Once again, I thank Platoon One for consistently gathering your actions like this. I don't remember if i've said it before, but this will be rewarded at teh end of the mission.
Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: main deck, supply,
Platoon 1Reapproach front lines, and read the containers of snacks and drinks. They, too, may bear intel on shipping routes or economic state of the Other Empire. Is that even a good name for them?
Platoon: 1
Designation: OS002 Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine, Backpack x2, and Imitation Artificial Chewing Resin Substitute, Intel Papers, Snack Stack, Civilian Grade Beverages.
Markers: Faith 2/5, Squad 1/5, Intel 1/?
Kills: Minor 0/0
Standard 1/1
Major 0/0
The food items bear the standard military logos - though they are not the logos of the Empire, but of the Enemy's ... Empire? No that's not right, There is only THE EMPIRE. The Officers say so. no one said it was a rebellion, though, or a police action. So ... outsiders, surely. SOme kind of degenerate Rogue Nation or something. Anyway, aside form that, the snacks provide nothing of interest in terms of intel. Anyway (6) you arrive at the frontline, and are roughly pushed to the front of the waiting gaggle of Soldiers, Heavies, Heavy Weapons guys, and even a few NCOs. Someone helpfully shoves your weapon into your hands and points it forward, at the ominous looking giant doors, before stepping back into the crowd.
get back to the squad lay down suppressing fire on the other guysPlatoon 1:
Designation: KH003
Class: Grunt
Status: Serious injury, minor injury, shampooed
Inventory: Helmet, laser carbine, backpack, 3xImitation Artificial Chewing Resin Substitute
Kill tally:0/1/0
Death types: Space battle, Blasted
Mayhem and slaughter!
Platoon: 1
Designation: Rak007 (Deaths: 6) (Minor Heretic, Redshirt)
Class: Brute
Status: Healthy, -
Inventory: Battleaxe, Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: 0/3/0 (More blood for the BG!)
Lead my platoon in following the new squad and do as they do. In the meantime, check my HUD's map of the command centre for any worrying enemy defences. Also, deafly wonder what that guy was saying just now.
Platoon: 1
Designation: Hat003
Class: Grunt
Status: Healthy; Deaf (4/5), Low Gravity.
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute. Paperweight.
CPs: I'm dah leader 1/5
Follow squad gamma, looking for Other Guys™ to shoot.
Platoon: 1
Designation: MC003
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
Kills: Major(0), Standard(1), Minor(0)
Okay, so all of you are together (Except Mar), shoved up to the front line of the raiding party, waiting for the signal to run in and kill! So, let's see how Mar does on his special little project:
Head to the closest panel and do as told.
Platoon: 1
Designation: Mar001
Class: Grunt
Health: Good so far!
Status:
inventory: helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute. .
Kill Tally: 0/0/0
Character Points:
Character Traits:
(2) You stand up and walk toward the panel. Just as you reach it, someone in the room shouts, pointing at you. Guns are trained your way.
to keep the action moving, let's resolve that situation, as your fellows are waiting: (1) you are dropped in a flurry of laserfire before you can open the doors.
Not to worry, even in death, your efforts are not in vain. You don't know it, since you are dead and all, but your special combat vest explodes quite forcefully, turning the command center into so much rubble and organic paste.
Everyone outside hears the muffled thump of the explosion (except Hat, of course). A few moments later, a radio in the background buzzes, and a conversation is had. Then cheers go up from the back rows, and you grunts follow suit, cheering for whatever it is your fellow soldiers are cheering.
Platoon 1 Death rollDing Ding Ding! Command Center is "under Control." Mission Accomplished.
Platoon 2Keep shooting the Engies.
Platoon 2:
Designation: NL003
Class: Grunt
Status: Minor wound
Inventory: Laser Rifle, Helmet, backpack, Imitation Artificial Chewing Resin Substitute
(2) They keep their heads low. Good military training, or simple terror? Either way, you can't get a bead on one.
Open fire!Platoon:2
Designation: Zr002
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
(2) The Engies seem to be slippery fucks, that's for sure. Always not quiiiiite where you aim, somehow.
((Hey, it would be nice if you told me whether I got killed or injured, and if I was injured, what type. Rather than just saying I was "shot". That was pretty obviously a 1 on my death roll, so I'll assume that I died, but it's still nice to be told these things.))
Anyway, I'm going to go ahead and cash in my honey badger CP to unlock the "Brute" class per this:
Change your CP to "Honey Badger." You'll unlock the melee grunt class (I think it is Heavy Grunt) or you can save up (at 1/3) for unlocking a Martial Artist class.
I'll redrawn as a Brute. Should I keep my honey badger CP at (1/3) to unlock Martial Artist/Berzerker class or is that reset? Also there is hilariously no heavy grunt or martial artist class.
Oh yeah, and stab a dude.
Platoon: 2
Designation: OcE009
Class: Grunt
Status: Healtherly
Inventory: helmet, backpack, carbine, pike
Deaths: 2
Kills: 0/3/0
CP: Honey Badger (1/3)
Brute. I knew it was something like that. Heavy would be heavy weapons, and MArtial artist is a prestige class that I just thought of that turn. You spend your CP, so it resets.
Also, yes, you died. I apologize for the slip there.
(6) Finally, someone succeeds. You come down the hall, see the combat ahead, and your adrenaline rises. You leap across the broken flooring ,seemingly never touching down (though you do, on the good girders). You somersault over the barrier and land feet first on one Engie, grabbing a second by the head and smashing it into the door behind. You kill two engies! Teh other two scream in terror and try to run into the Engineering department.
Do I have any sort of light available to me? If so, find a way out. If not, use the carbine to create some light and see what's going on. Find a lightswitch, an exit, or some loot if possible.
Platoon: 2
Designation: MAD002
Class: Grunt
Status: All Papers in Order
Inventory: Helmet, Laser Carbine, Backpack, and IACRS
Kill Tally (Normal):
Major:
Who Cares? (Minor):
Your helmet comes with lights built in standard. So you turn that on. You climb up a fallen walkway grate and rejoin your comrades above. But not before snagging some fancy looking engineering tools and stuffing them in your backpack. You have (3) Unknwn tools (Eng)
Platoon 2 Death rollsOne roll again. (5) the Engies are too preoccupied with the sudden unexpected functioning of their internal systems to have time to activate the doomsday device. You live another round.
Platoon 3Cut my left hand off, cauterize it with the laser gun, and then sharpen the protruding bone points to a fine point perfect for stabbing. look around for any arm sized laser cannons as well.
MAKE SURE TO POCKET THE HAND FOR LATER!
Platoon: 3
Designation: BLD005
Class: Grunt
Status: Tactical.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
Kill Tally: 0/0/0
Deaths: 4
A sergeant comes out of nowhere as you point your laser at yourself, slaps you upside the head, and takes your gun from you, shouting about wasting resources and being a worthless meatbag, good only for compost, in the same breath. He asks what the hell you think you are doing, and, in the same breath answers for you. This goes on for a while.At some point during the tirade, he mentions your bayonet, your tactical combat knife, and even your Military Issue Spork, as better alternatives to self surgery for combat effectiveness. Why, he even points at FKD, saying something about him being a far better soldier than you could ever hope to be. I'll leave it up to you and he to decide just how insulting that one was. (just kidding, Spaz.)
Take biscuits, search for something sharp or blunt to use as a weapon.
Chew both Imitation Artificial Chewing Resin Substitutes AT THE SAME TIME!
Platoon: 3
Designation: Rand002
Class: Grunt
Status: Healthy
inventory: Helmet, Laser carbine, Backpack, Backpack, Imitation Artificial Chewing Resin Substitute, Imitation Artificial Chewing Resin Substitute
Kill Tally: 0/1/0
(3) you find a crate of kitchen knives. Not nearly as good as your own combat knife, but they'll do in a pinch, yo uguess. You take your bayonet and attach it to the front of your laser carbine to use to cut open the crate, so that you can get to the knives.
Two Artificial Imitation Chewing Resin Substitutes at once? Now THAT is a Grunt's Grunt, right there. You get a CP: Living on the Edge (1/7). I promise I will forget completely what this CP was from, so put it in your sheet. Anyway, teh resins taste like suffering, and like victory. You chew with pride, a single tear rolling down your cheek as the only hint of the sheer awfulness of the experience.
Find a door way to the room we are in and barricade it with crates, if enemies appear dive for cover while shooting like in an action movie
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:Duel wielding like a mad man
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine backpack, strawberry flavored ham scraping composite
Kills: Heh
(3) you start shoving crates toward a door. Damn, these things are heavy. There must be a better way to move large pallets of random stuff around!
Now that you are sure there aren't other guys nearby start searching for the good loot.
Platoon: 3
Designation: Zii004
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks, the Empire's Military Handbook, re-breathers and goggles), Imitation Artificial Chewing Resin Substitute.
Character points: Eye of the Storm 2/7
I'm glad you are so confident in your lonely estate here. It will make the enemy's attack that much more entertaining. (3) Barbecue sauce! Score!
Platoon 3 Death Rolls(3) looks like The Other Guys
TM are busy elsewhere.
Instructions for next round:The battle is over! THe Command Center has been taken!
I'll resolve the situation with platoon 2 now (1) The last two engies sip through the Engineering doors, and it slams shut, locking you out. What a let down. You stand guard until some officer comes to relieve you and accept the surrender of the Engineering department.
Platoon One follows Gamma Squad throgh the demolitions tunnel into the ruined command center and manually pries open the two sets of blast doors that weren't permanently welded shut.
Platoon 3 gets one last loot roll before the QM comes to take charge of the place: 6! You find the alcohol! Each of you squirrels away one midsized bottle of Real Alcohol
TM. Yo also get One(1) kitchen themed item of your own choice.
NEXT ROUND: Post like thisEach of you post:
1) all unlocked classes.
2) all loot you personally have acquired, if any
3) any CPs you currently have, and a brief description of what they were from.
optional:
4) any special achievements or noteworthy actions that you or a fellow grunt has done, that you think worthy of special note. (example: Mar exploded, taking out the command deck.)
5) any edits I need to make to the OP, like including classes, updating cps, etc. be specific! Iwant to be able to copy-paste your suggestions.
6) for Platoon 1: some suggestions as to what reward is suitable for consistently organizing your actions for me.
For this round only, please do not post your character sheet.