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Author Topic: The Jedi Heresy (Turns Only)  (Read 2557 times)

Zanzetkuken The Great

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The Jedi Heresy (Turns Only)
« on: June 28, 2017, 08:51:29 pm »

(I'm going to be reviving the Jedi Heresy.  Given it has been so long, I figure it would probably be for the best to compile all of the turns in a new thread for the sake of being able to peruse the whole thing with speed.)

(If you want to suggest actions, go to the thread linked above.)



You are a Commissar and you are standing over the body of a heretic.  You asked the citizen where you were after the warp storm had thrown you from your vessel and the heretic had answered that you were on Coruscant, which had recently liberated by the rebellion.  Swallowing your distaste for a moment, you inquired as to what rebellion the heretic spoke of.  To which, the heretic responded by saying the one who had killed the emperor.  The heretic was dead when the words left his mouth.  This world was obviously tainted by chaos.  You must get to Imperial forces to lay an exterminatus upon this world.  Now how do you do that...

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« Last Edit: June 28, 2017, 09:35:19 pm by Zanzetkuken The Great »
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Zanzetkuken The Great

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #1 on: June 28, 2017, 08:52:21 pm »

Recruit a force of militant fetish nuns/ monks

You would *BLAM* this heretic if you knew how to.  Doesn't he realize everyone on this planet is infected with Chaos?  Actually, you would *BLAM* him twice.  Fetishes are Slaanesh worship.

>Check current inventory, armament, and ammunition count. Loot the heretic body.

Inventory added to the statistics screen.  And you would not dream of soiling your hands on the body of a heretic.  Besides, there's nothing of value on the heretic.

Look for the nearest ship that looks big enough to be Warp capable and commandeer it. Save our ammunition for militant heretics (we'll need it if we're to warn the Inquisition of this tainted world).
+1 to that, we should join up with what ever imperial forces are left.

You threaten at gunpoint request a local take you to the nearest warp-capable ship.  When the local asks what the warp is, you *BLAM* the heretic and threaten request another local to take you to the nearest warp-capable ship.  It seems *BLAM*ing the other heretic has risen the morale of this one.  When you arrive at the spaceport, you are forced to *BLAM* the guards as they accosted you for ordering them to let you past at gunpoint for no reason.  When you arrive at the ship, you nearly *BLAM* the one you led you here when the local fearfully kindly offers to fly you to your destination.  It seems there are still true imperials on this world.  Shame the planet is infected by chaos.  As your new ship begins to take off, you notice several heretical ships attempting to follow you.  What do you do now?

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #2 on: June 28, 2017, 08:52:59 pm »

Track down the shipboard armaments and weapons.  Prepare to shoot the heretical ships if need be.
Of course, he means *BLAM* the heretic ships.
+1 to that.

It is such a shame that you are unable to shoot down the heretics with a nice *BLAM*ing or hitting them with your sword, and have to limit yourself to using the laser turrets on the vessel.  Thankfully, it allows for you to kill the heretics quickly, including strafing heretics on the ground.  Shame you couldn't shoot a building to the point it would collapse and you were soon out of range to hit heretics on the ground.  You see a large amount of vessels belonging to the heretics in space, but you aren't able to engage them as, as soon as you exit the atmosphere, the pilot goes into the warp to travel to the Imperium.  It looks really weird, though.  What do you do now?

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Zanzetkuken The Great

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #3 on: June 28, 2017, 08:53:57 pm »

Quote
Tell the pilot to plot a course for the nearest Imperial world. From there, we can warn the Inquisition of the heretical planet and go back to our previous assignment.

You return to the pilot and threaten politely request he take you to a world of the Imperium.  The pilot tells you the ship is already enroute to the nearest Imperial world, when the ship is pulled out of the Warp(?).  You see a strange wedge-shaped ship with four large spheres, two to a side.  There are two similar vessels without the spheres embedded into them, and one that was similar but had a strange dish embedded into it.  There are two large cargo ships and several vessels like the one you are on.  All of these smaller vessels are being taken aboard the two apparently normal vessels.  The loyal pilot who brought you here mutters something about these being Imperial ships, but you do not recall any that look like this.  How very strange...

What do you do now?

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #4 on: June 28, 2017, 08:55:06 pm »

Are you sure that's not actually a Tau ship? It's got that flat, xenotech-ish sort of look to it...

There are a few elements of Tau ships that you manage to spot, but the ships do not appear to belong to any type you know of.  Very strange.

Better yet ask what millenia it is, we might very well have ended up in the past. It has happened before.

Thinking back to the other time something like this happened to you, you order the pilot to tell you what millennia it is.  The pilot fearfully responds that it is considered the 26th Millennium when going by the oldest system, but then notes that other systems have the count different.  Very odd...

As your question is answered, the ship you are onboard is taken onto one of the two 'regular' vessels of the Imperium.  What do you do now?

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #5 on: June 28, 2017, 08:56:35 pm »

The 26th millenium!? The damn time-bending aspect of the Warp has sent us to the Dark Age of Technology! Who knows what false Imperium these starships belong to! Have the ship take us IMMEDIATELY to Holy Terra! We must find the Emperor and warn him of the Men of Iron and the coming Age of Strife!
+1.
To Terra.

You order the pilot to take you to Holy Terra so that you may warn the Emperor.  When the pilot states that the ship can't jump due to the Interdictor, then asks where Terra is, and how you would contact the dead Emperor, you *BLAM* the heretic three times.  When you return to the viewport, you see the ship has been landed within one of the vessels and your ship is now surrounded by soldiers in some strange white armour.  All of them are pointing strange versions of the laser rifle at you.  What do you do now?

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Zanzetkuken The Great

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #6 on: June 28, 2017, 08:57:09 pm »

Well, these must be... Actually we've never seen these before...
Declare ourself either way, unless they beat us to it.

Demand transport to Terra.

Demand to see an Inquisitor. Thats the highest authority we can go to for such warp time fuckery.
I do agree find a inquisitor...
Announce ourselves as a commissar of the Imperium of Man. Demand to be taken to whoever's in charge of this vessel immediately.

You exit the vessel through the ramp and see it surrounded by more of the white armoured soldiers.  All are aiming their weapons in your direction, but you see an individual that looks similar to you.in their formation.  The man has significantly less inspiring attire, lacks a long coat, and is more a dull gray than with any adornments, but as best as you can tell, you have found a fellow commissar.

"Greetings fellow commissar!  I have need to speak to the Inquisitor or Commander of this vessel to inform them of a world in need of an Exterminatus!  Furthermore, I require transport to Holy Terra to warn of coming dangers!"

The commissar slightly raises his eyebrow and gestures to a couple of the armoured soldiers.  The few he gestured to break off as he responds, "what is your name?"

Pleased with the fellow commissar's rapid work, you respond, "I am ______ _______, the commissar assigned to ________."

Insert name, unit assigned, and any other information deemed necessary, useful, or to flesh out the character.

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Zanzetkuken The Great

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #7 on: June 28, 2017, 08:59:33 pm »

"I am Hanzel Kreuger assigned to the Savlar Chem-Warriors 5th Regiment, a unit recently assigned to take part in a defense at the Cadian Gate against the foul 13th Black Crusade of Abaddon the Despoiler.  I will require eventual return to that unit, but several obstacles that will prevent me from doing so easily," you respond to the fellow Commissar's question.

The other Commissar's eyebrow raised a slight bit more.  However, before he commented, the troops he had sent off returned.  "We have been ordered to escort the Commissar to the Situation Room."

The other Commissar gave a short nod before turning to you and saying, "kindly follow the Stormtroopers, 'Commissar'."

While they did not look like the Storm Troopers you remember, you recognize that things would be different in the 26th Millennium in comparison to the 41st Millennium.  They escort you a quite large distance, until you come across a small room they ask you to enter.  You do so, and come into a circular room with a round table at the center of it, the top containing a blue grid.  One the other side is a robed figure of transparent, flickering blue that says in a distorted voice, "how did you come to know of the Inquisitorus?"

How do you respond?

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #8 on: June 28, 2017, 09:00:12 pm »

Also, we should totally ask who we have pleasure talking to, since those people could as well all be HERETICS.

You carefully inquire as to who you are speaking, and the Inquisitor simply responds, "that information is beyond what you are allowed to know.  Answer the question."  You would respond with the comment that you have to make sure you are not speaking to a heretic, but you don't to risk death from the chance that these inquisitors are even a hundredth as fanatical as those of the 41st Millenium.

While we ourselves were not selected for entry into the Inquisition, our superiors knowing our place in life is to inspire the troops and punish cowards and traitors, we learned of them while studying in the Schola Progenium, just like every other commissar.

"During my Schola Progenium training, there was an option to train for the Inquisition, an honor granted to only certain individuals.  Myself was not among them, so I became the closest thing, a Commissar of the Imperium of Man.  Our job is to inspire the troops and punish the traitors of the army of the God-Emperor with the ever reliable Bolt Pistol," you respond.

The inquisitor is silent for a few moments, before speaking, "Where is this Schola Progenium?"

We're from the 41st millenium.  That's how.

You nearly respond stating that the Schola Progenium technically won't be founded for another few thousand years, but then you realize that a lowly individual such as yourself claiming time travel may be considered heresy.  You will have to think fast to give a satisfying answer to the Inquisitor's inquiry, though...

What do you do?

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Zanzetkuken The Great

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #9 on: June 28, 2017, 09:02:01 pm »

This Inquisitor is asking a lot of questions about where we are from. That's good. Inquisitors ought to be inquisitive and Inquisitors know that only real commissars would know that there is no singular Schola Progenium, but rather multiple secret academies hidden throughout the galaxy. Tell him of the location we were trained in but acknowledge that it is not the only academy in the galaxy. If he asks where the rest of the academies are, he is clearly a heretic trying to locate the Schola to destroy them.

"I only know of the location of the Schola Progenium I was trained at upon at Acreage.  I do not know the locations of the others, as it is both unimportant to my job and to limit the ability of heretics to discover their locations," you reply to the Inquisitor.

The Inquisitor does not move, unless you would count speaking, "We will be checking in on that location to make sure your information is valid.  In the meantime, there is a task we have in mind for you.  With the current rebellion, our abilities to gain new soldiers has been greatly limited.  As such, there have been discussions on the creation of clone troopers to fill in the numbers needed.  However, if a clone is grown in under a year, they are afflicted with a strange madness.  Considering your job and the difficulty involved in getting you back to your unit, you seem to be the prime candidate for a task.  Do you believe you could hold one thousand rapidly grown clones in line?"

What is your response?

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #10 on: June 28, 2017, 09:03:08 pm »

Inquire as to the nature of these defects.

Everything else has been different so far...


"What precisely is the nature of these defects, Inquisitor?" you ask.

"The strange madness exhibited by the clones causes a tendency to refuse orders and fire upon their comrades," the Inquisitor replies.  "Do you believe you can maintain a hold on the afflicted individuals?"

Accept. We are experienced in handling ten times that number of mad men due to the drugs used by them. Also, inform the Inquisitor that we have just escaped a Hive World overrun by Heresy. The name of the planet is Coruscant and ordinary citizens are openly and casually proclaiming the death of the Emperor - proof of just how corrupted the planet has become. A crusade to retake the world will not be sufficient to remove the taint it is inflicted with. Exterminatus must be declared upon the world of Coruscant.

+1 to accepting

-1 to demanding exterminatus on the hive-world because one man was a heretic. Besides, if we remember correctly, we're in a time from before the Emperor revealed himself to mankind - they probbably mean some other, petty, local, emperor.
I agree with this, I also can't wait for some poor sod stormtrooper to be the first person to realize that we aren't from any place close to the current galaxy and time.

"I could keep ten thousand of those afflicted with that madness in line.  I can handle a measly thousand," you reply, voice filled with a measure of pride.  "I will accept this assignment gladly."

"Good.  We shall contact the admiral of the fleet you are within to take you to the facility where your regiment is being created.  Now, I believe there was something you wished to speak with me about?"

"Yes.  Before I commandeered a vessel, I encountered heresy upon a hive world apparently known as Coruscant.  I had found multiple individuals that claimed the God-Emperor was killed and another that did not know of Holy Terra.  If there are not enough soldiers to launch a Great Crusade, then we must exterminatus the planet!"

The Inquisitor remained stoic throughout your speech, and, after a short period of silence, responded, "while there is apparent cause to perform either action, there is the problem of most fleets being engaged with little ability to rebuild due to the capturing of shipyards and planets by the rebel scum.  It may be some time before we have the strength to perform either action upon the world."

You feel anger at the inability to purge the heretics, but you do see the sense in the Inquisitor's words.  The Inquisitor then continues with asking, "Is there anything else?"

I'd say that as long as we get some other sane officers to aid in our new command, it should work out. Or we can PUNT a thousand stormtroopers. Either way, we should go for it. Either way, ask about the current state of the Imperium.

"I have been cut off from communications for some time.  What is the current state of the Imperium?" you ask.

The Inquisitor proceeded to explain. "Over the past three years, much of the southern portion of the galaxy has fallen to the Rebels, with much of the Core, Colonies, and Inner Rim having been taken by their forces.  With it being cut off, the Deep Core has collapsed into the control of several vying warlords that may soon be slain by the Rebels.  Control over the bulk of the remaining Imperial forces has been maintained by the Inquisitorius and the remaining Moffs, but the control is tenuous and there are concerns of collapse, especially on the fringe worlds.  The clones are one of the few hopes we have of maintaining order.  If you prove to be able to control these clones, we may be able to restore order.  Is that all you wish to know?"

How do you react?

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Zanzetkuken The Great

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #11 on: June 28, 2017, 09:04:35 pm »

That is all I wish to know.

"That is all I wish to know, Inquisitor," you reply.

The Inquisitor gives a visible nod, responding, "An escort will be sent to take you to your temporary quarters."  The Inquisitor disappeared soon after.  Overall, you felt that was a very productive conversation.

Two Stormtroopers arrive a very short time later.  "I take it you are to show me to my quarters?" you ask.  One of the two nod, so you respond with a simple "lead the way."

finding the ship fabricators?

"Would it be possible to stop by the ship's fabricators?" you ask.  As the God-Emperor has not yet made his debut, you do not believe that the quarters will hold a holy symbol of the God-Emperor.  You will need to acquire one as soon as you can so you do not commit extra-heresy.

"There are no fabricators on the ship," a trooper replies.  They must keep all necessary items in storage.  That is fairly very distressing.  It appears you won't be able to get a holy symbol easily.  You and your escort bypass a small box on wheels that drives past you.  For a moment, you wonder what's purposes its machine spirit fulfills, before pushing those thoughts away.  Those thoughts are for one of the Adeptus Mechanicus.  Slightly further along your trip, you feel the ship jump into the Warp.  A short while after that, you arrive at your quite bare temporary quarters that contains a bed and a desk, as well as a door leading to a small restroom.  Quite luxurious by the standards of several imperial households.  Your escort leaves as you familiarize yourself with the room.

What do you do now?

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Zanzetkuken The Great

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #12 on: June 28, 2017, 09:05:45 pm »


Which reminds me, our cap totally bears an Imperial Aquilla or Imperialis device, we can use it if there is nothing better around.

Your worries of committing heresy are calmed as you realize you can use the Aquilla on your cap.  It should work for now, but you will need to get a true symbol in the future.

If we ever get into a situation where we waste so much ammo, there will be surely some kind of weapon lying around that we could claim and use it to purge stuff.

Peek outside and check if there is anyone guarding the room. If so, ask them how do they like guard duty. Need to keep those spirits up!

There are a pair of guards outside your room, but they are silent when you attempt to speak with them.  Good, they are focused upon their duty.

Check the room for heresy, then inquire where the nearest chapel is that we may pray there and thank the God-Emperor for our escape from success at scouting the heretical Hive World.

You spend a large portion of your time checking over the room for anything heretical.  Other than the lack of any holy symbols, you do not find anything of the sort.  You do find out that the desk has a data slate built into it.

Although we should try to get better coordinate. We think we're in the past based on the rambling of one heretic pilot. We should get a data-slate and learn more.

+1

You aren't fully certain what rituals you need to perform to appease the machine spirit, so you act very carfully and do a search of the Emperor who the rumors claimed to have died.  From the image you manage to find, you easily deduce that this is not the God-Emperor.  The emperor that was referred to held a vastly aged appearance, and the God-Emperor always held a form of humanity at its best.  Furthermore, the emperor seen was too short.  You carefully deactivate the device after you are finished.

A time passes where you spend time sending your prayers to the true God-Emperor and transcribing your fully memorized copy of the Lectitio Divinitatus onto a dataslate given to you when you requested paper to write it down.  They were confused when you questioned the rituals to utilize the device, but eventually that was sorted out.  At the point you manage to get sixty-one percent of the holy book written into the data slate, you feel the rumble of the ship exit the warp.  A set of troops comes by, and one of them tells you they are to escort you to the troops you are in charge of.

What do you do?

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #13 on: June 28, 2017, 09:07:12 pm »

You follow your escort and are quickly taken down to the planet, Dantooine.  You are flown to a facility that appears to be extremely new in construction, and are taken inside when you arrive.  As you are in transport, you transcribe a bit more of the Lectitio Divinitatus and perform a short lookup of the rebel forces and you take note that they use multiple xenos in their forces, including in commanding roles.  They only become more heretical by the moment.

Your escort soon takes you onto a platform within the facility that overlooks several hundred soldiers standing in formation, their armor similar to the troops you had seen so far, but with the addition of several blue markings on the helmet, torso, knees, and shoulders.  The armor does not appear to be in the best of condition, so you believe it to be surplus from an earlier conflict.  As there is no further place to be escorted, you believe this to be the forces you are in charge of.  As such, you move to the center of the stage to make a speech.

What do you say?

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Re: Adventures of a Commissar: The Jedi Heresy (SG)
« Reply #14 on: June 28, 2017, 09:09:17 pm »

Quote
"Children of the Emperor! Heed me!"

"I come to you on this day, as your Commissar. But I plead with you, not to see me as more than what I am, nor less. For I do not see any of you as more than what you are, nor less. We are all equal in His eyes! We are all His instruments! And thus, I will not accept anything less than excellence, for that is all that you should be capable of!"

"The God-Emperor is our beacon. May He shine His light that we may see with clarity our foes! That we may see their black hearts and drive our swords through them, to pierce them with our shots, to vilify them, to hate them with all our human might! That is our manifest destiny!"

Then cue to a grim tone.

"But I know from experience that corruption has deep roots. No corruption has flowered yet, but I know it will flower, and the flames of war will only speed its growth. Let it be known I will feel nothing if I must enforce discipline to the cowardly, and render judgement to the guilty.

Let it be known that this is my duty. And through words, sword or bolter, I will enact my duty."

Go back to rousing tone.

"I plead with you now, I implore, cut the roots of corruption with prayer and good deeds, else I will cut it with chainsword and bolt."

There is a short silence after you speech concludes.  You believe you saw the stormtroopers that escorted you here glanced at each other for a second, which is when the assembled soldiers erupt...in shouts of praise to the God-Emperor.  Your escort glances at each other again at the result of your speech.  Obviously, they are stunned by the light the God-Emperor can bring.  You move to quiet them, when the base shakes.  One of your escorts brings a hand up to his head, and has half a conversation.  They must have a communications unit in the helmet.  Once finished, the soldier looks to you and says, "A Rebel raiding force is attempting to attack the base, we are to bring your soldiers to reinforce the front lines."

Looks like you're getting into a fight earlier than you thought.

What do you do?

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