What is a first digger but a dwarf who couldn't even learn to age?
-Grafitti found near the apartment of Smith Lord Aurora Wordfire, written in hobbitscriptSmith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble CitySkills and Abilities:
-Although my social skills are rusty from isolation, I am highly respected as one of the few remaining first diggers.
-I am the greatest mortal metal-smith and furnace worker, without question. My skills in this area even surpass those of some gods.
-I have also mastered many other crafting skills, unrelated to the furnace.
-So long as my history is recorded in the language of the diggers, my soul and mind cannot truly be snuffed out (Granted by the World Weld)
-I can create mighty artifacts by inscribing the items I create with the great deeds of myself or the item's intended recipient (Granted by the World Weld)
-I am aware of the general location and activities of those who wield my artifacts, and I may exert light influence over their behavior (Granted by the World Weld)
-I can detect the great deeds of others nearby (Granted by the World Weld)
Artifacts and Minions:
The World Weld - Links my soul, the digger language, and the laws of reality itself. Allows me to easily create lesser artifacts.
Known Mortal Family:
(Husband - Present) All-Lord Ukareem the Silver, Emperor of the Southernfrost
(Husband - Present) Scholar-King Emscythe, Monarch of the Marble City and Secretary General of the Greatwalls Alliance
(Husband - Absent) Bloodlord Haigen the Usurper, King of Bedlamb
(Mother-in-Law - Present) Trumil, the Slime Mold Hag
Refuge City of Silent HammersMilitary Population:
5 Force Units of Dwarf/Drugar Militia (x1.3 Bonus to defending cities or fighting underground)
5 Force Units of Goblin Warslaves (x.75 Penalty to fighting in bright sunlight, does not need food to act)
3 Force Units of Charcoal Tribe Elf Rangers (x2 Bonus to fighting in the woods)
2 Force Units of Drugar Siege Operators (x4 Bonus to attacking cities, x1.5 Bonus to fighting megabeasts, x.25 Penalty in all other combat situations)
1 Force Unit of Weremule Warmonks (x3 Bonus to guarding VIPs, x.1 Penalty against Nickle Silver weapons, does not need food to act)
Civilian Population:
13 Labor Units of Assorted and Mixed Breed Diggers (2 LU to 5 FU Conversion Rate before material mod)
8 Labor Units of Halfling Commoners (2 LU to 4 FU Conversion Rate before material mod)
5 Labor Units of Goblin Slaves (2 LU to 4 FU Conversion Rate before material mod, does not need food to act)
4 Labor Units of Highborn Dwarves (1 LU to 4 FU Conversion Rate before material mod)
4 Labor Units of Highborn Drugar (1 LU to 4 FU Conversion Rate before material mod)
2 Labor Units of Human Commoners (2 LU to 7 FU Conversion Rate before material mod)
1 Labor Unit of Hobgoblin Drivers (2 LU to 7 FU Conversion Rate before material mod, does not need food to act)
Basic Resources:
x5 Food (+1 Per Month) - Your people can and do feed themselves, but food from the royal grainy must be provided for people to put aside their own livelyhood and peruse your interests. Spending 1 food allows you to issue an order commanding up to 5 FU or LU. Converting LU to FU will also usually cost additional food. You can deploy trade convoys to try and convert other resources into food.
x10 Wealth (+1 Per Month) - A representation of the various coins and paper currency in your treasury. Used to buy other resources and favors, and is generally the most effective resource to use as a trade good.
Advanced Resources:
x10 Wood (The most basic construction resource. Artifacts made from wood tend to harness the power of nature)
x7 Stone (A more sturdy and less flammable construction resource. Artifacts made from stone tend to harness the power of earth)
x5 Marble (A more valuable form of stone that can be combined with iron to make steel at a smelter. Artifacts made from Marble tend to harness the power of light)
x10 Bronze (A military resource with a .80 Material Mod. Artifacts made from bronze tend to harness the power of fire)
x5 Steel (A military resource with a 1.5 Material Mod. Artifacts made from steel tend to have protective effects)
x5 Bloodstone (A magical military resource with no material mod. Both common gear and artifacts made from Bloodstone are particularly deadly towards all the digger races)
x2 Deep Sapphire (A magical Military resource with a material mod of .5. Gear and artifacts made from Sapphire are great at drawing out the sorcerous power within one's blood)
x7 Sulfur (A magical resource used in the worship of wicked gods and construction of advanced siege weapons. Artifacts of sulfur are favored by wicked gods)
Known Allies and Enemies:
Bardhill County (Friendly, Trade Partner) - The fertile and clay rich human territory that completely encompasses your land. The ruler, Count Chance, deeply respects the craftsdwarfshipp and military skill of the diggers, and hopes to gain their aid in an anticipated civil war against his fellow counts when then king dies.
Southernfrost Empire (Ally) - The southernmost and mightiest of the northern dwarven civilizations. Southernfrost is rich in bronze and labor. The empire is ruled by your husband All-Lord Ukareem the Silver.
The Greatwalls Alliance (Ally, Trade Partner) - A loose confederacy of prosperous drugar city-states that pays tribute to your husband, Scholar-King Emscythe. Rich in copper, sulfur, and flux stone.
The Kingdom of Bedlamb (Ally) - Nation of drugar ruled by your husband Bloodlord Haigen the Usurper. Rich in iron, flux stone, and gems. Currently defending against invasion from an unknown drugar kingdom, and raids from an unknown dwarf kingdom.
The Beetle Queendoms (Enemy to All Diggers) - A drowish nation that sits between Silent Hammers and The Greatwalls Alliance. Traders can navigate around it, and they are currently too busy dealing with surface elf raiders to pose a threat.
The Pinewoods Tribes (Hostile) Small yet fierce surface elf civilizations that sepperate Silent Hammers from the Southernfrost Empire and the Kingdom of Bedlamb. They find the very ideas of commerce and industry to be deeply offensive, and slaughter trade convoys on site as a rule.
On the morning of the second day of your rule, you ask Lord Urist to give you a tour of the militia barracks, in hopes of identifying the two powerful soldiers that the World Weld informs you possess great feats.
The Barracks are pretty much what you would expect; Walls lined with cots and hammocks, with wide open spaces in the middle of each chamber for your soldiers train and socialize.
Activating Feat Vision, you quickly spot the individual with the four first digger kills. He is an older digger who lacks features identifying him as either a dwarf or drugar, and this likely means that he is either the child or grandchild of a first digger himself: somebody like you who remembers the race before it was divided.
The object of your interest has set up a board and is playing Deepkinghts with a much younger soldier, but you can tell his focus is on you; The digger wears a patch over his left eye, making it hard for him to conceal the direction of his gaze. Lord Urist notices that the pair of you are eyeing each other, and swoops in to make the introduction.
"I see you have an eye fer fine soldiers m'queen." Urist states enthusiastically,
"This is the militia drill instructor, Char-Din. Think he might be the oldest fecker in this town... save for you o'course. Guy actually fought on the dwarf side in the Goldspear wars... as a sniper even." Char-Din rises from his game to offer you a bow and a warm laugh.
"Dunna worry mum! My first digger snipping days are long over. Dun got no moar depth perception! Ya'd av ta stand right in front o' my crossbow if ya wanted me to put a bolt in your skull!"You know enough history to put Urist's implication and Char-Din's jokes into context. The Goldspear wars took place when an army lead by first diggers under Warlord Goldspear attempted to unify the recently divided dwarves and drugar by force. Goldspear and his army met their end at the Dunk Canyon Ambush, where dwarven snipers took the high ground and assassinated the warlord and his entire war-council just before his army was flanked by the dwarves on one side, and the forces of a mercenary drow queen on the other.
The Troll-slaying soldier is even easier to spot; She appears to be a younger female drugar, but it is tough to tell for sure; Her body is covered in a cloak of troll fur, and her head is concealed under a troll-skull helmet. When she spots you looking at her, the Drugar quickly rises and leaves the room.
"Don't mind her," Urist explains, again following your eyes.
"Silkdread is a shy feck. Some 'o the boys who have been shagging her tell me she dosn't even take her helm off in the sack. Damn fine soldier though. From one of the savage drugar tribes, some even say she is a princess. Whatever her birth, she can channel a bezerker rage good as any savage I've ever met."---
That evening you sit down with King Emscythe, who has spent his day exploring Silent Hammers, talking to its people, and taking notes on its infrastructure. You ask your engineer husband how he thinks you should proceed.
"Town is a right mess, love," he explains with a sigh.
"Your subjects built haphazardly and filled up all the space on the surface. As it stands, you can't build an industrial forge or anything else of significance without seizing and demolishing the homes of your people. If you want my advice, I'd suggest dispatching some of your dwarf or drugar citizens to conduct a soil survey. We can look at the results then, and determine if adding an underground level to Silent Hammers is feasible."Your husband then frowns and puts his hand on your shoulder, looking into your eyes to give a stern warning.
"Whatever you do, don't talk about infrastructure in public just yet. You are building space for more housing, that is all. I found the Hobbit Dons want to keep Silent Hammers impoverished so that the citizens remain dependent on their criminal guilds. One of the guilds they control is an assassins guild... So I'd be very careful about how and when I choose to cross them."He leans in to kiss you on the cheek, tears running down his face.
"Not more than an hour after I starting asking about infrastructure, A handful of goons starting shadowing me. They were sending a message. I... I never in my life thought I'd be worthy to be your husband. Never. Now I can't lose you. I can't! Please don't get yourself killed by mishandling these dickheads."You pull the Drugar in for a hug.
"I'll keep that in mind," you conceede,
"but I'm not going to stand for losing you either. This war against the Drow. How risky is it going to be for you to rush it? Is there anything I can do to help?""Let me think about it," The Scholar-King holds you in his embrace for the better part of a minute and the political conversation ends up delayed for the better part of an hour after you mutually decide to enjoy your wedding bed for a spell.
Eventually talk of Drow resumes. Emscythe would have to convene a war council back home and consult his vassals and generals to understand the full risks of war with the Beetle Queendoms, but off the top of his head he guess that his odds of successfully prying (and holding onto) a good amount of land from them are a bit worse than a coin flip if he wishes to hold back enough of his army to safely defend against a counter attack.
As for how you can help, your husband has three main ideas. The first would be to travel with him to the Marble City, attend his war council, join his court for a few years, and perhaps give him a few children. If you do him the honor of dwelling in his home for a spell, Emscythe offers to personally fund and plan the expansion of your infrastructure and military.
If you wish to remain on the surface and in your new kingdom, Emscythe has two suggestions as to how you might help both him and yourself.
"I say raid their lands. Steal their crop, pillage their mines, massacure their hamlets. Raiding us underground folk is what you surface dwellers are good for, right? I bet you could even cut the Hobbit Dons in on that action. Make them think you are their friend, and gain some of their manpower and resources for the job."Your husband grins.
"My other suggestion is a bit higher in terms of risk and reward. The road my people use to visit these lands you live on runs through a region of the cavern called the Trollish Wastes, a wild fungal swamp paralell and connected to the tunnels of the Beetle Queendoms. The place is infested by savage Drugar tribes and peoples of lesser races as well. Gain a foothold in the Trollish Wastes, win the support of the savages there, build watchtowers, hell even Dark Fortresses, along the road. Do that and you can help resupply my forces, prevent the drow from flanking them, and even make trade much safer during peacetime."---
On the morning of the third day of your reign, you summon Dulfrog to you chambers.
"I saw you starring at the wedding reception. Do you like what you see Prince?"The Princely Priest nods and offers a perverted smirk.
"Sure do. Even if I didn't, Bloodlord Haigen gave me strict orders to sleep with you if at all possible. He deeply regrets that he cannot be present to compete for the right to father your firstborn, and would love nothing more than to see your other husbands denied that privilidge as well... But that is not why you called me here, is it? You know I know, don't you?""What is it you think you know, Price?" You ask straight faced.
"That necklace of yours. Stunning. I don't know what it is, but you messed with the laws of reality itself to make it, didn't you?""Perhaps... What does it matter to you?"Dulfrog grins.
"To me, it matters alot. The feat you accomplished in making that is unprecedented for a mortal. The necklace maker should be baptized into the worship of the Old Ones. The Dwarven Gods have their place, and should always be worshiped for their role in creating us, but their basic laws and theology alone are rarely enough to enlighten beings of true power and intellect."The Prince's smile widens as he continues.
"But as much as the necklace interests me, it will mean so much more to my master and your husband. Bloodlord Haigen is a true drugar's drugar, not some sentimental fop like the scholar king. He admires little more than power, ambition, and prestige. He accepted your marriage proposal because you were a way to ensure that his heirs would have more prestige than his mutt bloodline alone could provide. Tell me exactly what the pendant does, and what your ambitions are with it. I'll write my master, and let him know he has stumbled upon a wife he can actually love and rule alongside."---
How do you Proceed?