The Criminal Element is neither friend nor foe,
but a tool for the wise to use against the moral.
-Writings of Drugar King Nihol the WiseSmith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble CitySkills and Abilities:
-Although my social skills are rusty from isolation, I am highly respected as one of the few remaining first diggers.
-I am the greatest mortal metal-smith and furnace worker, without question. My skills in this area even surpass those of some gods.
-I have also mastered many other crafting skills, unrelated to the furnace.
-So long as my history is recorded in the language of the diggers, my soul and mind cannot truly be snuffed out (Granted by the World Weld)
-I can create mighty artifacts by inscribing the items I create with the great deeds of myself or the item's intended recipient (Granted by the World Weld)
-I am aware of the general location and activities of those who wield my artifacts, and I may exert light influence over their behavior (Granted by the World Weld)
-I can detect the great deeds of others nearby (Granted by the World Weld)
Artifacts and Minions:
The World Weld - Links my soul, the digger language, and the laws of reality itself. Allows me to easily create lesser artifacts.
Known Mortal Family:
(Husband - Present) All-Lord Ukareem the Silver, Emperor of the Southernfrost
(Husband - Present) Scholar-King Emscythe, Monarch of the Marble City and Secretary General of the Greatwalls Alliance
(Husband - Absent) Bloodlord Haigen the Usurper, King of Bedlamb
(Mother-in-Law - Present) Trumil, the Slime Mold Hag
Refuge City of Silent HammersMilitary Population:
5 Force Units of Dwarf/Drugar Militia (x1.3 Bonus to defending cities or fighting underground)
5 Force Units of Goblin Warslaves (x.75 Penalty to fighting in bright sunlight, does not need food to act)
3 Force Units of Charcoal Tribe Elf Rangers (x2 Bonus to fighting in the woods)
2 Force Units of Drugar Siege Operators (x4 Bonus to attacking cities, x1.5 Bonus to fighting megabeasts, x.25 Penalty in all other combat situations)
1 Force Unit of Weremule Warmonks (x3 Bonus to guarding VIPs, x.1 Penalty against Nickle Silver weapons, does not need food to act)
Civilian Population:
13 Labor Units of Assorted and Mixed Breed Diggers (2 LU to 5 FU Conversion Rate before material mod)
8 Labor Units of Halfling Commoners (2 LU to 4 FU Conversion Rate before material mod)
5 Labor Units of Goblin Slaves (2 LU to 4 FU Conversion Rate before material mod, does not need food to act)
4 Labor Units of Highborn Dwarves (1 LU to 4 FU Conversion Rate before material mod)
4 Labor Units of Highborn Drugar (1 LU to 4 FU Conversion Rate before material mod)
2 Labor Units of Human Commoners (2 LU to 7 FU Conversion Rate before material mod)
1 Labor Unit of Hobgoblin Drivers (2 LU to 7 FU Conversion Rate before material mod, does not need food to act)
Basic Resources:
x5 Food (+1 Per Month) - Your people can and do feed themselves, but food from the royal grainy must be provided for people to put aside their own livelyhood and peruse your interests. Spending 1 food allows you to issue an order commanding up to 5 FU or LU. Converting LU to FU will also usually cost additional food. You can deploy trade convoys to try and convert other resources into food.
x10 Wealth (+1 Per Month) - A representation of the various coins and paper currency in your treasury. Used to buy other resources and favors, and is generally the most effective resource to use as a trade good.
Advanced Resources:
x10 Wood (The most basic construction resource. Artifacts made from wood tend to harness the power of nature)
x7 Stone (A more sturdy and less flammable construction resource. Artifacts made from stone tend to harness the power of earth)
x5 Marble (A more valuable form of stone that can be combined with iron to make steel at a smelter. Artifacts made from Marble tend to harness the power of light)
x10 Bronze (A military resource with a .80 Material Mod. Artifacts made from bronze tend to harness the power of fire)
x5 Steel (A military resource with a 1.5 Material Mod. Artifacts made from steel tend to have protective effects)
x5 Bloodstone (A magical military resource with no material mod. Both common gear and artifacts made from Bloodstone are particularly deadly towards all the digger races)
x2 Night Mithiril (A magical military resource with a 1.7 material mod. Artifacts made from Night Mithiril tend to aid in criminal activity)
x2 Deep Sapphire (A magical Military resource with a material mod of .5. Gear and artifacts made from Sapphire are great at drawing out the sorcerous power within one's blood)
x7 Sulfur (A magical resource used in the worship of wicked gods and construction of advanced siege weapons. Artifacts of sulfur are favored by wicked gods)
Known Allies and Enemies:
Bardhill County (Friendly, Trade Partner) - The fertile and clay rich human territory that completely encompasses your land. The ruler, Count Chance, deeply respects the craftsdwarfshipp and military skill of the diggers, and hopes to gain their aid in an anticipated civil war against his fellow counts when then king dies.
Southernfrost Empire (Ally) - The southernmost and mightiest of the northern dwarven civilizations. Southernfrost is rich in bronze and labor. The empire is ruled by your husband All-Lord Ukareem the Silver.
The Greatwalls Alliance (Ally, Trade Partner) - A loose confederacy of prosperous drugar city-states that pays tribute to your husband, Scholar-King Emscythe. Rich in copper, sulfur, and flux stone.
The Kingdom of Bedlamb (Ally) - Nation of drugar ruled by your husband Bloodlord Haigen the Usurper. Rich in iron, flux stone, and gems. Currently defending against invasion from an unknown drugar kingdom, and raids from an unknown dwarf kingdom.
The Beetle Queendoms (Enemy to All Diggers) - A drowish nation that sits between Silent Hammers and The Greatwalls Alliance. Traders can navigate around it, and they are currently too busy dealing with surface elf raiders to pose a threat.
The Pinewoods Tribes (Hostile) Small yet fierce surface elf civilizations that sepperate Silent Hammers from the Southernfrost Empire and the Kingdom of Bedlamb. They find the very ideas of commerce and industry to be deeply offensive, and slaughter trade convoys on site as a rule.
It takes nearly an hour to gather everybody, but eventually you enter the meeting room flanked by both your present husbands, the mother of the absent one, Brother Anders, and his 10 bodyguard monks from the Order of Sterility.
Before you stand three halflings. The one in the middle is clearly Don Huck, a halfling in early middle age sharply dressed in a fine suit. He carries a gold cane in one hand, and a fine leather briefcase in his other.
The Hobbit on the don's right is clearly a goon or bodyguard, dressed just as sharply as his boss but far more muscular and closer to what one would expect from a large dwarf or small human in size. A nasty looking wooden club with a rusty spike sticking out hangs from the goon's belt.
On closer inspection, the creature on the don's left is not a full blooded hobbit. She wears a hooded cloak, and although she is far too short to be a proper drow, the strange female possesses the pointed ears, pale purple skin, and beady black eyes of the hated race. A brief consultation with the World Weld confirms that it is this hooded woman, and not the don himself, who is responsible for killing the human queen.
"On behalf of my family," the don begins,
"I would like to welcome my new queen to Silent Hammers. I hope you find the town... to your liking. My name is Samwise Huck, but you may call me Branding Iron. I... usually... am not so big on the nicknames, but my nephew here," Don Huck elbows the goon on his right, "is also called Samwise Huck."Branding Iron extends his arm to the strange hooded figure on his left, who kneels down to kiss an over sized diamond ring on her don's hand.
"And this beauty here is my duaghter-in-law, Mril-Minda. She is family breadwinner. A chef, if you will, by trade. I promise there is nobody in the Kingdom of Narm better qualified to ensure that somebodies' goose is... how you say again... thoroughly cooked.""Mril-Minda is more than she seems." King Emscythe whispers into your ear,
"I can tell by the shape of her eyes that her drow ancestors are from the highest of their scummy bloodlines, and her name literally translates to 'Bastard Princess' in Drowish.""Well, my queen, why have you called this meeting?" The don asks,
"How may your... humble servant... be of assistance?"You explain that your husband, Scholar-King Emscythe, is planning on someday making war with the Beetle Queendoms, and that you would like to assist him wherever you can.
"In particular, I would like halfling help launching raids and generally raising hell in the Drowlands. I was also wondering if your... organization... is interesting in working with me to expand into the Trollish Wastes so as to box the drow queens in."A wide smile spreads across the don's face.
"The way you think, my queen, it is quite... pleasing. I feel as if we might be of help to one another. Please, accept this gift."The hobbit passes his briefcase to Brother Anders, who carefully checks it for traps before opening it and presenting you with the contents: Jet black metal bars. You touch one, and know instantly that you are dealing with Night Mithril, an already legendary metal further blessed by the clerics of the hobbit criminal class to screw with the perception of others in low light conditions.
"My employees who belong to the digger races, they... speak of your highly Queen." Branding Iron explains,
"They say you are not just the greatest smith, but the greatest smith to live. Is this true?""I will not deny it.""Then please hear a poor hobbit out. You see there are alot of open contracts to... cook... for various drowish nobles in the Beetle lands." Don Huck explains,
"Sweet Mril-Minda is a great chef, but drow are famously hard to cook for. They are always trying to... serve each other, if you will. Very paranoid people. Hard to surprise. So I am hesitant to send my lovely daughter-in-law to fill those contracts... My little boy would be so heartbroken if instead of serving the drow, his wife was served by them. Perhaps you could make her some... kitchen equipment that could give her an edge... if you get my drift.""The metal is yours to do with as you please," The hobbit concludes,
"a... gift to a friend, no? But use it right, and together we might serve a heaping helping of chaos to the drow. As for launching raids and expanding into the Troll Swamps, those things are out of my hands. The expansion sounds expensive, and like an investment; It would have to go thorugh Don Baggins, who runs the family books. A propper raiding program would call for lots of manpower, so we would need the blessing of Cutlass Bill, the Don of Dons. As a... favor... to a friend I will gladly plead your case to them. Is there anything specific you would like me to mention, queen?"Before you can answer, All-Lord Ukareem leans in to whisper in your ear.
"That crook had a look of utter contempt on his face when he spoke of the other Dons. He will use you against them, for his own gain. Mark my words wife."How do you proceed? The process of making an artifact will skip time for several months at the very least, at which point you will have likely fallen pregnant and your husbands will have left your side, so if you agree to make the Don's Assassin a toy, be sure to list anything you want to do before actually starting the construction process.