada

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Re: (SG) Rise of the Smith Lord
« Reply #250 on: August 16, 2017, 02:23:31 pm »

Retroactively thanks Lexington for the good work.

First try to ask Fife the lucky to be our guest, could have payment, a dark fortress plus protection from our husband. (The first proposal to be said for him is the protection one, or he maybe won't listen) He could finally have his own tribe and be paid for it.

Then we go for the spare bugbear from count chance

(i don't trust putting an entire dark fortress in hatchface hands, he might turn it against us and take the quarry for him, maybe we could offer to trade some wicked salts if he bring us a bunch of drowish resources, taken by force of beetle Queendom, with the owner's head, maybe let the troll have this deal too)

We should ask what terrorgrin needs for expanding the arena

How much salts we put for mummy? 4 stocks?

Fistful the beetle crush could know that we are in a crusade against the orthodox drows, And if he helps us against them we can make him staffed with salt, (if he brought some drowish made bugbears he could be paid in wealth or salt.)

We could discover the political relation of the creatures of the trollish wastes with everybody else.

Ask someone what the fuck is cave mustard, say if someone can make him a deal, we might want to disrupt the receive of an artifact (The trident)
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Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #251 on: August 17, 2017, 02:53:07 am »

Sweetest Mustard! Sweet, sweet seeds. Cave and calamity!
Fife of fortune! Fife the fool! You cannot outrun the flame of
tounges! You cannot flee the blaze of words! The seeds burn
my imagination, the salts burn my mind... Yeeeeeessssss!
We... we... we burn on the brink of history now. HISTORY
BURNS! BURNS HERE! But our lot... the lot of the dark ones...
remains unchanged. We are but kindling to the diggers flame,
but now we are kindling to a flame that burns ovens! I know...
The seeds burn my imagination, The salts burn my mind.

-Pukrin the Insane, Ranting to all who May Hear


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
Spoiler (click to show/hide)

Refuge City of Silent Hammers
Spoiler (click to show/hide)

You call for you guards to fetch Fife the lucky so that you might talk with him, which promptly causes the mad elder goblin sitting nearby to launch into a rant about history burning and flames that burn ovens. You have the distinct feeling this speech relates to you, but can't quite make heads or tails of it. The others offer you sideways glances, clearly judging you for choosing to pay attention to Pukrin. Aside from you, only the untrustworthy Hatchface seems to take him seriously.

Pulling yourself away from the rant, you beckon Fishthul Beetle Crusher over to draw attention away from Purkin. You make a show of leading him away from the crowd, before looking him in the eye. This is a moment of truth for you. You have just witnessed this foul creature rape another sentient being. Accepting his help would be accepting the Drugar philosophy that the world is wicked, and that siding with a lesser evil is no sin. You suspect you could keep Ukareem's loyalty, but know in your heart that you are about to take a large and perhaps irreversible step away from the path of the dwarves. If you keep this up, you may not be able to maintain a facade of neutrality much longer.

"I plan a crusade against the orthadox drow," you explain, "and own a source of Wicked Salts. Take a knee, serve me, and your two desires will be indulged for a long time to come, Hobgoblin."

Fishthul grins. "A Crusade, you say? Thats just fancy talk fer war, lady. Against the Beetle Queendoms, perchance?"

"Yes... y-yes. War against the Beetle Queendoms. Perhaps war against more distant drow as well in the future." You admit, voice shaking.

The hobgoblin locks his beady black eyes with yours. "Yer a digger, a first digger even. I know you are good for your word. But I don't see a soldier or sadist in you, and the Beetle Queendoms are mighty. I know not if you are capable, lady, of earning what you seek for yourself and promise to me.

He reaches into his quiver, and produces a single bolt, which he hands to you. It is white with yellow whorls, and smooth to the touch: Creamstone, bane of the drow and other demon tainted fey. "'Ol Uncle Beetle Crusher would luv to teach a queen how to both relish and act upon her hatred of the drow... But you need to show you have the stomach for both raw hate and its consequences. Take this bolt, and use it as a dagger to publicly slay the Drow I keep bound for my pleasure. Don't make it quick - hate is for life, not for a moment - avoid his neck, head, and heart. Do it, and I will be your sword and your teacher for as long as it pleases you.

You stagger back to the public area and look the drow over. He looks young, likely just having reached adulthood. Seeing one up close, you can't help but notice how much the Drow look like some surface elves - if it wasn't for the pure white skin you wouldn't be able to even tell the difference. You see no evil in his eyes; Only pain and fear.

You gesture at Fishthul with the bolt, and shoot him an aside glance to show that you are considering his offer, before turning to speak to some of the others in the name of buying time.

Too numb inside to even care about the looks you might get, you turn to Pukrin. The elder goblin reaches his wrinkled leathery hand out as you aproach, and places his palm upon your forehead. "The cave mustard is soooo.... sweet tonight! It burns so sweet, Blaze of Words! I know much right now. You seek Purkin's aid with the buzzing one, no? The wicked, nasty, filthy, foul buzzing one... no?"

You try to nod, but the goblin's grip on your head is too tight for you to even move it. Still, Purkin senses you wish for him to continue and dose so. "The waspy one... pride and greed are his salt and seed. He is dangerous not because of his ambition, but because of his short nearsightedness... All he wishes is to fix a fancy toy, make the flame of tounges into a trophy, and the quiet tools into his puppet! Very dangerous, but not very sinister..."

The mad goblin laughs, leans foward, and whispers into you ear. "This time, the unclean one should burn by getting what he wants. Be to him as human maid on her wedding night or a pup to her master! Fix his toy, and shower him with other pretty things! He will make you his more and more with nasty, nasty, magic, but the mind poison of your oven burning lump is stronger! Tell him who you are making pretties for, and he will steal them for himself. Make him pretties of his own! Eventually the waspy one will burn completely! Burn by the salt in his own pipe! The great Eastvile Mage will be but an aspect of the Smith Lord!"

Purkin lets go of you, and blinks before turning away. "I should go now, while the cave mustard seed still spices. Lo! Fife the fortunate is here! Perhaps he might entertain dear queen in lowly Purkin's place!"

As if on cue, 10 of your blood-troopers march into the room dragging Fife in chains. As they enter, Purkin vanishes into the chaos left in their wake.

"Gruuuk! No!" The Bugbear roars. "Stupid Digger no put Bugbear back in fortress! No beat up Fife no more! No more hurt Fife!"

"Relax Fife." You declare, taking control of the situation once more. "Digger no want hurt Fife, just talk to Fife."

"Tell fighting Diggers to no-rope Fife! Then Fife listen! Then Bugbear can run if you mean."

You guesture to the guards, who quickly turn the massive creature loose. "As I was saying, I want to be nice to Fife. Hide you from my husband. What if you could live in a fortress and make goblins, but not get hurt? You could have lots of Wicked Salt, and when the time comes, you and your children could hurt people for me."

You can almost see the gears in Fife's head grind. "Be nice to Fife? Fife Wretched thing... Not deserve be nice to. You trick Fife. Beat him up when bugbear goes in fortress. No trust..."

He pauses. "But Bugbear like Wicked Salt and hurting. Fife get you another Bugbear. Put Bugbear in chains. Help you hurt it bad. Then help Digger hurt other things bad. Fife do this for Digger, Digger hide Fife from schooly husband, give Fife Salts, and give weapons and goblins to Fife so he can hurt things better."


You stop to consider Fife's offer, but before you can reply Hatchface chimes in. "Fife is full of fetid dogshit! Methinks Hatchface is the Bugbear he would try and chain for you, but he is too weak and stoopid for that! Besides, he would just be nice and have his tribe hurt for you so that digger lets her guard down. Then tricky Fife beat and rape Digger Queen. Hatchface already has big tribe, bigger than Fife, and is honest. Hatchface will beat and rape you if he has chance, and since you know that, you can not give me chance! Pay Hatchface to catch Bugbear, and then hurt for you!" The healthier looking Bugbear steps forward, lowers his face to yours, and leers at you once more, causing the Blood-Troopers to quickly Shepard you behind them.

Fife laughs as the guards who were just restraining him now stare down Hatchface. "Hahahaha! You may think Bugbear honest, Hatchface, but Bugbear full of even more fetid Horse-Bird shit if he thinks he better deal for digger than Fife! Fife needs Digger's help to hide from husband! Makes Fife trustishest Bugbear. Beside, Fife know it bad manners to beat and rape a queen. If digger lets guard down, Fife will only do it to her household and make her watch! Promise!"


Smelling opportunity, Slave Driver Terrorgrin speaks up. "This sounds like grounds for a fight boys! I say this is what we do: We take 48 hours to clean the arena and assemble an undercard, and then its Fife vs. Hatchface at the Pits! Loser goes to the Tower in Chains! Winner earns to right to do hurting in the name of Silent Hammers for Wicked Salts! What say you, my queen?"

"I think we need to talk in private first..."

---

You explain to Terrorgrin that you will be leaving four units of wicked salts with him, which he is to offer in parts as a bounty on the heads of the mummies at the other quarry. You then ask what he might need if he were to expand the pits.

Terrorgrin only thinks for a brief moment before answering. "I'd say all you need to do is garrision Oddearth Howl, clean out the mummies, finish the second quarry, and get some dark-being friendly Digger Highborn to swear fealty and agree to rule Oddearth Cliffs in your name. With protection, employment, and leadership, it is likely more natives will build permaent homes here, meaning a larger audience and fighter pool for me."

"Hrmmm..." You muse, "I'll see what I can do. As for the Bugbear fight...."

Choices, choices. You suppose if you want to actually kill the drow publicly, and perhaps announce your intentions, you could have Terrorgrin arrange for the execution to take place on one of the pits' fight cards. It might give the Beetle Queens more advanced warning than if you were to just head back to where the others are gathered and do the deed now, but it would also serve to rally drow hating diggers and bloodthirsty dark beings to your cause.
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #252 on: August 17, 2017, 05:43:04 am »

Yeesh. Beetle Crusher is seeming like more of a... commitment than I anticipated. I'll have to reluctantly advise giving him back his bolt and admitting we don't have the enthusiasm he's looking for.

I like the idea of turning Oddearths into a proper settlement. We can use our Drugar Highborn or possibly the acolytes to rule it in our name. Still not sure what we're going to do about those mummies, though, unless we just want to bum rush them with our entire military at once. Which is an option, I suppose, though I still wonder if there's a safer, more nuanced way.

The bugbear cagematch sounds... good, I suppose? Not quite what we had in mind, but I suppose getting one in chains and another as a brute squad is an option.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

omada

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Re: (SG) Rise of the Smith Lord
« Reply #253 on: August 17, 2017, 09:49:31 am »

Hmmm, nice goblin. So if we fix the eastvile toy he will want more of us, so much more that we can make him lose control of himself, NICE Sign that contract, let's remake the artifact smaller.

I don't think we should do that torturing execution. The world is wicked? Yes, we can side with a lesser evil? yes. There are limits? YES

I am even thinking in the possibility of killing the drow on the head for the sake of mercy.

I liked the idea of both bugbears, one knows that if he turn his back to us he will have problem with both us and our husband, threaten him to be sent to another of our husband, the bloodlord, and by the way, we aren't putting down the guard to NO ONE, even our mirror. Other is weirdly honest. But after both wars we are going to have he might have MANY oportunities to attack us, don't trust him in the "protection" of the oddearth cliffs. But say that we are planning to create many more dark fortresses if he can prove his power against the drow we can make one that might be in the heat of the battle, so he could show his strengh to everyone. (And not in a strategic position against us. Maybe it will never happen but bleh. We need to make an military outpost in dung-slopes to scout more places to take.)


We could make a little show on the arena in the day we declare war to the drow. The message of "The drow hating queen and smithlord killed a drow in the arena and declared war on the orthodox beetle queendom" will rally people while the beetle queendom won't have time to defend, they maybe can come late in the war but can replenish our numbers in the middle of the battle (or more people after, when we get to make publicly our desire to unite diggers against drows that don't value smithing and commerce or whatever)
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #254 on: August 17, 2017, 11:10:09 am »

Right, we should kill the drow. Honestly we're going to end up having to kill a lot of drow and there's no need being squeemish about it. That said torture is out Fishthul  can do what he likes, but we need to demonstrate that there's a war on and that we don't shy away from the consequences of that but the death will be quick and clean as possible, to represent how we want this war to go. Now we're not ready for war yet, so we'll kill the drow now rather than make a big show of it.

Nothing to say about the bugbear fight really, but either way we'll have to make sure that dark fortress is well garrisoned with our loyal people.

Make sure to get an idea of what cave mustard is and what it does, if Pukrin's words prove valuable we may want to get his insight again.
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