Reminder: you are all in Space Suits. Because There's No Air Out There. Be aware that this grants you a couple of bonuses and a couple of maluses.
The most notable positive is the RCS thrusters for ease of mobility.
Teh most obvious negative is: get a hole, lose your air. suffocation, explosive decompression, and the like are more possible and likely, except whe nyou manage to get inside where there is pressurized air.
Platoon OneJump out, switch to auto-fire, and mow down any Other Guys™ I see.
"Rock an Roll baby! Rock an Roll! Eat hot smoking space-lead thinly coated with space-copper!"
Platoon: 1
Designation: MC004
Class: Assault Gunner
Status: Serious Wound, Suit Leak (6/7)
Inventory:
* Helmet
* Slug Thrower
- Heavy Shot
- >>>Autofire (5/5)
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
(4) you begin firing before you even spot an enemy. You manage to hit an autoturret though, sparks fly and it twitches back and forth as if trying, and failing, to track according to it's programming. Strength roll: (5) you brace yourself against the recoil, using the foot of the SpGTi as a support column.
Get out the vessel and give Rak007 covering fire so he can do his thing with only a change of instant death
Platoon 1:
Designation: KH003
Class: Grenadier (locked)
Status: healthy Air 7/7
Inventory: Helmet, laser carbine, backpack, Special ration, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Perk: Space blessing x 3
C.P's Faith 1/7
Kill tally:0/1/0
Death types: Space battle, Blasted
Bonus:compleate mission with less then five deaths for a perk (maybe)
(2 )you get out and shoot wildly into space. It's not very effective.
Get out of broken vessel. Activate thrusters. And fall onto the enemy like an axe-wielding Angel of Death! Kill every enemy guy I possibly can.
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute (Unlocked: Brute, Assault Gunner, Shooter)
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
(2) you activate thrusters and careen sideways, off into a crater. On the bright side, you have successfully cleared the horizon of enemies, by virtue of a much reduced horizon.
Platoon One Death Rolls(4)(3)(5) KHH takes some damage from (1) focused laser fire. It puntcured your suit! You are moderately wounded! Choose a location for the wound, around which will seal the suit. You have 4/5 air remaining.
Platoon Two: Now with more "Get along shirts"A sergeant comes by, looks you each sternly in the eye, and hands out Gruntship Bracelets from our Dear Departed HC007. He waits for you to put them on, and reminds you that the past is past, and you are the present! you don't know what that means, maybe, but you do know that a deep feeling of shame wells up in your souls. Shame for what? who knows, since the specific events of your last lives are lost to your memory. all you see around you are allies and comrades.
You each gain the status: Gruntship Bracelet: 1/1 Lose this status at your own dire peril.
Get in SpGti and wait.
Platoon:2
Designation: Zr003
Class: Shooter
Ability: Take Aim
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
What a solid and implaccable Grunt. You sit in the clawed monstrosity. You wait.
((I didn't include a platoon color because that wasn't an action---it was a question for you I was hoping to get answered before the next turn. Doesn't actually matter, seeing as how all I was going to do is hang on. And, I suppose, squirm really far when he fired at me, in proper dodging-while-in-crash-harness procedure dictates.))
Follow HC008 into whatever transport he finds, stow gear and buckle up.
Platoon: 2
Designation: MAD003
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and a 48in adjustable wrench strapped to my Backpack (Contains IACRS, standard rations, hyperalloy recombinant circuitboard (Hacking device, can weld metal plates together), clothing, blanket, spare socks, small sewing kit, small cup, a bowl, spork, and spoon).
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
CP:
You climb into the calwed SpGTi and stow your gear. You sit across from Zr, a lost, faraway look in your eye. You hope to mend your fellow gGrunts on this mission, but what did you break? what did you break?
Platoon:
Designation: HC008
Unit type:Shocktrooper
Health:Factory Conditions
Status: no more beard...
Inventory:Gun, gum, backpack, spiked armor, a platoon's worth of Gruntship bracelets.
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt, Shock trooper
If possible, load into a different transport than the one driven by an oblivious, suicidal, traitoris grunt.
If not possible, keep guns trained on him and order him as a superior officer to jump to Platoons one position and use the claws to open a breach in the enemy fortifications.
health: fine
Status: fine
Class: shock trooper
Keep guns trained on the heretical driver, or load the other transport.
health: fine
Status: fine
Class: shock trooper
Load the other transport, or be ready to burst out of transport on landing.
There are no obvious suicidal traitors i the vicinity. You have no clue about the last life's events, really. All you see aound you are fresh, eager cones, ready to fight for the cause. You shrug off the weirdly morbid thoughts and climb into the SpGTi. Additionally, note that your authority extends exactly as far as the two grunts in your fire team. I forget how you came to have shock troopers, and do not remember if that was supposed to carry over. For this life, just take Standard Issue Grunts. I'll happily grant you back the shock troopers later if someone reminds me why they were granted.
Praise Space Melee Jesus and jump to something. Your map doesn't make sense, so I'm not gonna use it.
Preemptively not letting HC on my SpGC, if he's just gonna point guns at me. He can go elsewhere.
Platoon: 2
Designation: OcE010
Class: Driver (Locked)
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
You can't preemptively what you don't know will happen, which is fine because it doesn't happen.Anyway, you Glorify and Testify, and Drive. And for lack of a better alternative, you take HC's suggestion and aim your vessel toward Platoon One.
Platoon Two Death RollsLaunch!
(4) you come down ahead of Platoon One, beyond the first line of defenses (the autoturrets.) No one dies. Ahead, you see the entrances to three bunkers. Beyond, you see several buildings extending out from the asteroid. Behind, you see Two autoturrets. Behind those are your comrades in arms: Platoon One. To either side, you see the very top of additional autoturrents on other parts of the asteroid.
Platoon Threeyou ... you want to ram the attack drone? ooookay. See your death roll section then.
HOLD ON TIGHT! FOR THE OFFICER'S!
"Officer's guide us."
Platoon:?
Designation: Her-001
Class: Grunt
Status: Healthy, Praising the officers silently in their mind as always. Stoic. CP: Prayer(officer), 1/7
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
If ramming is not possible jump out and shoot at drones
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Attributes:Mutant (Higher effect from experimental serums and pills), Sharp Vision, Lowlight Vision, Empathic awareness. (last 3 lives)
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute, one favor (OS 002), 1 Special ration (+1 on action or death rolls for three turns), 2 experimental pills, space suit.
Character points: Eye of the Storm 2/7
Just sit tight and don't act or shoot at the attack drones unless ordered to, in which case shoot the drones
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, a knife, flag of fort fkdworth, air 6/7
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
Suggest ramming into the attack drones at high speed.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, 2 Backpacks, 2 Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Unchewed), 1 midsized bottle of Real AlcoholTM, butcher's cleaver, 2 Special Rations.
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
CP: Reads the Directions (1/3)
CP?: Brute (x/?) [Should this start at 1? and how many points should I need? You didnt specify how the locking into brute worked so im a bit confused]
Brute starts at 1/? I haven't decided how many points you need, so I left it vague.
Platoon Three Death RollsYou launch off the little asteroid, straight at the oncoming onslaught! (1) which promptly slides apart in a diamond formation, allowing you to drift between them.
And they fire!
(5)(1)(6)(2) One tears open a hole in your ship, putting you on space suit air. You have 4/5 air left each. meanwhile, another blasts your engine, leaving you adrift! (1) But not for long, as you drift into the path of a defense station, which blasts you out of the stars.
Respawn in the SpGTi hangar in front of your next ride.
https://imgur.com/a/JCpQR