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Poll

Do you guys like the layout of the turns?

Yes, I don't think anything should be changed.
- 2 (66.7%)
No, I think the turns are hard to read / No, I think it's hard to find my roll in the turn
- 1 (33.3%)
Yes, but here's what I think should be changed: (Make a post)
- 0 (0%)

Total Members Voted: 3

Voting closed: July 12, 2017, 11:24:38 am


Pages: 1 ... 6 7 [8] 9 10 ... 13

Author Topic: Roll for rolls | It's quitting time  (Read 20663 times)

sakiskid

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Re: Roll for rolls | It's quitting time
« Reply #105 on: July 04, 2017, 09:04:25 am »

It's going to be a busy day at work today so a roll might come a little later than usual.
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OceanSoul

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Re: Roll for rolls | It's quitting time
« Reply #106 on: July 04, 2017, 11:52:41 am »

Wake up, grab staff, don't hit the ground yet.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

sakiskid

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Re: Roll for rolls | It's quitting time
« Reply #107 on: July 04, 2017, 12:54:42 pm »

On mobile again. As always, If there are errors let me know.

Clench my anus hard enough to try and feel if my intestines are still intact, while scanning the room for a cool brewski.

[2] you scan the room for brewskis, but don't see anything because of the blinding like in your face. Clenching, you attempt to feel your intestines. You can't. You throw up a bit from your exertion, and it smells like beer. The puke lands off to your side, onto the floor, and you hear a faint buzzing.



Screw it just use my climate control to remove the air around the SWAT team chocking them

[3] you try to remove the air from their surrounding area, but you overestimate how powerful you are and instead end up knocking one of them over. He gets up, flips you off, and goes back to work on maintaining the forcefield.



Order the SWAT troopers to cuff and secure ocean soul and his staff.
Fire the aircannon slightly above zizzo's center mass so as to force his cloud lower if it hits.

"Hands up mother-Hubbard!"

[4] You launch a compressed sphere of air above Ziizos cloud. [Ziizo dodges! 1] the airball clips the top of his cloud, sending it into a spiraling plummet to the ground. [Ziizo 3] Ziizo is mostly undamaged, as well as is cloud. If he was human, he may have been bruised.

The swat troopers await Clouds arrival at he bottom of the tower.



Take bandages. Find light source.

[4] you grab the bandages. You are able to use them to craft a bandage handle onto one of the lamps hanging from the ceiling. Congratulations, they're battery operated! You scan the room with your new flashlight. It's just a dark room with a weird, weird floor. Something groans from under you, but you see nothing on the floor.



Wake up, grab staff, don't hit the ground yet.

[6] You wake up and air-swim over to your staff. You air swim too fast, and swim through the steaming waterfall! [4] you swim through with minor burns. You are able to grab your staff. You successfully don't hit the ground, but you will next turn and it will huuuuurrrrtttt. As in, fatally hurt.
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ziizo

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Re: Roll for rolls | It's quitting time
« Reply #108 on: July 04, 2017, 01:30:17 pm »

Use my wind control to catch Tidanson. An alliance against these SWAT would be favorable for both.
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GG, Ziizo. May my spirit live on in your boobs.

sakiskid

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Re: Roll for rolls | It's quitting time
« Reply #109 on: July 04, 2017, 01:32:10 pm »

That's a great idea, this new SWAT leader seems to be detrimental for everyone involved  ;D
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Dustan Hache

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  • What protagonist?
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Re: Roll for rolls | It's quitting time
« Reply #110 on: July 04, 2017, 02:11:13 pm »

"Stay down and stay put or I'll turn you into a fine mist, cloud-boy!"
have the SWAT set up a fall-net to catch Tidanson on, then watch over the target while I find a vaccum cleaner to contain him in.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

NRDL

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Re: Roll for rolls | It's quitting time
« Reply #111 on: July 04, 2017, 03:43:12 pm »

Find way downstairs.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

OceanSoul

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Re: Roll for rolls | It's quitting time
« Reply #112 on: July 04, 2017, 08:45:42 pm »

Swim up the stream of water enough to slow my descent before hitting the ground, and avoid massive burns.
Logged
Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

kealmcking

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Re: Roll for rolls | It's quitting time
« Reply #113 on: July 05, 2017, 12:49:34 pm »

Try to determine my location via smell
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"I'm not like other, because when they thinking they do but when I'm thinking I'm not do I'm think n think and than start doing"

sakiskid

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Re: Roll for rolls | It's quitting time
« Reply #114 on: July 06, 2017, 11:06:56 am »

Sorry for the late roll! Just got to my laptop.

Use my wind control to catch Tidanson. An alliance against these SWAT would be favorable for both.

[3] You channel a gust of wind directly under Ocean. It slows his fall from fatal to extremely painful.



"Stay down and stay put or I'll turn you into a fine mist, cloud-boy!"
have the SWAT set up a fall-net to catch Tidanson on, then watch over the target while I find a vaccum cleaner to contain him in.

[SWAT 6] After barking at your swat units, they throw a massive trampoline under Ocean's estimated impact area.
[4] You rummage throughout your swat unit.... you find a back-pack vacuum. On the side is scrawled 'Property of Luigi'.



Find way downstairs.

[1] You know something is up with this floor, you just can't pinpoint it. You lean closer to it and start to really inspect it, looking for a secret trapdoor. As soon as you lean in, the floor flickers and you realize you've been standing on a physical hologram! The actual floor is mainly a scaffolding of wooden beams. 
You fall and [1] hit your head on a wooden beam and drop your flashlight! Darkness consumes you... for a moment. You awake groggily and are dazed (-1 to next turn involving brainpower or thinking). You see your flashlight 10 feet away from you, with it pointing in your direction. A humanoid silhouette appears in front of the flashlight, lumbering towards you!
[REFLEXES: 4] Rolling to the left, you evade the lumbering figure... for now. It's too dark to see exactly what it is. It groans and comes at you again!



Swim up the stream of water enough to slow my descent before hitting the ground, and avoid massive burns.

[3 SWIMMING+] You try to swim up the waterfall but it's WAY too hot, and you burn your little fingertipsies before you realize that's a bad idea. You hit the ground with a... boing?
[HOW HIGH CAN YOU FLY: 2] You bounce off the trampoline with a nice *boing*, and [4] jump over the swat that grasp at you, and land on your feet. Awesome! You're between the SWAT units and a SWAT van.



Try to determine my location via smell

[4] You take a noice whiff. It smells like beer, stainless steel, latex, and beer.

The lights flick on.

A tall gentleman comes to you dressed in a suit. He looks old and mean, but not unfit. Sort of like a retired asshole of a drill sergeant. He sneers and tries to slap you. [BEERMAN DODGE: 3] He slaps you, because you're still restrained. You look down and see that your belly is grotesquely large, like a woman pregnant with quintuplets.

The old man leans in.

"Do you know what you've done? Do you know what you ARE?" He spits on the ground. "Do you know... who you belong to? Let me answer that." He turns around and give a swirling signal with his fingers. What was once a mirror turns into a window, and you see a team of scientists standing behind it, all eyes trained on you. The old man turns back at you. "You belong to us. Let me explain." He turns on a projector, and images appear of a familiar place. Your floor, the floor of beer. There are images of you dancing, images of you breaking things.. But the last image is the most startling. Everyone on your floor is dead. Except for you. You are standing over a pile of your dead coworkers, beer littering the floor. You have a maniacal, but not evil, look in your eyes.

"This was all because of you. After your rampage, you were subdued by security, and brought to this floor to be examined. You responded extraordinarily to the chemicals administered to you, and from what the medical officials are saying, this is an extreme and isolated case. Something happened to you, and we mean to get to the bottom of it."

The old man clicks a button on the projectors remote, trying to turn it off. It flicks to the next screen, showing a diagram of your body. There are surprised shouts from the room full of scientists. [3] You aren't able to catch everything before he turns off the projector, but you do see arrows pointing to your veins and stomach. They are labeled with a chemical compound, something like two C's surrounded by H's and O's. It doesn't make any sense to you.

The old man lets out a grunt, gives a signal to a scientist (or doctor) in the isolated room, and you immediately feel consciousness fading.

You awake in the same position you started here in.



EDIT: I forgot to mention Kealmcking, you are wearing surgical robes and have lost your bottle opener.

EDIT 2: Updated Oceans turn with swimming bonus, but nothing changed.

EDIT 3: Papaj if you're reading currently, what item would you like to start with next time? Just updating the char sheet.
« Last Edit: July 06, 2017, 11:19:35 am by sakiskid »
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kealmcking

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Re: Roll for rolls | It's quitting time
« Reply #115 on: July 06, 2017, 11:24:36 am »

Attempt to recall a periodic table from my college days in order to determine the compound from the presentation.
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"I'm not like other, because when they thinking they do but when I'm thinking I'm not do I'm think n think and than start doing"

sakiskid

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Re: Roll for rolls | It's quitting time
« Reply #116 on: July 06, 2017, 11:27:22 am »

Attempt to recall a periodic table from my college days in order to determine the compound from the presentation.

[4] You recall a time you were sleeping in class but your ears perked up and you payed attention... but for what reason...?

It's beer! How could you have forgotten?
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kealmcking

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Re: Roll for rolls | It's quitting time
« Reply #117 on: July 06, 2017, 11:30:04 am »

Move my body in an attempt to tip the table I am laying on over.
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"I'm not like other, because when they thinking they do but when I'm thinking I'm not do I'm think n think and than start doing"

sakiskid

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Re: Roll for rolls | It's quitting time
« Reply #118 on: July 06, 2017, 11:32:13 am »

Move my body in an attempt to tip the table I am laying on over.

[4] You rock the table back and forth, your stomach painfully sloshing with you. It's disgusting how much it protrudes from your body. The table tips! [3] And you fall on your side, taking some painful bruises. Congratulations, you're now sideways and strapped to an operating table.
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kealmcking

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Re: Roll for rolls | It's quitting time
« Reply #119 on: July 06, 2017, 11:33:39 am »

Attempt to break out of the straps, hoping they loosened in the fall.
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"I'm not like other, because when they thinking they do but when I'm thinking I'm not do I'm think n think and than start doing"
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