The klaxons sound. the alarm light flashes, a brilliant yellow strobe. The call goes out, and your sergeants begin barking orders.All Grunts to Launch Decks Alpha through Delta. All Grunts to Launch Decks Alpha through Delta. All Grunts to Launch Decks Alpha through Delta. All Grunts to Launch Decks Alpha through Delta. All Grunts to Lau..."You lot! Launch bay Gamma, on the hustle movemovemovemovemove!"the grunt bay is pandemonium as helmets are tightened, backpacks are snatched, gum is pocketed with loving care, and the many, many nearly identical faces and bodies flash back and forth across your vision. You are pushed, yelled at, ordered around, and generally treated like the cannon fodder you are. For the glory of the Empire.
Just another day in the life ... but a good day, as this means a mission is about to begin. They are sending you out, to fight!
"It's a Space battle today, gang. Boarding parties! Gonna raid 'em and raid 'em hard! Take teh objectives. If you can control the ship, they'll be out of the battle. if not, do some damage!"
You arrive in Launch Bay Gamma and are hustled into Darts 1, 2 and 3 - five Grunts to a Dart.
Five Grunts to a Dart! Get in! Buckle up! FerFucksake buckle up! It could sav- you there! getcher head outta your ass and pick a Dart! You're holding up the line. This ain't no picnic! We got work to do!"You have no idea what a picnic is. You have no idea what a dart is, or why they named these ships after them. Must be pointy things, anyway, as the front half of the Darts are long, conical spears that end in a surprisingly sharp spike. Several hatches are outlined in red paint and explosive bolts in that section as well. The back end of the dart is a bulb, with room for exactly five grunts arranged in a circle. The Darts are docked, point end down, along dozens of metal walkways. You climb in the back and sit in one of the five seats, feet dangling toward the outside of the pod and heads resting against the headrests in the center. There is a compartment below your seat for your backpack, and a rack between the seats for your weapons.
"Sit down, buckle up, and secure your shit! Launch in ten minutes. be ready in two"
A few notes:
as in the original, death by drop pod is normal, so don't get too upset about it.
I'll give instructions at the bottom of turns for the following turn, so
Look at the bottom of the turns for instructionsExample: if you die on the drop pod this round, you will respawn in the pod bay, to be dropped in another pod.
Very Important!post your character sheet with each action so I know what you have, please.Additionally: secure your shit! this is your 'action before your death roll. If you don't explicitly secure your shit, I will assume you didn't, to hilarious effect!
finally: five grunts per pod, and that will be your platoon for the duration, or until otherwise stated. If one pod is overloaded, the Sergeants will forcibly relocate some of you to balance it out. You'll know which pod you end up on.
one last thing: you jokers who don't take the character sheet seriously - "I'm not dead yet " == maimed, and " Aching for the Reunion Round." ==minor wound. so tidy those up, you jokers
also, everyone has one unit of artificial imitation chewing resin substitute. all other gum-like substances will be considered contraband! if caught with it, beware the wrath of the Officers!
mmm ... questions?
Good! Get going!