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Author Topic: Grunts!: Second Wave  (Read 46313 times)

milo christiansen

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Re: Grunts!: Second Wave
« Reply #150 on: July 16, 2017, 12:17:55 pm »

Go to the last update and count guys in each platoon. Join the one with the fewest guys or whichever one you want if they are more-or-less equal.
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Zormod

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Re: Grunts!: Second Wave
« Reply #151 on: July 16, 2017, 02:22:12 pm »

Chew gum and fire at any Other Guystm not in front of OCE007

Spoiler (click to show/hide)

"Hahaha! Ahahahahaaaaa!"

Retrieve knife. Coat knife in heretical chewing substitute. Activate BLOODLUST.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Minor Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: Honey Badger (1/3)
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NRDL

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Re: Grunts!: Second Wave
« Reply #152 on: July 16, 2017, 09:37:43 pm »

Respawn, deploy down again.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

OceanSoul

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Re: Grunts!: Second Wave
« Reply #153 on: July 17, 2017, 01:16:57 pm »


"Fellow men, on my signal, shoot at THIS carbine on the door! Enough concentrated fire, and we may be able to blast a hole through this thing! Place looted Carbine so that it's tip is resting on the door. Then, at the beginning of the next turn/end of this turn, say "Ready, aim...FIRE!" and shoot at the carbine with any agreeing grunt, including NPCs.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine x2, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

spazyak

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Re: Grunts!: Second Wave
« Reply #154 on: July 17, 2017, 01:19:30 pm »

Get out or find something to latch onto
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
« Last Edit: July 18, 2017, 04:44:36 pm by spazyak »
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TopHat

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Re: Grunts!: Second Wave
« Reply #155 on: July 17, 2017, 03:20:03 pm »

Attemlt to find some alternate route around the blast door.

Spoiler: Hat003 (click to show/hide)


"Fellow men, on my signal, shoot at THIS carbine on the door! Enough concentrated fire, and we may be able to blast a hole through this thing! Place looted Carbine so that it's tip is resting on the door. Then, at the beginning of the next turn/end of this turn, say "Ready, aim...FIRE!" and shoot at the carbine with any agreeing grunt, including NPCs.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine x2, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0


Looting time! Search weapons, armor, explosives and chewing resin substitutes.

Spoiler (click to show/hide)

Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.

Spoiler: MC002 Vitals (click to show/hide)
"Since when does anything have a safety switch?" Search the enermy bodies and our own fallen for any explosives or gum

Spoiler (click to show/hide)

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Rethi-Eli

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Re: Grunts!: Second Wave
« Reply #156 on: July 17, 2017, 10:16:47 pm »

PTW
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spazyak

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Re: Grunts!: Second Wave
« Reply #157 on: July 17, 2017, 11:10:47 pm »

I swear I will be usefull for once and not being a pile of shit in shit, in a tank of shit.
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Doubloon-Seven

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Re: Grunts!: Second Wave
« Reply #158 on: July 18, 2017, 04:01:32 pm »

Shoot at the enemies closest to me.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine
Logged



Avanti!

milo christiansen

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Re: Grunts!: Second Wave
« Reply #159 on: July 22, 2017, 01:16:31 pm »

So... What are we waiting for?
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After all, coke is for furnaces, not for snorting.
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Ozarck

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Re: Grunts!: Second Wave
« Reply #160 on: July 22, 2017, 08:08:36 pm »

So... What are we waiting for?
Just your friendly neighborhood GM to get moving.




Platoon 1: (6) you find yourselves in light gravity toward the center of the ring. +1 to move and strength rolls. -1 to dexterity type rolls.
Platoon 2: you are within the normal gravity zone, but on the heavy side, somewhat low on the ring.
Platoon 3: down in the sewers, you are in heavy gravity. -1 to move rolls and feats of strength.

Platoon 1

Attemlt to find some alternate route around the blast door.

Spoiler: Hat003 (click to show/hide)
(4)You're HUD lights up with a possible alternate route - back down the hallway, through three doors, down two flights of stairs, back down the hallway through three doors, and through the bulkhead directly underneath this one, then down one more hallway and up two flights of stairs.


"Fellow men, on my signal, shoot at THIS carbine on the door! Enough concentrated fire, and we may be able to blast a hole through this thing! Place looted Carbine so that it's tip is resting on the door. Then, at the beginning of the next turn/end of this turn, say "Ready, aim...FIRE!" and shoot at the carbine with any agreeing grunt, including NPCs.

Platoon: 1
Designation: OS002      Deaths: 1
Class: Grunt
Status: Low Gravity (+1 to strength/move rolls, -1 to Dexterity rolls)
Inventory: Helmet x2, Laser Carbine x2, Backpack x2, and Imitation Artificial Chewing Resin Substitute
Markers: Faith 2/5, Squad 1/5
Kills: Minor 0/0
Standard 1/1
Major 0/0

Looks like you are the only one. (5) You melt that carbine into slag. Explodey slag. (3) Hmm. everyone in the hall will get a "does the explodey slag wound me?" roll, in addition to our group "do The Other GuysTM send another squad to shoot at us?" roll.

Looting time! Search weapons, armor, explosives and chewing resin substitutes.

Spoiler (click to show/hide)
ah yes! lootin' time! (2) no armor, as these guys are mooks, which is like Grunts, but for The Other GuysTM. You find the usual soldier supplies, three working carbines, and no chewing resin of any kind. It's no wonder the Empire fights. It's to free these mooks from their miserable lack of resin.

Well, damn. Who has the demo? Kick the door, then see if it has a emergency manual override as per standard safety code.

Spoiler: MC002 Vitals (click to show/hide)
I'll assume your asinine action happens before shooty McExplodeyface up there shoots the carbine and explodes it. (3) you manage to avoid serious injury when you kick the blast door. It still hurts though. You. It hurts you. The door has no feelings about the matter. THe corpses nearby look on in shamed exasperation, baffled at their loss to such tactical brilliance.

"Since when does anything have a safety switch?" Search the enermy bodies and our own fallen for any explosives or gum

Spoiler (click to show/hide)

(3) you find 2 pieces of Artificial Imitation Chewing Resin Substitute! You a wealthy Grunt, you is, you is indeed!


Platoon 1 Death roll
"Who gets hit by the explodey shrapnel?" roll: (5)(4)(3)(5)(3)
Rak and KHH each take a minor wound. This upgrades KHHs status from minor wound to serious.
"Have the Other GuysTM[/sup} sent reinforcements yet?" roll: (6) Nope. Looks like you are clear for now. Hmm. Is that another "doors are about to be seal shut, thereby locking us in?" alarm?!


Platoon 2
Chew gum and fire at any Other Guystm not in front of OCE007

Spoiler (click to show/hide)
(3) you make a guy duck behind cover again. You continue chewing ferociously.

"Hahaha! Ahahahahaaaaa!"

Retrieve knife. Coat knife in heretical chewing substitute. Activate BLOODLUST.

Platoon: 2
Designation: OcE007
Class: Grunt
Status: Serious Wound, Minor Wound
Inventory: helmet, backpack, cherry flavored sawdust resin perfectly disguised as standard-issue imitation artificial chewing resin substitute
Deaths: 0
Kills: 0/2/0
CP: Honey Badger (1/3)
(5) hey, how about that. You grab your knife, stab your wicked contraband and Shove it into one of The Other GuysTM Guts, screaming "CHEW THIS IN HEEEEEEEELLLLLLLLLLLLLLL!" As you do. mmm. If you survive this round, receive another pip on your Honey Badger CP.

Respawn, deploy down again.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
Down you go. You can post an action when you respawn. Otherwise, you come in, stand around, and receive a Death Roll with no action roll.


Platoon 2 Death rolls
Three death rolls for OcE, one each for you others
(6)(1)(6), (2),(6),
Zr is maimed. Oce finally is taken down His laughter, filled with blood, sends shivers down the spines of everyone in earshot.

Platoon 3
Walk towards the enemy while shooting, don't feel fear only the desire to prove your worth.
Spoiler (click to show/hide)
(2)You miss. (5) you enter a zen state of calm. You earn the CP: Eye of the Storm 1/7

"RAPTOR JESUS HAS CHOSEN ME!!!"

leap in front of anyone whos gonna get hit by enemy fire. Afterward, open fire at my stub, cauterizing it with the laser.
(Was the infection supposed to tick upwards every turn?)

Platoon: 3
Designation: BLD002
Class: Grunt
Status: Maimed [1] Hand, 0/3 Suffocation(Drowning), 1/3 Infection(Sewage caused.) utterly rumbled.
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute, and a note denoting proper methods of dying in a pretty manner.

I don't remember if the infection was supposed to tick up per round. Let's roll it for this round.(2) it does tick up this turn. It does not automatically tick up next turn. Remind me to roll it. If .... if you survive being a meat shield this round, you suicidal waffle.

Find another guy to punch in the face and punch him in the face.
Spoiler (click to show/hide)
"I'll punch you1 I'll punch you all to death!" You scream, turning toward the Other GuysTM. (1) you turn tight into a valve, effectively punching yourself in the face. You fall on your ass and try not to cry.

Get out or find something to latch onto
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
(5) hey, look at that, you found the exit and shlorped your way into combat. You grab a lever and pull it at random. The flow of sewage from the busted tank stops.

Shoot at the enemies closest to me.
Platoon: 3
Designation: sev002
Class: Grunt
Status: Healthy
Inventory: Helmet, Laser Carbine
(3) you make a guy duck! no death roll for you!

Platoon 3 Death Rolls
(4)(5)(4)(6) You guys get away with two minor wounds this round: one for Punchy Mcvalveintheface, and (6)BLD002 finally gets his wish, and dies in combat, defeneding his comrades from enemy fire.


Instructions for next round:
Respawn:Respawn with your platoons. We'll assume several darts connected with the ship in  the same area, so just jump right in.
Newbies, pick a platoon and post your action in that color, as if you are with that group already.

Platoon 1In spite of your mightiest kick and comical attempts to blow yourselves up, the blast door remains unimpressed. On the other hand, it sounds like the Door on the other end of your hallway may be sealing off soon. Better get moving!
Platoon 2You are dangerously undermanned. You have 3 turns to clear this hallway, or your Objective will be lost and you'll have to respawn in other platoons. No shame in that. It is the Will of the Officers
Platoon 3Well, at least you aren't drowning in shit anymore.

NRDL

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Re: Grunts!: Second Wave
« Reply #161 on: July 22, 2017, 08:11:20 pm »

Quickly rejoin the rest of Platoon 2, blast any of the Other Guys I see.

Platoon 2:
Designation: NL002
Class: Grunt
Status:
Inventory: Helmet, laser gun, backpack, Imitation Artificial Chewing Resin Substitute
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

milo christiansen

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Re: Grunts!: Second Wave
« Reply #162 on: July 22, 2017, 08:13:59 pm »

Back down the hall, and go as far along the alternate route as possible.

Spoiler: MC002 Vitals (click to show/hide)
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

ziizo

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Re: Grunts!: Second Wave
« Reply #163 on: July 22, 2017, 08:22:00 pm »

"Continue walking towards the enemy while shooting and remember fear is for civilians a cloned soldier like you has no need of it.

Spoiler (click to show/hide)
« Last Edit: July 22, 2017, 08:44:59 pm by ziizo »
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Egan_BW

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Re: Grunts!: Second Wave
« Reply #164 on: July 22, 2017, 08:27:47 pm »

Shoot a guy.

Platoon: 2
Designation: OcE008
Class: Grunt
Status: healthful
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
« Last Edit: July 22, 2017, 08:37:40 pm by Egan_BW »
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Not true, cannot be proven, true but misrepresented.
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