The treacherous mayor Kubuk and Puppytreat were designated to their own military squad and sent to deal with FB. I was even so kind to let them have some weapons, so it was almost fair!
But well, before they actually had a chance to meet FB face-to-face, they got stomped by a giant cave toad.
FB is itself has a shape of toad, BTW.
Then I had to send a guy to verify the death of Puppytreat. And...
Derpy Dev must be satisfied by now.
Although the only effect on Puppyguard's mood I have seen was that he was "angry after being haunted by a dead spouse". Maybe I missed the time interval when he was bursting in tears and thought of suicide. Or maybe, he had tricked Derpy Dev and in fact felt absolutely nothing towards Puppytreat...
Meanwhile, mystical sight of ever-burning book deeply affected my dorfing. I decided to found the Fire Cult.
A central deity of the cult is Lurit Walledsilver, the deity I worship myself. She is associated with metals, fire, volcanos and mountains. We have 16 other dwarves among citizens who also worship her, and they are considered the cultists. There is a deity who fits Fire Cult even better (Wealthglowh the Hot Fires, associated with wealth and fire), but she is apparently a human deity, unknown to me and all dwarves.
We have started our activities from construction of our Temple:
See the fire imp behind the glass? We have a couple of artifact clothes and an artifact amulet, ignited by the imp, to provide us with sacral holy Fire. Initially I wanted to put Classic Human there, but it would be too dangerous for the haulers, also I had some troubles with setting up stockpile settings for it. Anyway, I ordered to pour some water on Classic Human, so it doesn't burn anymore. A couple of burning items in Fire Altar doesn't seem to affect FPS (I have about 40 all the time). But you can always extinguish burning artifacts if you really want. Damn heretics.
One random mook was sacrificed to the Fire (to provoke the fire imp), he burned to cinders. Also accidentally we burned a bin with tattered socks and trousers.
What shall I do next as the leader of the Fire Cult? Should we build more fire-based traps? Should we get an easier access to magma for fortress, for magma is an essence of Fire? Or have I to take better care of all cultists and make sure they have an easy life and all needs satisfied? I will think of our development plan, but for now, it is time to hide again in the shadows. And to hope that Queen Derpy Dev is not going to banish our cult.
So, I played only few months and it is late winter now. We have 3 newborn giant cave spiders, maybe it's time to think of a silk farm. FB is still hanging at the same place in caverns, keep it in mind.
BTW, Derpy Dev, just read your note about the surprise by the trade depot. WHAT WAS THAT? I can't see a thing by now, it is empty, so I guess it is still a surprise. For someone else.
My daughter is 11, she is going to be adult soon. I hope nobody harm her before my next turn. I still need to find an appropriate spouse for my little girl.
The turn was short, but that's all I can do this time.
The save graphics was updated to Ironhand (starter pack 0.43.05-r08), if this is of any importance.
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