Platoon OneA grunt suddenly wakes up from inside a closet where he has been taking a nap
Hop into the nearest drop pod. FOR VALHALLA!
Platoon:1
Designation: Pork 004
Class: Grunt
Status: HEALTHY
Inventory: Helmet, Backpack, Ham Sandwhich, Standard Rifle
CPs: Teamates are MEatshields 1/5
Kill Tally: 2
Death Tally: 3
Unlocks: SOON
P.s. I RETURN!
Welcome back. We'll just drop you into the thick of it, since you used platoon colors and everything. your squad is outside the first ring of defenses on an asteroid. Autoturrets are targeting your position. Best you dodge, yo.
Join the fray and race forwards towards the turrets, under the cover of KH's smoke grenade if he throws it.
Platoon: 1
Designation: Hat003
Class: Soldier (former Grunt)
Status: Healthy.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute, Armour (1). Paperweight.
CPs: I'm dah leader 2/5
Unlocks: T1: Soldier, Driver.
((Sorry about that, was away for a week and forgot to say.
On a completely unrelated note, do we have comm. links with the other platoons or just within our own unit?))
Hmm. I believe that normal military practice is for soldiers to have squad comms, while commanders have intersquad comms. So, no link to other squads for you! But you can communicate while in range of sight, via commander magic. So yes, you can communicate with Platoon 2. Welcome back.
The smoke is a flop, but you run forward anyway. It's what grunts (and their derivatives) do, after all. (6) A little too much effort on a leap off a small hillock of stone, and you go tumbling past the turret in the low gravity. Next turn, you cannot make any move actions, due to floating. I'll also have to roll a landing for you. remind me to do that.
Attempt operation 'Angel Descend' once more!
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
(1) You plow face first into the deepest part of the crater. (5) at least you have discovered the perfect defensive position on this asteroid.
Switch back to heavy shot, and start methodically plugging any Other Guys™ or turrets I see.
((Do I count that turret as a kill? Remember, I was on auto-fire, so I should have had multiple attacks))
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Serious Wound, Suit Leak (5/7)
Inventory:
* Helmet
* Slug Thrower
- >>>Heavy Shot
- Autofire (4/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
You can't count the turret as a kill. You only wounded it. It's still capable of firing, and your SpGTi is within it's arc. Post the effect of autofire for me in your sheet so I have a quick reference for it, and don't have to hunt back to the every round. that's too much effort for your lazy neighborhood GM. (2) you switch to heavy slugs, and fire, but your shot goes wide. that bullet will eventually return to this asteroid, but perhaps not in your lifetime. I don't actually have the math for it, so you'll never know.
"Bloody bugger's shot me. Take a potato wankers"
Throw a frag grenade in one of the bunkers if out of range throw a smoke toward them and get into range under cover of smoke
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: Wounded on left arm air 4/5
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
(2) you throw a smoke toward the bunker, which is out opf range of even your mightiest throw, behind that line of turrets I mentioned. The smoke sprays in a single line, straight out. In space, it does not form a cloud, but a jet. weird. The can dances in an asymmetrical ballet, eventually drifting off toward the rocky horizon.Also, the autoturrets can see you over the smoke stream anyway, so there's that. (5) yo ugrunt your acceptance of the stupidity of fate, and haul ass, making it to the base of the more functional of the local turrets.
Platoon One Death rolls(4)(4+2)(3)(1)(1+1)
MC is blasted by the functional autoturret and killed. Khh, by virtue of his location, is saved from instant death from the same sweeping beam. He is still maimed, and loses 3 air. Oh my, down to reserves, khh.
meanwhile, your Angel Overlord has dug himself a fine, stationary, low defensive position in his attempt at aggressive, exposed, aerial assault.
Platoon TwoCompose a Grunt Combat Song based off of "Vode An", with appropriate references to the Officers and the Empire.
Platoon: 2
Designation: MAD003 (One death this mission)
Class: Medic (Locked in, 1 death as Medic)
Status: All Papers in Order
Gruntship Bracelet 1/1
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
(6) you compose a sweeping ballad that stirs the hearts and minds of those who hear it - fellow grunts are stirred to courage and strength of purpose, while opposing forces are stirred to dismay and terror. It is only after singing the song three times to yourself that you realize that you have composed the Corps Anthem, which wakes every Grunt every day from the time of their de-vatting to the day of their decomposing. A song you've heard countless times before (or maybe, like, twice, new clone) Well, points for patriotism anyway. Feel free to take a CP in Faith (1/7) for it.
Can I shoot at enemies from the comfort of my seat? Let's find out! Aim at the bunker while the SPGTI gets all over those turrets.
Platoon:2
Designation: Zr003
Class: Shooter
Ability: Take Aim
Status: Healthy, Gruntship Bracelet 1/1
Inventory: Helmet, laser carbine, backpack, Gruntship Bracelet, and Imitation Artificial Chewing Resin Substitute
You need to open the top hatch and stick your head out to aim (And your arms to fire). It is rather uncomfortable. (6) you Take Aim. You are one with the SpGTi, the SpGTi is one with you.
"Flanking maneuver completed."
Turn around and rip apart the two autoturrets bearing down on platoon 1 from behind.
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
(1) you turn and charge, clamping one autoturret in your mighty claws! The force of the collision jars teh turret part loose from some internal jam, freeing it to point wherever it will. It rotates your way.
Platoon Two Death rolls(6)(3)(4) Zr takes a serious wound (fractured ribs) from being thrown into the hatch when the SpGTi collides with the AutoTurret. Medic!
Platoon ThreeDo i have enough deaths and cps to lvl up into patriot or assault gunner? Also respawn, strap in, stow stuff away and find a way to kiss my ass or elbow.
Platoon: platoon 3
Designation: FKD004 (SPZ004)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, laser carbine, backpack, strawberry chewing resin
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Patriot is not a class, but a perk.No, I believe you need one more death to level to Assault Gunner. Normally you need five, but with your CP, that drops to 4 deaths (putting you on character number 5)
You stow and lock in. Loaded and ready to go!
Forward to the place of death of our predecesors
Platoon: 3
Designation: Zii005 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 2 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills, space suit.
Character points: Eye of the Storm 2/7
in you go. You lock in your target - the asteroid with the drones nearby
Platoon 3 should be renamed to Platoon failure
Get on yet another vehicle, secure stuff and buckle in. And chew my gum with intense anger.
Platoon: 3
Designation: Rand004
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP: Brute (1/?)
Do I keep my stuff? Or is it lost in space forever?
hmm. It would be kinda cheap for those things to last one life. I'll assume the non-combat things were left home. If you took the cleaver, you lost it. the rations last for ...oh, five lives or one mission, so they are still good.
Platoon Three Death rollsOne roll for you, as your SpGTi launches toward the destination: (3) you come under fire as you land on the asteroid, drones just cresting the horizon. Your SpGTi loses 1 air, leaving it at 6/7