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Author Topic: MINIMALIST MAGE RTD  (Read 81561 times)

Puppyguard

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Re: MINIMALIST MAGE RTD
« Reply #405 on: July 30, 2017, 06:10:46 pm »

Become a giant small orb of destruction.
« Last Edit: July 30, 2017, 06:23:26 pm by Puppyguard »
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Sarrak

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Re: MINIMALIST MAGE RTD
« Reply #406 on: July 30, 2017, 06:26:56 pm »

Become a giant small big orb of medium huge massive destruction.
Corrected this for you.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Blood_Librarian

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Re: MINIMALIST MAGE RTD
« Reply #407 on: July 30, 2017, 07:22:24 pm »

SCREAM AT WIFE, GET NEW CONSOLE.

"YOU'RE TEARING ME APART LISA!"
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

johiah

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Re: MINIMALIST MAGE RTD
« Reply #408 on: July 31, 2017, 07:28:35 am »

Accelerate find on all the corpses, causing them to rot and choke the villagers out
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

FallacyofUrist

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Re: MINIMALIST MAGE RTD
« Reply #409 on: July 31, 2017, 09:08:35 am »

Right. Examine the area. What's going on?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NRDL

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Re: MINIMALIST MAGE RTD
« Reply #410 on: July 31, 2017, 01:05:16 pm »

It's hell, so they probably use lots of summoned matter. Use the Matter Unmaker to cut a hole into the Repository. Also use it to destroy the damn speaker.

Matter Unmaker: Wand which fires a beam that destroys any matter which was created magically. Said matter does not have to currently have any magical effects.
Shield Overcharge: Gives +3 to resist magic effects for one turn. Needs 1d6 turns to recharge.


[3+autosuccess] The Matter Unmaker does as it says, and destroys a portion of the Repository, allowing entry inside, for only one person at a time. You manage to erase parts of the speaker, but its still working, apparently tamper proof, for maximum suffering.

Thanks for including effects of your items, really helpful.



Alright, with my four-turn boomrang on my person.  Is there any injustice or evil for me fight or must I go looking

[5] Your injustice senses tingle! There's apparently a capitalist uprising to the west, trying to overthrow the socialist utopia that the world has fallen into. Numerous tales of bourgeois atrocities reach your ears, and your Justice filled soul screams in rage!

You teleport to the scene by instinct.



Summon 4 titanium golems behind the RC, and give out the order to strip the RC from their toys.
Rewrite the RC's identities.
Go and create Somalian Air Technology Bureau, and tell them to start making helicopters and jet fighters for our army.


[6+1]
[2]
[5+1]

You create the 4 TITANIUM GOLEMS as you envision them, but end up giving them too much sentience. "Umm, why should we? The fighting's stopped, this'll just escalate things further boss." You're gonna actually need to convince them to work for you.

You are so disgruntled by their passive insubordination you fail to do anything to the RC, who still continue to block direct magical bonuses.

And just like that the Air Technology Bureau is born, and soon top of the line helicopters and jets are being pumped out. Soon, other countries will start poking around and wonder what to do about this newly united and militarised Somalia.



Obviusly there can only be one Ziizo, start a tournament.
The Ziizo that losses will be consumed by the winner for a power boost until there is only one Ziizo.


[3] You try and create a ziizo Highlander tournament, but what should be a fairly civilised series of one on one duels turns into an all out magical brawl. The chaos is just as unproductive as the earlier standoff, except now there's plasma and magic flying through the air.



No, no, no. Caffeinate zealots from inside. They'll surely love it!

[3+1]

Reaching within the bodies of the militant religious orders of the Empire, your forcibly Caffeinate the most diehard of their zealots. The effect on morale from seeing their most devout warriors turn to the ways of Sarrakian Coffee is disheartening to say the least. Pockets of resistance still fight doggedly on, but you've managed to win much of the hearts and minds battle.



Just teleport back to home base. I'll work on contacting the Communist leadership from there.

[3] You attempt to teleport back, but are put under direct fire!

[2] vs [2]

The tanks open firing on you miss, but you also are unable to mount a successful counterattack.



Fine, then.
Teleport to the real world.


[5] You decide to leave Tolkien-land for a while, and Morgoth's voice slowly fades from the background of your mind. Should you activate any of your Maia powers, it might end up attracting his attention, but other than that, you should be good.



Become a giant small orb of destruction.

[4] You become a tiny orb of destruction. +1 bonus to destroying smol things.



SCREAM AT WIFE, GET NEW CONSOLE.

"YOU'RE TEARING ME APART LISA!"

[4]
[2]

You scream at your wife, using a line from the memeiest movie ever. Your wife's feelings are very hurt, as she hasn't actually watched it. She's going to stay at her mom's for a while.

You attempt to conjure up a new console, but you're still in the middle of your Tommy Wiseau breakdown, and are unsuccessful.



Accelerate find on all the corpses, causing them to rot and choke the villagers out

[6] I'm just gonna assume you want some sort of miasma to start being produced from the dead bodies.

The villagers are blindsided by the smell of rot, and it becomes so overpowering that they actually have to turn and flee. The battle is won! The humans are repulsed, but you've lost a sizeable chunk of your workers. Plus, the rotting bodies may lead to infections and illness for your brood down the line.



Right. Examine the area. What's going on?

[3] You're still in your Coffeehouse, with a bunch of braindead "customers".
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Glass

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Re: MINIMALIST MAGE RTD
« Reply #411 on: July 31, 2017, 01:09:49 pm »

Just teleport back to home base. I'll work on contacting the Communist leadership from there.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

ziizo

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Re: MINIMALIST MAGE RTD
« Reply #412 on: July 31, 2017, 01:14:59 pm »

Meh this works too. Start killing Ziizos and consuming their power
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GG, Ziizo. May my spirit live on in your boobs.

Sarrak

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Re: MINIMALIST MAGE RTD
« Reply #413 on: July 31, 2017, 01:23:37 pm »

Make lasting peace between the warring religions. Explain that my adepts very much prefer not being killed for their beliefs. Freedom of beliefs, anyone?
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Madman198237

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Re: MINIMALIST MAGE RTD
« Reply #414 on: July 31, 2017, 01:34:41 pm »

Yes!

Now then, make myself a very secure and incredibly hidden secret base.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Puppyguard

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Re: MINIMALIST MAGE RTD
« Reply #415 on: July 31, 2017, 01:35:09 pm »

Go on a rampage destroying houses cups, plates, and locks.
Attempt to grow larger after doing so.
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FallacyofUrist

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Re: MINIMALIST MAGE RTD
« Reply #416 on: July 31, 2017, 01:36:53 pm »

Right. Heal their minds already, if possible. If not possible... like, create some replacement minds that are exactly like the ones they had before they got fried, insert replacement minds.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

CABL

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Re: MINIMALIST MAGE RTD
« Reply #417 on: July 31, 2017, 01:55:20 pm »

"First of all, don't address to me as "boss". Address to me as "Father". You know why you should address to me as "Father"? Because It was ME who created your metallic asses, and I also have the POWER to destroy you with my MIND! You also shouldn't think that I'm some sort of a sentient tank with a really loud speaker inside of it. If you destroy the tank, I'll just take another form. So, how about you stop DISRESPECTING your father and OBEY him?!"

Use my arguments above vs the titanium golems, then get them to strip RCs from their anti-magic BS! Or destroy them, depending on the result.
Rewrite identities of RC when they DON'T wear any anti-magic BS.
Start yet another conscription campaign, then reform the military to make it the best in any 3rd world country, or better yet, make it comparable to NATO countries' military!
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

Blood_Librarian

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Re: MINIMALIST MAGE RTD
« Reply #418 on: July 31, 2017, 02:10:10 pm »

March outside and summon a wand of the high-explosive ordinance.

meanwhile, find a broken bottle as well, that's important.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Egan_BW

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Re: MINIMALIST MAGE RTD
« Reply #419 on: July 31, 2017, 02:57:33 pm »

Go grab the souls. While I'm here, also grab a Hell-Fireball-in-a-Bottle as evidence.


Matter Unmaker: Wand which fires a beam that destroys any matter which was created magically. Said matter does not have to currently have any magical effects.
Shield Overcharge: Gives +2 to resist magic effects for one turn. Needs 1d6 turns to recharge.
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I would starve tomorrow if I could eat the world today.
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