"There is no guest quite like an uninvited guest."
-Hobbit Folk WisdomSmith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble CitySkills and Abilities:
-Although my social skills are rusty from isolation, I am highly respected as one of the few remaining first diggers.
-I am the greatest mortal metal-smith and furnace worker, without question. My skills in this area even surpass those of some gods.
-I have also mastered many other crafting skills, unrelated to the furnace.
-So long as my history is recorded in the language of the diggers, my soul and mind cannot truly be snuffed out (Granted by the World Weld)
-I can create mighty artifacts by inscribing the items I create with the great deeds of myself or the item's intended recipient (Granted by the World Weld)
-I am aware of the general location and activities of those who wield my artifacts, and I may exert light influence over their behavior (Granted by the World Weld)
-I can detect the great deeds of others nearby (Granted by the World Weld)
Artifacts and Minions:
The World Weld - Links my soul, the digger language, and the laws of reality itself. Allows me to easily create lesser artifacts.
The Face of Fate - Makes the wearer a mighty fighter and assassin. Wielded by Mril-Minda, who is planning how to best carry out a reunion with her mother, a minor Beetle Queen.
Known Mortal Family:
(Husband - Present) All-Lord Ukareem the Silver, Emperor of the Southernfrost
(Husband - Absent) Scholar-King Emscythe, Monarch of the Marble City and Secretary General of the Greatwalls Alliance
(Husband - Absent) Bloodlord Haigen the Usurper, King of Bedlamb
(Mother-in-Law - Present) Trumil, the Slime Mold Hag
(Infant Son) Prince Dremscythe, Heir to Silent Hammers and the Marble City
Refuge City of Silent Hammers
Holdings:
Silent Hammers: A small city that provides 1 Wealth and 1 Food per month. Houses and defends up to 50 FU to military might. (23/50)
Dung Slopes Fungal Farm: A particularly farm where up to 6 LU can work per month. Typically yields 1 Food per LU of labor.
Axeltax at Tunnel's Mouth: A watchtower that Houses and defends up to 6 FU of military might. Yields 2 Wealth/month in collected taxes while at least 3 FU are stationed here. (3/6, Human Phalanx)
Available Military Population:
15-5 Force Units of Human Phalanx (x1.2 Bonus to open field battle. Avaible for 108 more months, or until the Kingdom of Narm enters a state of civil war)
5 Force Units of Dwarf/Drugar Militia (x1.3 Bonus to defending cities or fighting underground)
5 Force Units of Goblin Warslaves (x.75 Penalty to fighting in bright sunlight, does not need food to act)
3-3 Force Units of Charcoal Tribe Elf Rangers (x2 Bonus to fighting in the woods)
2 Force Units of Drugar Siege Operators (x4 Bonus to attacking cities, x1.5 Bonus to fighting megabeasts, x.25 Penalty in all other combat situations)
1 Force Unit of Weremule Warmonks (x3 Bonus to guarding VIPs, x.1 Penalty against Nickle Silver weapons, does not need food to act)
Civilian Population:
12 Labor Units of Assorted and Mixed Breed Diggers (2 LU to 5 FU Conversion Rate before material mod)
8 Labor Units of Halfling Commoners (2 LU to 4 FU Conversion Rate before material mod)
5 Labor Units of Goblin Slaves (2 LU to 4 FU Conversion Rate before material mod, does not need food to act)
4 Labor Units of Highborn Dwarves (1 LU to 4 FU Conversion Rate before material mod)
4 Labor Units of Highborn Drugar (1 LU to 4 FU Conversion Rate before material mod)
2 Labor Units of Human Commoners (2 LU to 7 FU Conversion Rate before material mod)
1 Labor Unit of Hobgoblin Drivers (2 LU to 7 FU Conversion Rate before material mod, does not need food to act)
Basic Resources:
x15 Food (+1 Per Month) - Your people can and do feed themselves, but food from the royal grainy must be provided for people to put aside their own livelyhood and peruse your interests. Spending 1 food allows you to issue an order commanding up to 5 FU or LU. Converting LU to FU will also usually cost additional food. You can deploy trade convoys to try and convert other resources into food.
x25 Wealth (+1 Per Month) - A representation of the various coins and paper currency in your treasury. Used to buy other resources and favors, and is generally the most effective resource to use as a trade good.
Advanced Resources:
x12 Wood (The most basic construction resource. Artifacts made from wood tend to harness the power of nature)
x6 Stone (A more sturdy and less flammable construction resource. Artifacts made from stone tend to harness the power of earth)
x15 (+3 Per month for 108 months) Marble (A more valuable form of stone that can be combined with iron to make steel at a smelter. Artifacts made from Marble tend to harness the power of light)
x9 Bronze (A military resource with a .80 Material Mod. Artifacts made from bronze tend to harness the power of fire)
x4 Steel (A military resource with a 1.5 Material Mod. Artifacts made from steel tend to have protective effects)
x4 Bloodstone (A magical military resource with no material mod. Both common gear and artifacts made from Bloodstone are particularly deadly towards all the digger races)
x1 Night Mithiril (A magical military resource with a 1.7 material mod. Artifacts made from Night Mithiril tend to aid in criminal activity)
x2 Deep Sapphire (A magical Military resource with a material mod of .5. Gear and artifacts made from Sapphire are great at drawing out the sorcerous power within one's blood)
x6 Sulfur (A magical resource used in the worship of wicked gods and construction of advanced siege weapons. Artifacts of sulfur are favored by wicked gods)
Known Allies and Enemies:
Bardhill County (Ally, Trade Partner) - The fertile and clay rich human territory that completely encompasses your land. The ruler, Count Chance, deeply respects the craftsdwarfshipp and military skill of the diggers. In exchange for resources and a loan of troops, you have agreed to aid him in an anticipated civil war against his fellow counts when the king dies.
Southernfrost Empire (Ally) - The southernmost and mightiest of the northern dwarven civilizations. Southernfrost is rich in bronze and labor. The empire is ruled by your husband All-Lord Ukareem the Silver.
The Greatwalls Alliance (Ally, Trade Partner) - A loose confederacy of prosperous drugar city-states that pays tribute to your husband, Scholar-King Emscythe. Rich in copper, sulfur, and flux stone.
The Kingdom of Bedlamb (Ally) - Nation of drugar ruled by your husband Bloodlord Haigen the Usurper. Rich in iron, flux stone, and gems. Currently defending against invasion from an unknown drugar kingdom, and raids from an unknown dwarf kingdom.
The Beetle Queendoms (Enemy to All Diggers) - A drowish nation that sits between Silent Hammers and The Greatwalls Alliance. Traders can navigate around it, and they are currently too busy dealing with surface elf raiders to pose a threat.
The Pinewoods Tribes (Hostile) Small yet fierce surface elf civilizations that sepperate Silent Hammers from the Southernfrost Empire and the Kingdom of Bedlamb. They find the very ideas of commerce and industry to be deeply offensive, and slaughter trade convoys on site as a rule.
You focus on your connection to The Face of Fate and its bearer, and attempt to influence Mril-Minda into exploring the Drowish political scene. You at once feel her intentions shift under your weight - she now plans to seek out her estranged mother, Beetle Queen Trolldrinker, leader of the Wooly Beetle Queendom, for a sit down chat. She understands the reunion is risky, but has high hopes that if she shows up with a mighty artifact and the head of Sir Shroomplum she will earn her mother's respect.
---
You send away everybody except your bodyguards, and beckon Donna Sherry into your quarters.
In start contrast to the sharply dressed Branding Iron, the leader of the drug runners cuts a fierce vissage. She wears the clothes of a simple traveler, and carries several daggers on her hilt. She appears ancient for a halfling, and her face is heavily scarred, but she still moves under her own power with grace and purpose. Like Samwise Huck, she carries a golden cane, which you assume must be some sort of badge of office for a hobbit don.
At her side is a male halfling, small even by the standards of his race, who dresses in a suit like Branding Iron and his crew. He introduces himself as Cheddar Finwick, Donna Sherry's translator. As soon as he is done with the introduction his mistress launches into a tirade.
Donna Sherry speaks very quickly in Old Country Hobbit, a language related to common human that you only partially understand. She talks so fast, that her translator can't even keep up. Perhaps that is for the best.
The halfling's rant is little more than a long list of petty grievances and complaints. From what you can pick up, she chides you for living in a simple apartment less impressive than even a hobbit hole, for vanishing for 11 months after presenting yourself as a leader she could get along with and getting her hopes up, for allowing your court to be so easily infiltrated, for not milking nearly enough out of your much more wealthy and powerful spouses, and for not moving aggressively enough against the anti industry dons. As a first digger sculped by the gods themselves, you have no ancestors, but you get the distinct feeling that this is what a nagging grandmother might be like.
Donna Sherry lingers on her last point for a bit, slowing down to make sure you understand. Apparently the other dons think you weak, and assume that intimidating your husband Emscythe was enough to break your will towards development. She warns you that considering their presumed success in making you back off, you should assume that any future attempts at development will be met by the hostile dons with actions against those close to you, and that those actions might not be limited to mere stalking in the future.
Eventually Donna Sherry calms down and stops talking long enough for her attendant Cheddar to get her back on topic: Your planned meeting with the savages. She nods curtly, and abruptly knocks her underling out with a single swing from her heavy gold cane before addressing you in broken diggerspeak.
"I sorry. Unuseless Cheddar should have knowed better than to tell Donna what to do. I'm here to help you. Gods know you need. I know some Troll-Waste savages. Sell me drug making stuffs. I arrange trip for you, no? Make sure you meet the nice savages and not meet savages who like kill Digger Queens. Is good, yes?"