I should probably mention that you are not bound to your platoons while On-Ship. nor is it necessary to rejoin the same platoons on the next mission, but if you want, we can do it that way.
Also, you can freely switch between unlocked classes upon Grunt death, even on-mission. However, you can also specialize in one of two ways:
1) you can assign each class to a sub-line of your clones. For example Exa001 wishes for his unlocks: shooter and grenadier ot have their own clonelines. He joins next mission under the line Exa001-sh (as shooter) and spends any and all points gotten by that clone toward upgrading the shooter line. If he dies, he can switch to Exa002-Gr, and acquire different CPs, different levelup options and so forth.
2) you can lock in a class, and continue exclusively as that class, unlocking the higher tiers maybe quicker, and having a higher chance of unlocking prestige classes, or getting other perks.
Note! Both of these options are works in progress. I haven't finalized anything with either of them yet.
Silently the Grunt designated as Her-001 took in the surroundings of the barracks. Looking over the other grunts with a clinical eye thinking of what they should be doing and maybe how they should be doing it. This one appeared to have let those officers speak soak into their mind.
Go and claim some random bed.
Platoon:?
Designation: Her-001
Class: Grunt
Status: Healthy, Praising the officers silently in their mind as always.
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
You go and put your meager belongings on your assigned bed.
What do my "Tools (Engineering)" look like?
Anyway, I'll take them to Engineering (The department, of course) to see what they are.
Also, the "tactics" thing was when I rolled out into the hallway instead of stepping out. I got a +1 to a death roll. I dunno, you mentioned it, so I figured I would re-mention it.
I'll unlock Medic. Don't worry guys, I'm a qualified first-aid responder, capable of telling you that you're dead in the most professional way possible.
Platoon: 2
Designation: MAD002
Class: Medic
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Combat Knife, and Backpack (Contains IACRS, standard rations, clothing, blanket, spare socks, small sewing kit, small cup and bowl, spork, and spoon)
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Unlocks:
Medic
as medic you get a Field Medkit (5/5). Fixing small injuries does not deplete the medkit, but larger wounds and ailments will cost charges. Charges refill on respawn, at mission end, at any supply point (especially if it's a friendly one), and upon scavenging from the corpses of fellow medics.
Your engineering tools are described to you as:
1 micropulse tachometer
1 hyperalloy recombinant circuitboard
1 adjustable wrench.
Proud member of squad 1, posting my unlocks and other notes:
I am now an Assault Gunner by choice, but I may try out Technician once and a while for a change of pace... Anyway, my sheet should now be properly updated (including the new? standard gear).
Damn, I only got one kill? Also, for some reason I though I had four deaths, but looking back it seems it was only three.
Platoon: 1
Designation: MC003
Class: Assault Gunner
Status: Healthy
Inventory:
* Helmet
* Slug Thrower
* Backpack
- Imitation Artificial Chewing Resin Substitute
- Combat Knife
- Mess Kit and Ration
- Clothing, Blanket, and Sewing Kit
Kills:
* Major(0)
* Standard(1)
* Minor(0)
Unlocks:
* Assault Gunner (T1)
* Technician (T1)
Alright. the slug thrower has two modes: heavy slug rounds, and autofire. The first is for powerful shots, capable of more damage than your average Grunt weapon. The second is for, you know, shooting a lot of bullets all over the place all at once. Autofire starts at (5/5) and each use drops the counter by one tick or more (default is 1 tick). Also, it takes one action to switch between modes. Remind me to put this in the OP.
Do you have three deaths, or are you on clone three? remember you started at one.
Trade my three pieces of gum for some better armor
Also unlock a new class of Grenadier and pick up equipment for my new role
Platoon 1:
Designation: KH003
Class: Grenadier
Status: healthy
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute, 3 Frag grenades, 1 EMP grenade, 2 smoke grenades
Kill tally:0/1/0
Death types: Space battle, Blasted
You are rather overestimating the worth of your gum. hmm. Pehaps on teh Grunt Market you could get some ...modified armor. But again, don't expect some miracle damage absorption system. It's gum.
Trade the barbecue sauce and spatula in the kitchen.
Gift the alcohol to a random member of platoon 1 they deserve it more than you.
If they still exist try to become a lab rat for the experimental serums.
Then do the proper 'paperwork'
Platoon: 3
Designation: Zii004 (+1)
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
Alcohol gifted to: (1)OS002. That was quite a significant gift there. You are granted 1 Favor. Bonus effect if the favor is acted upon by OS.
The kitchen accepts your tradein and grants you 1 Special ration (+1 on action
or death rolls for three turns). REmind me to add that item to the OP.
The lab does exist! Let's see. Do you want to be injected with something (high risk, strong effect), be given 3 random pills (low risk, low effect), or be surgically altered (medium to large effect with side effects)?
Try trading the dried biscuits, kitchen knives and the chewed Imitation Artificial Chewing Resin Substitute for 3 unchewed Imitation Artificial Chewing Resin Substitute and something useful, maybe a medkit or rations, I don't know.
Platoon: 3
Designation: Rand003
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Backpack, Imitation Artificial Chewing Resin Substitute (Chewed), Imitation Artificial Chewing Resin Substitute (Chewed), 1 midsized bottle of Real AlcoholTM, many kitchen knives and dried biscuits, butcher's cleaver,
Kill Tally: 0/1/0
CP: Living on the Edge (1/7)
You get two of those Special Rations (+1 to action or death rolls for 3 turns). You get 1 unchewed artificial imitation Chewing Resin Substitute(from FKD003, in exchange for a knife). You have no luck trading your chewed AICRS for unchewed. You can use them on the Grunt Market for minor items or has counters for betting. Hmm, (4) a Grunt offers you a Pack of Smokes for your three AIRCS. another offers you a Pair of Clean Socks.
Try to trade my chew for something like a knife or fork or a sharpened spork
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, strawberry flavored ham scraping composite
Kills: Heh
(1 CP torwards level up)
You get a knife from Rand003 in exchange for your unchewed Resin.
Unlock Shooter, and go lay in bed or something.
Platoon:2
Designation: Zr002
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
Shooter class grants you better aim. You now have a Class action: Take Aim, which will grant you a permanent +1 to medium and short distance shooting as long as you remain still and undistracted. Take Aim takes a turn to activate, and comes with a cooldown of, say, five turns, after you stop shooting. remind me to add this information to the OP
Become assigned to a platoon. Also, use my veteran status and senior command to acquire information on the next deployment, and prepare myself accordingly.
If I have time left, relocate old friends that are still alive.
Platoon:
Designation: HC007
Unit type:Shocktrooper
Health:Factory Conditions
Status:Factory Conditions
Inventory:Gun, gum, backpack, spiked armor
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt. Shock trooper
(2) next deployment is a mystery. ((heck, I had a couple good ideas, but I forget what they were. Dang, it'll come to me. Dang, should have written them down.))
Hey, anyone still alive from the original Grunts that recognizes this guy? Any Clone lines from teh old game that have history with him?Become Technician, keep alcohol.
Platoon: 3
Designation: BLD006
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, 1 Alcohol
Kill Tally: 0/0/0
Deaths: 4(+1?)
Alright. technician ... hmm. utilizes mechanical devices. Comes with a spycam and ... remind me to flesh this out a little. I'm a little bleary at the moment.