Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 27

Author Topic: Iggalfamthut "Traphorses", a community game without forges.  (Read 55499 times)

zazq

  • Bay Watcher
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #60 on: July 26, 2017, 12:13:27 am »

SOMEONE played a year in 43.05 instead of 43.03, so i guess its a 34.05 fortress now.  Prepare for graphics pack glitches.

Iggalfamthut, “Traphorses” 1st Granite, 205, Early Spring.
Histories of Avarice and Resourcefulness

Zaz Quell, the legendary stonecrafter, looks up from the masterwork rock pot he was making.  Ya know what, we have enough pots.  You know what we don’t have enough of?  Books.


Well that, and managemental organization.  First business is getting this random-ass nobility organized.  We got:

Our Glorious Leader Queen Derpydev, the leader of our civilization.
Perky Upstart Hun, our mayor, manager, broker, bookkeeper.
Meat Shield Beta, captain of the guard.
Our Medical Dwarf, Doctor Sock.
The 2 other squad leaders, Blind Commando and Frogmarch.

Immediately, a pile of necromancers show up to annoy me.
Human Xidel Ronumepxa
Armadillo Woman Zanor Disistustzal
Human Tikes Icopusan
Human Ala Thoncilba
Human Rura Ewomapo

They ran away without any problems.  Provided me the chance to identify our military personnel.  They are now designated as “Wardwarf”, regardless of their species.  We have 2 squads of 10 and 1 squad of 3.

Right, back to managemental organization.

Nobody Important Alpha, our dedicated stone detailer.
A Random Dwarf Puppyguard, our legendary… bone carver?
3 Miners, Dig1, Shovel and Pickle.
Lumber Jock, masterful carpenter.
Mas, legendary mason.
Tamer, our dedicated animal trainer.
3 Farmers, aptly named “Farm” “Farm 2” and “Gillywak”
Howerdem, the Brewer/Cook.
And our legendary mechanic, Valkenstein.

Oh an me, Combat Epistemologist Zaz Quell, right now a stonecrafter.

67 dwarf mooks, assigned all of the other labors.
15 non-com visitors who do nothing.
20 unnamed wardwarves (who are probably human)

For a total of 122.

The squads have been set to training.  The farms have been set to farming, our food and drink are in good supply.  The mooks have mechanics enabled so they can reload cage and stone traps, but the only mechanics workshop (on layer -9) is restricted to only Valkenstein, so that he alone makes the mechanisms.  A library has been set for digging.

I located the queen’s rooms on layer -14, and i’m moving her bedroom down there too because having a bedroom far away from the rest of the stuff is dumb.  We have 2 artifact doors, so she’ll probably get those.

Our library is up and running.  I have taken up residence, along with my scribe “Scribbles”.  Now begins the long process of making quires.

It is now summer.
THE DEAD WALK!  Xidel and Tikes came back with 30 zombies.  Lemme Smash procedures activated.  A zombie being hit by a weapon trap crashed the game.  Progress lost.

It is now summer.
THE DEAD WALK!  Tikes and Corust have come to visit, along with 30 zombies.  Lemme Smash procedures activated.  A zombie being hit by a weapon trap crashed the game.  Progress lost.

It is now summer.
Fastdwarf has been activated, all 4 weapon traps have been deconstructed.  Fastdwarf has been deactivated.  THE DEAD WALK!  Xidel has come to visit with 30 zombies.  Lemme Smash procedures activated.  This time some kangaroos appeared in the siege and Xidel animated them and our refuse stockpile.  Swarms of speedy minizombies are barreling through the smashers.  Military has been stationed at the trade depot.

Gah, Rura Ewomapo apparently snuck in when nobody was paying attention.  He’s in the crypt!  The crypt is full of zombie heads!  Divert half the military!  Gah, the heads are much more dangerous than the siege, divert ALL OF THE MILITARY!  RRRRR

Ok, siege over.  The smashers killed almost everything with the military on mop up.  The heads turned out to be no big deal, simply hard to kill.  No deaths, although a mook got bit in the hand.  Cage traps are being constructed to protect the crypts from sneaky necromancers. 

A caravan immediatly arrived.  I traded 15000 Urists of bracelets for bars, leather, cloth, and a book called The Human: Natural or Supernatural?  OH GOD I LOVE BOOKS.  Our library has 7 books.  I have decided to atom smash all the corpses because screw you necromancers.  I have also tied up a stray camel in the entrance to possibly notice sneaking villains.  The royal chambers are finally royal (by way of masterwork stonefall traps).

Queen Derpydev has this particular statue in her dining room.

“This is a masterful statue of Queen Derpydev created by Mas.  The item is a masterfully designed image of Queen Derpydev the dwarf and dwarves in obsidian by Mas.  The dwarves are refusing Queen Derpydev.  Queen Derpydev is weeping.  The artwork relates to the departure of the dwarf Queen Derpydev from the position of expedition leader of the Sack of Anvils in the late spring of 501.

Way to look at the down side there Mas.  Instead of getting a queen we lost an expedition leader…

It is now autumn.
Logged

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #61 on: July 26, 2017, 12:29:42 am »

SOMEONE played a year in 43.05 instead of 43.03, so i guess its a 34.05 fortress now.  Prepare for graphics pack glitches.
43.05?
Quote from: DF WIKI
In version 43.04 and 43.05, the game will crash if a trap component breaks from too much wear.
Looks like it's stonefall traps, cage traps, and bridges from now on.
Logged

Derpy Dev

  • Bay Watcher
  • Normal Person Doing Normal Things
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #62 on: July 26, 2017, 08:13:27 am »

SOMEONE played a year in 43.05 instead of 43.03, so i guess its a 34.05 fortress now.  Prepare for graphics pack glitches.

What? Uh oh.

Also... MLP meme. Just saying.

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #63 on: July 26, 2017, 05:27:04 pm »

PTW
Logged

zazq

  • Bay Watcher
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #64 on: July 28, 2017, 02:47:46 pm »

life sucks.  here's the save.  its at the beginning of winter.

remove me from queue. 

goodbye forever.

http://dffd.bay12games.com/file.php?id=13024
Logged

Derpy Dev

  • Bay Watcher
  • Normal Person Doing Normal Things
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #65 on: July 28, 2017, 03:05:33 pm »

life sucks.  here's the save.  its at the beginning of winter.

remove me from queue. 

goodbye forever.

http://dffd.bay12games.com/file.php?id=13024

...what? Are you okay dude?

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #66 on: July 28, 2017, 03:06:43 pm »

I loaded up the save - If you're still here - may I ask what the trouble is?

FPS seems kinda fine (Not sure for you, but my potato gets 14)
Logged

Alpha Loves You

  • Bay Watcher
  • I've marked a border
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #67 on: July 28, 2017, 03:14:31 pm »

Well, that was grim...
I'd say keep zazq on the list until his next turn just in case he does come back.
If not, bye zazq, thanks for all your work.
Logged

Derpy Dev

  • Bay Watcher
  • Normal Person Doing Normal Things
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #68 on: July 28, 2017, 03:23:46 pm »

Well, that was grim...
I'd say keep zazq on the list until his next turn just in case he does come back.
If not, bye zazq, thanks for all your work.

I'm mostly worried about the "Goodbye forever" part.

I'll keep you on the list until your next turn. But... bye Zazq. I hope everything's okay.

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #69 on: July 28, 2017, 03:37:40 pm »

I'm mostly worried about the "Goodbye forever" part.

Oh - I missed that.

We might want to keep an eye on his last active date.
Logged

Derpy Dev

  • Bay Watcher
  • Normal Person Doing Normal Things
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #70 on: July 29, 2017, 07:49:57 pm »

Oh well. The show must go on I suppose.

I'll get to work on my turn.

hun

  • Bay Watcher
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #71 on: July 31, 2017, 11:42:47 pm »

It is really sad to see zazq go, I hope he is okay and he will come back. His turns were really cool all the time.

Derpy Dev

  • Bay Watcher
  • Normal Person Doing Normal Things
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #72 on: August 01, 2017, 09:11:05 pm »

An issue has arisen, that DF world file doesn't work for me. The game doesn't seem to acknowledge its existence. Can someone else download that version of Traphorses and see if it's just me?

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #73 on: August 02, 2017, 01:46:21 am »

Works fine for me, aside from borked graphics. I used 7zip to extract the rar. Edit- forgot to mention I'm using 43.05
« Last Edit: August 02, 2017, 11:43:20 pm by Bearskie »
Logged

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #74 on: August 02, 2017, 11:27:59 am »

Do you want someone to upload a zipped file of the save? (I'm assuming you have windows)
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 27